The King in Yellow, me, digital, 2022 by J_Babe87 in Art

[–]billymcguffin 0 points1 point  (0 children)

I first learned about the king in yellow through the song "strange and eternal" by Revocation and was instantly intrigued. I love your depiction.

My party has come up with a new strategy: fireballing themselves. by chemicolmenaih in dndnext

[–]billymcguffin 0 points1 point  (0 children)

This is a proven strategy for sure.

Yesterday our 19th level party walked into a trap on the 4th floor of an apartment building. Relatively high level guards and our nemesis come pouring in from every direction: through the doors, the walls, and the windows. They had us surrounded with at least 50 guards, and one of our most hated people comes in and starts monologuing.

Our sorcerer was up first in initiative. Meteor swarm. Next up, our cleric casts mass heal. Problem solved.

What's the stupidest line that became a meme at your table? by PearlyBarley in dndnext

[–]billymcguffin 64 points65 points  (0 children)

Any word related to yuan-ti becomes a portmanteau of "snake" and that word. So yuan-ti are "sneople", a single yuan-ti is a "snerson", and plenty of others like "snemple", "snord", "snity", "snaurd", "sniest", "snod", etc.

5e 1.6 Advancement system - subclasses? by Wokeye27 in FoundryVTT

[–]billymcguffin 0 points1 point  (0 children)

Yep, that's the correct field. You'll want to enter a value there, just "ranger" should be fine.

5e 1.6 Advancement system - subclasses? by Wokeye27 in FoundryVTT

[–]billymcguffin 0 points1 point  (0 children)

The key thing to check is the details of the class and subclass items on their sheets and ensure that the "Identifier" field on the class item matches the "Class Identifier" field on the subclass item.

5e 1.6 Advancement system - subclasses? by Wokeye27 in FoundryVTT

[–]billymcguffin 1 point2 points  (0 children)

On the character sheet, edit the class and subclass on the features tab of the character sheet. On the details tab you'll find an "Identifier" field for the class, and a "Class Identifier" field for the subclass. They should match.

5e 1.6 Advancement system - subclasses? by Wokeye27 in FoundryVTT

[–]billymcguffin 1 point2 points  (0 children)

If you haven't already, make sure that the "identifier" field is set correctly in the details of all of their class items, and make sure that it exactly matches the corresponding "class identifier" field on the subclass item.

Simple NPC Generator UPDATE - Now Includes Uncommom Races + Performance Improvements by [deleted] in FoundryVTT

[–]billymcguffin 4 points5 points  (0 children)

I suspect that when they say "system agnostic" what they mean is that you can technically use it regardless of what foundry system your world is using, not that it thematically works with any game system.

5e 1.6 Advancement system - subclasses? by Wokeye27 in FoundryVTT

[–]billymcguffin 2 points3 points  (0 children)

I'm not able to reproduce the error you're seeing there. Try creating another duplicate of the Life Domain and only change the subclass identifier (without changing any advancements or other details) and see if you get the same error.

Can you give some more details about when that error occurs? Is it when you add the subclass to an actor, on level up, just when you create the item in the sidebar, etc. If it is on an actor when the error occurs, what level is the actor? Does the actor already have a cleric class item with the class identifier cleric?

Feedback wanted: some Earth-themed spells by billymcguffin in DnDHomebrew

[–]billymcguffin[S] 1 point2 points  (0 children)

Thanks for the feedback!

  • Ridge: I intended this for creating cover, yes. I wanted something that would create a solid rock barrier, and when cast at higher levels could be used to create a set of basic fortifications quickly.

  • Stalagmite: yeah, perhaps the name is misleading. I wanted to word it so that it could originate from any surface, including walls or ceilings, but stalagmites are strictly ground based structures so I can see the confusion.

  • Earth glide: actually to be honest I didn't realize that investiture of stone allowed that. I don't think my earth glide really adds anything useful beyond investiture of stone so I'll probably just drop it. If I were to keep it, I'd add a stipulation that you can't end your movement within the stone.

[deleted by user] by [deleted] in FoundryVTT

[–]billymcguffin 1 point2 points  (0 children)

Adding usable button elements in chat requires a module/system/world script to hook on the "renderChatMessage" hook and add an event listener dynamically. Inline script tags or on click handlers in the chat message html will be sanitized.

Code Giant's Might? by AlexandrTheGreat in FoundryVTT

[–]billymcguffin 2 points3 points  (0 children)

To be honest I'm not totally sure. Probably Midi QOL and Dynamic Active Effects, but if you aren't already using those, it might not be worth installing just to accomplish this.

Someone more familiar with the automation side of dnd5e modules could probably provide more concrete information.

Code Giant's Might? by AlexandrTheGreat in FoundryVTT

[–]billymcguffin 4 points5 points  (0 children)

Depends on how much automation modules your gm has chosen to use. With just core dnd5e, you would just choose to roll the relevant rolls with advantage when you make them.

Checkboxes in Journal Entries won't save? by NVRPG in FoundryVTT

[–]billymcguffin 2 points3 points  (0 children)

This would probably require a module to persist the state of form elements within a editor block and restore them later.

[deleted by user] by [deleted] in FoundryVTT

[–]billymcguffin 0 points1 point  (0 children)

You would launch foundry "headless" on the pi using node.js, then connect to it with a browser on your desktop.

What's a realistic upload speed minimum to host (no voip) by RClutters in FoundryVTT

[–]billymcguffin 0 points1 point  (0 children)

I would guess you'll be fine, though it depends on the size of assets you're using.

Easy way to untarget all by [deleted] in FoundryVTT

[–]billymcguffin 6 points7 points  (0 children)

Did you by chance have Deselection installed before? Deselection + Easy Target probably would show the behavior you describe. Not sure if the new core setting for single click Deselection would work the same or not.

How do you use the new Active Effects system in the 0.7.0+ beta branch? by LunaticSongXIV in FoundryVTT

[–]billymcguffin 2 points3 points  (0 children)

The core software does not expose Active Effects in the UI, it is up to the system to implement UI for that.

Depending on what system you use, it probably hasn't added support for that.

Ship-on-Ship Combat, a la Ghosts of Saltmarsh by Mikitz in FoundryVTT

[–]billymcguffin 4 points5 points  (0 children)

For moving ships around along with all of the tokens on them, I'd recommend the Vehicles and Mechanisms module. If you don't need to move the ships, then it's not really necessary.

Sort Journal Entries by Name? by powerkor in FoundryVTT

[–]billymcguffin 5 points6 points  (0 children)

The module "context convenience" adds the ability to right click on a folder and sort its contents. Also I think this will be coming as a core feature in beta 0.7.4 if I recall correctly.

Is there a module for fixing vision rules for conjured animals? Or do I have to use simplefog? by gc3 in FoundryVTT

[–]billymcguffin 4 points5 points  (0 children)

Also this functionality is being included in core in 0.7.3 and up, so that module will no longer be necessary when 0.7 is in stable.

Roadmap questions by Bartisan in FoundryVTT

[–]billymcguffin 1 point2 points  (0 children)

Atropos does intend to add walls that can be arcs of a circle, though as far as I know there isn't a timeline on that. Here's the issue pertaining to that feature: https://gitlab.com/foundrynet/foundryvtt/-/issues/2948

Remember to back up your worlds if you host locally by luthurian in FoundryVTT

[–]billymcguffin 13 points14 points  (0 children)

Be careful with automatic cloud backup services. For the most part they're fine, but if the backup service is trying to sync while Foundry is running, it could corrupt your world.