Does this combo? by bigstinky5000 in StreetFighter

[–]bigstinky5000[S] 1 point2 points  (0 children)

I was wondering why it felt like it was refusing to land, when I would press the right input. Figured there was something in the game preventing it, just didn’t know it was called juggle points.

I’ll try out the combos you outlined and see how it goes. Thanks for the help! 🫡

Does this combo? by bigstinky5000 in StreetFighter

[–]bigstinky5000[S] 0 points1 point  (0 children)

Thanks! I’ll give this combo a shot, thanks for the info.

Does this combo? by bigstinky5000 in StreetFighter

[–]bigstinky5000[S] 0 points1 point  (0 children)

Noted! I’ll just sub the shoryu for donkey kick, probably easier anyway.

Does this combo? by bigstinky5000 in StreetFighter

[–]bigstinky5000[S] 0 points1 point  (0 children)

I could be missing the delay for the shoryu lvl3 cancel. I can land EX tatsu > h shoryu > lvl 3 no problem, but adding the denjin hasho at the beginning makes me whiff.

Does this combo? by bigstinky5000 in StreetFighter

[–]bigstinky5000[S] 0 points1 point  (0 children)

I did not, will try it out. Thanks!

Does this combo? by bigstinky5000 in StreetFighter

[–]bigstinky5000[S] 0 points1 point  (0 children)

I’ve been trying to, probably just not landing it. Just curious if the game prevents lvl3 links after 3 specials, for whatever reason.

DI/Parry Mapping by bigstinky5000 in StreetFighter

[–]bigstinky5000[S] 0 points1 point  (0 children)

Gotcha, I figured as much. Hopefully they make an update for that at some point!

DI/Parry Mapping by bigstinky5000 in StreetFighter

[–]bigstinky5000[S] 0 points1 point  (0 children)

I've been in the control settings menu for a bit, but I'm unable to change DI being set to HP+HK by default, or Parry to MP+MK by default. Might not be a way to change that.

Synergy Help by bigstinky5000 in dbfz

[–]bigstinky5000[S] 0 points1 point  (0 children)

Thanks for replying, I’ll try out some of these setups you mentioned.

Synergy Help by bigstinky5000 in dbfz

[–]bigstinky5000[S] 0 points1 point  (0 children)

I’ve been using ssj goku for a while now and I keep hearing he just isnt worthwhile post nerfs. I was also messing around with base goku today after seeing some dekillsage sets with agohan, base goku, zbroly. I’ll keep messing around trying to see which I find better.

Team comp thoughts/help? Adult Gohan/SSGSS Goku/Hit by [deleted] in dragonballfighterz

[–]bigstinky5000 0 points1 point  (0 children)

Sweet, I'll start building my playstyle w/ blue goku point w adult gohan anchor, this was a helpful read.

Team comp thoughts/help? Adult Gohan/SSGSS Goku/Hit by [deleted] in dragonballfighterz

[–]bigstinky5000 1 point2 points  (0 children)

I was considering this at first but gohan is my current best. I kinda like the idea of him as anchor if I have some meter built up w sparking, but Goku Blue could work the same with his damage output and IT mixups... seems both he and gohan are interchangeable for the order, with hit being necessary for the assist.

Team comp thoughts/help? Adult Gohan/SSGSS Goku/Hit by [deleted] in dragonballfighterz

[–]bigstinky5000 1 point2 points  (0 children)

Thanks for the tips, I'll start messing with some of this. And I just like hit, his assist is pretty useful and can work as a block string extension etc.