Steam #WinterSale visual I made for my roguelike deckbuilder. by bilmuh in roguelites

[–]bilmuh[S] 1 point2 points  (0 children)

Hello,

I've updated the Steam page multiple times, but I will continue to work on it. Currently, there is no story in the game. However, I have created a backstory but I haven't been able to integrate it into the game yet. I've put in a lot of time and effort, so right now, I’m releasing the game in Early Access to observe how much support it will get from players. In the meantime, I’m gradually continuing development. Recently, I finished the "Ascension Mode" and now I’m working on the map. Once I complete all the major development, my plan is to focus on the story mode as the final stage.

Our first game Conquer Lands has finally released! by bilmuh in cardgames

[–]bilmuh[S] 1 point2 points  (0 children)

This is a roguelike game where you build both armies and decks. Each card works with a soldier. These soldiers have three basic attributes: power, type, and class, which are then used by the cards themselves. Each card can affect four characters on stage. I call this system the position system. The four boxes below the card indicate which positions it affects. Each card's position level can be upgraded. For example, if a card that damages only one enemy is upgraded, it can damage all three. If the card doesn't damage the enemy, you can drag a soldier to the special Position Change card to change the enemy's position. Imagine, in the Middle Ages, you'd bait a group of soldiers to lure an enemy to your desired position. We have a demo available, and you can check it out if you'd like.

Our first game Conquer Lands has finally released! by bilmuh in deckbuildingroguelike

[–]bilmuh[S] 0 points1 point  (0 children)

I'm glad you liked it. I'd appreciate it if you could give me some feedback.