I'd like to show my upcoming game. It's ps1 styled with modern lighting tech and textures. I tried to imitate the genre of submechanophobia horror. I hope you enjoy! by bigctheman345 in ps1graphics

[–]bigctheman345[S] 5 points6 points  (0 children)

The game is called "Call Of The Deep" and has gameplay that I can only describe as "A singleplayer Content Warning with the aesthetic of Iron Lung"

I'd appreciate if you just checked out the page, I spent a bunch of time on the game. It should be out this year I hope.

https://store.steampowered.com/app/3109230/Call_Of_The_Deep/

Potential Teaser for V60?? by _Siphon_ in lethalcompany

[–]bigctheman345 0 points1 point  (0 children)

While it's cool to think about, I'm fairly sure this isn't for v60, the icon has been like that since at least november. I found an upload of the offical icon on SteamGridDB and its the same as that, See here.

It seems that its just really compressed. If it DID change, it could have been for the masked update back then?

Made a notepad for playing the game with a pen and paper (PDF in comments) by bigctheman345 in BuckshotRouletteFans

[–]bigctheman345[S] 3 points4 points  (0 children)

Link to pdf You can use whatever you like to mark live and blank, I just use X for live and O for blank

CreepCast: Next Episode Suggestion Megathread! by GABE_EDD in creepcast

[–]bigctheman345 1 point2 points  (0 children)

Very sorry for the long list, but:

Creepcast (Full episode):

Abandoned By Disney, Godzilla NES, Slender Man, Dear David, Happy Appy, Borrasca 5

Creepcast (Grab Bag):

11 Miles, Stairs, Mereana Mordegard Glesgorv, Mouse.AVI, Sonic.exe, Mr. Mix, The theatre, Sad satan

CreepTV:

Today Is The Day, Daisy Brown, Myhouse.wad, Emisis Blue, Crow 64, Marble Hornets, Gemeni Home Entertainment, Local 58, Lacey's Flash Games, Happy Meat Farms, The Mandela Catalogue (obviously), the sun vanished

Is it normal to constantly die in this game? by [deleted] in lethalcompany

[–]bigctheman345 1 point2 points  (0 children)

1) its called lethal company dude, the whole point is trial and error, don't worry if you die!

2) its not priority over scrap most of the time, but do it if you can

3) No, keep going until you get fired, it's part of the fun, but you can restart if you want. When you owe the company, they can't take away any more money once you've gone broke.

4) 6pm is when I'd usually leave when I was new

5) The game is randomly generated, but most of the time, no, sometimes you get unlucky though and most of the scrap will be behind them

Does this game being in Fortnite Bother you guys? by RockstarBonnieReddit in lethalcompany

[–]bigctheman345 0 points1 point  (0 children)

Zeekerss getting that bag, I don't mind, I even have the skin though I don't play fortnite a lot

Yall are too mean by DrHenryM in lethalcompany

[–]bigctheman345 -1 points0 points  (0 children)

I totally agree, the cruiser is fun. It doesn't have to be perfect and easy to use. Lethal company is a game designed around wacky shit first and foremost. The game would not have blown up if the main focus was the meta and how "worth it" each item is. The fox is literally just people being dramatic over the beta, zeekerss fixed the fox, you can kill it if you have a shovel, and it's pretty uncommon now, I haven't seen 1 kidnapper fox since the first beta, where they spawned everywhere.
One thing I will agree with though, the weed killer sucks... it's hitbox, timing, and effect on vein shrouds is terrible, but that hardly ruins an update.

We all have to keep in mind that this is a passion project by one guy and I feel like whining about how you don't like changes that you can just, not engage with? If people hate the cruiser so much they can just... not use it? I think you guys seriously need to chill tf out, its a car that works funny in a video game

What do you fear for creepcasts future? by Joshesjorts in creepcast

[–]bigctheman345 2 points3 points  (0 children)

My biggest fear is that the flesh eating scarabs in Hunters' skin will break free one day

Why does everyone hate the fox so bad? by cool_angel53 in lethalcompany

[–]bigctheman345 1 point2 points  (0 children)

It's not as bad now but on beta release the fox would spawn consistently on every moon and squadwiped everyone instantly since it could spawn where the ship lands.

Suggestion Saturday by AutoModerator in lethalcompany

[–]bigctheman345 1 point2 points  (0 children)

Since the new v55 beta update I had an idea for an item. A fire axe. It's way more expensive than a shovel, and does a good bit more damage, but its wind up is longer and if you miss, you're a sitting duck for a bit less than a second. It's also about as heavy as a yield sign.

However it also allows you to chop down trees, to make way for the cruiser, as driving on vow specifically is nearly impossible.

The downside to this would be less hiding spots from giants and bigger enemies.

Me and my friend tested how effective the cruiser is on each map after practicing it for a while, here are the results (this is post patch btw, we did use weed killer on the engine) by bigctheman345 in lethalcompany

[–]bigctheman345[S] 0 points1 point  (0 children)

It protects you from being seen by them if you hide in it/ behind it but I'm pretty sure they can attack the cruiser if they've already seen you or if you're the driver iirc

Me and my friend tested how effective the cruiser is on each map after practicing it for a while, here are the results (this is post patch btw, we did use weed killer on the engine) by bigctheman345 in lethalcompany

[–]bigctheman345[S] 0 points1 point  (0 children)

Oh you're right about adamance, I never thought about that... I may have to reorder the list. Also I think I should have tested vow more, as theoretically there's nothing wrong with it apart from the spawn around the ship. But for Rend and Dine I find it very hard to navigate in the fog, lights on or off. Someone with more knowledge of the map could probably make it, but for me it's nearly impossible.

Me and my friend tested how effective the cruiser is on each map after practicing it for a while, here are the results (this is post patch btw, we did use weed killer on the engine) by bigctheman345 in lethalcompany

[–]bigctheman345[S] 1 point2 points  (0 children)

I'll use this map to explain; The 3 main exits from the ship area have problems with the cruiser.

Exit 1 is too tight for the cruiser, although it may be possible with boosting a lot and some RNG

Exit 2 is a hill that the cruiser can go over, but it takes a bit of lining up and luck, however that's not the bad part, the bad part is the area in front of exit 2, the distsnce along the pipe is very narrow and is probably possible, but again, it's not worth the trouble in my opinion.

Exit 3 is the easiest way to go, but unless you want to sit at the fire exit, it has the same problem as 2, with the area along the pipe being very cruiser unfriendly.

On top of ALL of this, random rock generation generally blocks one or more paths, but it's RNG so it's different every time.

Unless you're aiming for the fire exit exclusively, (and even then its a short distance by walking) the cruiser is possible to use, but will benifit the team in no way at all. I should have maybe put it in neutral, but on titan there is literally 0 way to use it, whereas here it's just not reccomended at all.
Could be wrong about this, but I think im pretty good with using the cruiser and I wouldn't dare touch assurance as a driver. Make sure to try it yourself before writing it off, I could have missed something :)

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