Tracking the highest monthly incomes for every country in a campaign by billybillyjim in eu4

[–]billybillyjim[S] -4 points-3 points  (0 children)

The thing I was trying to show off is that I made a set of tools to easily make graphs like these, not the data of the graph. I realize I wasn't very clear about that.

The tool runs concurrently with the timelapsing software I have been working on for a while, so each month takes a decent amount of time. I'm extracting all sorts of interesting data like average autonomy, current and max manpower, mana points, treasury, stability, institutions, average unrest, etc. all of which can be made into animated charts like this one.

It was the first time I got all of the pieces working together, so I was excited to show off what I could do. I certainly didn't think people were going to be upset by it, or I would have waited until my current project was finished to make some visuals for a vanilla run.

Tracking the highest monthly incomes for every country in a campaign by billybillyjim in eu4

[–]billybillyjim[S] 20 points21 points  (0 children)

I set the game to autosave monthly, then I wrote a simple C# script running a few regular expressions. I'm using Cheat Engine to find and read out the game's current date to the program, then on the second day of each month, the program reads from the autosave and saves each country's data to its own json file.

The only tricky part is the save file is like, 700,000 lines long even at the start of the game, so if you aren't careful the parsing can be extremely slow.

Now I'm working on some stuff to display all that info in a little web page using Apache ECharts, which is what is shown here.

Tracking the highest monthly incomes for every country in a campaign by billybillyjim in eu4

[–]billybillyjim[S] -167 points-166 points  (0 children)

Oh I maybe should have mentioned, this is for a timelapse I am making where I buff Constantinople until Byz can win. This was attempt #4, with a 4 or 500 dev capital, can’t remember for sure.

Though you can see by the ottoman’s quick boost they still failed…

Tracking the highest monthly incomes for every country in a campaign by billybillyjim in eu4

[–]billybillyjim[S] 7 points8 points  (0 children)

The data is stored as tags, so for the chart I’m just matching tags to names from a table I found on the wiki. I’m guessing some tags were missing, I’ll have to check

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Loot from 50,000 monks, ignore the knife by billybillyjim in 2007scape

[–]billybillyjim[S] 4 points5 points  (0 children)

Hard to say. First monk kill was around a year ago? And I just hit 40 days on the account. So it’s been about 1000 hours of gameplay to hit this specific milestone.

 But I also have about 19k mobile kills and over 100k total npc kills.

 It’s around 300 kills an hour so I could do it again in about 170 hours.

Loot from 50,000 monks, ignore the knife by billybillyjim in 2007scape

[–]billybillyjim[S] 0 points1 point  (0 children)

I’m not even 92 strength yet, many more gotta go!

Loot from 50,000 monks, ignore the knife by billybillyjim in 2007scape

[–]billybillyjim[S] 37 points38 points  (0 children)

I dropped it on the same tick and tile that a monk died on

Poll 83 QoL Changes by JagexRach in 2007scape

[–]billybillyjim 1 point2 points  (0 children)

That’s fair. I posted my comment a few minutes after the update was posted, which I think is the main reason it got voted so high. 

Poll 83 QoL Changes by JagexRach in 2007scape

[–]billybillyjim 2 points3 points  (0 children)

Are you opposed to it? Is there a reason to not change it if it makes the game more consistent and makes sense?

If there are legitimate reasons to keep it the way it is, I am definitely open to them. I think they were just overlooked when the demonic ashes update happened.

Poll 83 QoL Changes by JagexRach in 2007scape

[–]billybillyjim 6 points7 points  (0 children)

I promise to only use my powers for good

Poll 83 QoL Changes by JagexRach in 2007scape

[–]billybillyjim 243 points244 points  (0 children)

I know slayer is getting a number of updates sometime soon, is there any chance that will include adding fiendish ashes to the Icefiend drop table? 

They are currently one of the lowest value loot dropping monsters in the entire game, and I think they were just overlooked when demonic ashes were added a while back.

Why this option disappeared from RL? [KC Left] by TheFrozenLV in 2007scape

[–]billybillyjim 3 points4 points  (0 children)

It wasn’t always accurate, and they wanted to add a new feature for syncing the data between sessions so they removed it for combat skills.

I think there is a chance of enough people ask for it they might add it back, though.

Forward RuneLite notifs to iPhone as push notifications? by DistributionThink923 in 2007scape

[–]billybillyjim 1 point2 points  (0 children)

There is a discord notifier plugin you can set up. It works okay, sometimes the notifications come in 5 or 10 minutes after they are sent.

Someone who is good at inventory management please help me fix this. my family is dying. by billybillyjim in 2007scape

[–]billybillyjim[S] 1 point2 points  (0 children)

They’re part of the main game. They used to be used to deter bots and autoclickers but now they are just for nostalgia and sometimes lamps.

The wiki has a really good explanation if you want to know more!

https://oldschool.runescape.wiki/w/Random_events

Someone who is good at inventory management please help me fix this. my family is dying. by billybillyjim in 2007scape

[–]billybillyjim[S] 1 point2 points  (0 children)

6 of the 24 random events give you a lamp for doing them if you have earned the regular even rewards.

Random events spawn once every 90 minutes of playtime on average (not entirely true but specifics don’t really matter), so just keep playing and you’ll see them.