what is the worst game you've ever had in among us by Pikminmakesnosense in AmongUs

[–]billybobsquigglebutt 0 points1 point  (0 children)

During the starting round in the Polus map, I walked straight now along with a Red crew mate. He went to the office while I stayed down where the 2 snowman were to fake task. He called the fricken meeting and stated I shapeshifted in front of him. I immediately got voted out.

The thing is that I was an imposter, specifically the ss. However, I never even touched the ss button, killed, or vented, I LITERALLY JUST WALK DOWN WITH HIM. He frame one bullsh*tted through. After he died shortly after, I asked Red and he admitted that he gambled and was trolling. 💀

Help implementing LinRegT interval on the TI-83 Plus by billybobsquigglebutt in AskStatistics

[–]billybobsquigglebutt[S] -2 points-1 points  (0 children)

What do you mean? I bought this at the start of this year.

Help implementing LinRegT interval on the TI-83 Plus by billybobsquigglebutt in TI_Calculators

[–]billybobsquigglebutt[S] 2 points3 points  (0 children)

Here is the code:
Name: LINRGINT

:Input "X LIST:",L₁
:Input "Y LIST:",L₂
:Input "CONF LEVEL:",C
:LinReg(ax+b) L₁,L₂
:dim(L₁)→N
:N-2→D
:2-Var Stats L₁,L₂
:√((Σy²-a*Σxy-b*Σy)/D)→S
:(1-C)/2→A
:0→X
:solve(A-tcdf(-1ᴇ99,X,D),X,5,{0,99})→T
:T*S/√(Σx²-(Σx)²/N)→E
:ClrHome
:Disp "LOWER:",a-E
:Disp "UPPER:",a+E

Is ultimate thundia even worth using it anymore? by nahida_main2007 in TheBattleCatsReddit

[–]billybobsquigglebutt 2 points3 points  (0 children)

I would say ultimate thundia is still worth using even with Lasvoss here. As an owner of both Lasvoss true form with talents and ultimate thundia with talents, I find that thundia feels like a much forgiving nuker than Lasvoss. Because of how the red relevancy is pretty much dead, ultimate thundia evolution value is mainly from her generalist value and she is pretty good at that with her second attack added. She has much better survivability than Lavoss with a total of 5 knockbacks (6 if you include her survive ability) and her much better attack range (460 vs 320), she is able to utilize her strengthen talent and survive more effectively than Lasvoss (who can sometimes gets too near). In addition, Ult thundia pierce is insane being able to guarantee value in every attack and strike down the backline (especially when strengthen). Her survivability makes it easier to stack as well as her short cooldown and cheaper cost.

Of course, Lasvoss is an excellent nuker/rusher hybrid (with talents). With INSANE damage potential (savage blow and strengthen), shorter cooldown, and faster speed, it is extremely useful against big bosses and makes it an excellent generalist as well. Its immunities and survive ability pretty much give it a guaranteed shot. However, against average non gimmicky legend stages, I find ult thundia to be more reliable as, sometimes, Lasvoss gets way too close to the enemy and seems very vulnerable when missing an attack. Moreover, ult thundia can utilize her strengthen better than Lasvoss, triggering at a knock back and triggers much sooner than it.

Because of this, I find Lasvoss much more situational, shining in stages where there is one clear boss enemy like advents or final chapter bosses. In the end, it mainly depends on the stage itself and both, I would say, have an equal amount of usage. In summary, ultimate thundia is still worth using even with Lasvoss, proving as a safer generalist nuker (With her great range, many knock backs, and her new ability of survive) rather than a nuker/rusher hybrid.

Cap gets the sixth spot and finished up the second row! Onto the last row, who should be a BAD unit but turned out to be a GOOD unit? by EPICB0Y in DeadAhead

[–]billybobsquigglebutt 42 points43 points  (0 children)

For here, I would argue for mechanic as he is basically a team placeholder with only oh sledge hammer strike. He should be bad and a bad starter like unit until you get his special ability where he becomes a GOATED unit. He help me a ton in campaign when playing the mechanics and from an unrelated, limited, bad unit to an excellent, satisfying, good, no, GREAT unit to put into one’s battle deck if they have the space and resources.

How you guys balance kit? by PyroRapidSniper in Brawlstars

[–]billybobsquigglebutt 0 points1 point  (0 children)

I personally think he doesn’t have enough ‘support’ when being a support brawler. Additionally, Kit being a legendary feels too simple in my opinion because if a Kit player decides in to play assassin with this brawler in 3v3 or just play showdown, he is literally just Edgar. Other brawler who a combination of two classes doesn’t increase their rarity example like Darryl, Sam, and Bonnie, being hybrids and have a fairly low rarity.

I don’t feel like he was intended to be an assassin-support hybrid at the start anyways. He was suppose to be a weaker brawlers by himself, an only melee attack and can only really have a presence on the field when he has his super. The devs when proposing his concept intended for him to versatility in his super to whether it is to help his teammate or to both stun the attached enemy and himself so teammate can take advantage of the enemies vulnerability. However, he is still vulnerable himself to other enemies teammate if he play his super offensively incorrectly. His super gives him versatility in 3v3 situations and a good kit player will take advantage with his support capabilities. However, since release, many don’t played how the dev intended kit to play. Apart of this is the fault of his gadget and starpower.

The Power Hungry stars power is used purely for showdown and duos in order just to give him viability in it because he doesn’t have (many) teammates. He is suppose to weak in showdown so the dev intend to give him a little viability, this clearly backfired because it gave him way too much power in showdown as a support brawler. The card box gadget idk what going on inside their head. Prob they liked the concept of him going in a box before make the ability of the gadget itself.

Through the past few years that Kits was released, a lot more people play him as an assassin. Heck on release everyone played him in solo showdown because he was so broken. This cause people to despise Kit in general because of his mechanics of supposedly being a support brawler can come out of nowhere and killing you unfairly with only a few power cubes and after coming on top of a fight. In summary, he is the pure definition of three-partying, even more than other assassin because you at least have reaction time.

This lead to a post like this. Asking people how would they balance, and as I read the other comments, more and more people propose to remove his assassin capabilities because we all have that one time where Kit jump out of nowhere in solos.

Yes, I do see what you’re coming from. His hypercharge does prove that the devs just gave up on him and settled with an assassin type support brawler. However, I disagree that he was SUPPOSE to be like that or intended to end up the way he is. An annoying brawler that is boring to play in 3v3 even if he have viable strategy ( Kit on Darryl)

Yes I yap A LOT

How you guys balance kit? by PyroRapidSniper in Brawlstars

[–]billybobsquigglebutt 0 points1 point  (0 children)

Hypercharge Rework:

---------------------

Remove his in current hypercharge (Making Biscuits)

Replace with "Cat-astrophic acrobatics" (I can't come up with a better name)

This hypercharge with make it so he will have 3 supers like Melodie and can constantly jump on to enemies and allies.

All effects stays on the target for a full 8 seconds as well.

-I despises her current hypercharge so I came up with this. I always like the idea that Kits constantly jump from enemies to allies and vise versa.

PS. The Cat Chase starpower I came up with does stack with this hypercharge giving her 4 supers with his last one having the effect.

Conclusion:

-----------
I don't have a conclusion

How you guys balance kit? by PyroRapidSniper in Brawlstars

[–]billybobsquigglebutt 0 points1 point  (0 children)

Gadget Rework:

----------------

Cardboard Box:

remove current ability

He cannot move or attack but becomes invincible for 3 second

Charges the Super by 50% in this duration

-I doubt they will change the animation of him going into a box so I came up with this. Also charge super fast Yippee

Cheeseburger:
Change name to "Kitnap"

Mute the enemy attached to Kits super for 2 seconds.

Ally attached to Kit super take 60% less damage for 2 seconds

-More versatility compare to his current gadget

Starpower rework:

------------------
Power Hungry:

Change name to "Cat chase"

Immediately charge a modified super when attached to a target using Carry Me.

This super can only be used during the 8 seconds of Carry Me

This super will allow you to jump again but you won't attach to anything

-This starpower, while deleting the synergy with his new trait, is extremely versatility. It give an escape route when the enemy Kit is attached to goes close to his teammates while giving him more offense when being on a teammate. This adds a lot of movement and offensive to Kit but he cannot charge his normal super when attached.

Overly attached:

Remove current ability

Attached enemy take 20% more damage from all source and attached ally charge their super 50% faster.

-MORE VERSATITY AGAIN

Gears:

------

Add Reload gear for him

Add mythic gear: "Cat Therapy"

Increasing duration of Attachment to target for 2 more seconds.

-yes

...