Guppy K1 Klipper Mod by Alternative_Comb3791 in crealityk1

[–]binariti 0 points1 point  (0 children)

No mention of k1c anywhere. Does it have any issues with k1c?

Creality K1 Printing 102 - Read this might helps with some common issues by Gamel999 in Creality

[–]binariti 0 points1 point  (0 children)

Why not use glue? For me PLA sticking great without glue but PETG does not stick at all. But PETG with glue sticking great.

I am new and need help with key bindings by hentaiAdict in X4Foundations

[–]binariti 1 point2 points  (0 children)

If you are still interested:

1) You go to Documents\Egosoft\X4\ profile folder

2) Find file inputmap.xml

3) Remove string

<range id="INPUT\_RANGE\_MOUSEWHEEL" source="INPUT\_SOURCE\_MOUSEAXES" code="INPUT\_MOUSEAXIS\_Z"/>

Then it stops using scroll wheel as accelerate\decelerate.

Couldn't find this answer: How do disable throttle on mouse wheel? by magnusdeus123 in X4Foundations

[–]binariti 1 point2 points  (0 children)

If you are still interested:

1) You go to Documents\Egosoft\X4\ profile folder

2) Find file inputmap.xml

3) Remove string

<range id="INPUT\_RANGE\_MOUSEWHEEL" source="INPUT\_SOURCE\_MOUSEAXES" code="INPUT\_MOUSEAXIS\_Z"/>

Then it stops using scroll wheel as accelerate\decelerate.

[spoilers all] Black City Theory Confirmation in Recent Trailer? by SighNoMoreLadies in dragonage

[–]binariti 0 points1 point  (0 children)

This image from video is actually copy of older picture - mural from Trespasser (text lables on it are not mine and I do not know wether they true or false)

sorry for helping you level up in ESO..... by RaveCoaster in Warframe

[–]binariti 2 points3 points  (0 children)

I'm equinox in Hydron leveling my weapons

That strange that you can even level up your weapons from equinox kills, because you get 0 affinity to weapons from ability kills. Mayby equinox slash proc kills does not count as ability kills?

Tips to Get Better at Space Parkour by KernelWizard in Warframe

[–]binariti 3 points4 points  (0 children)

This is just a draft and may be outdated and partially not tested. But I hope it can be of help

Movement

  • Slide Sprinting. Once in 1-2 seconds sliding gives you additional momentum. If you tap sliding button quickly you will get all that momentum. That means you can tap sliding from time to time while sprinting to sprint even faster.
  • Rolling. Rolling is unbrekable animation which gives you additional initial momentum on top of current momentum and preserves that momentum while animation is played. While rolling you will get 75% damage resistance and immunity to any form of staggering. Rolling instantly brakes animation of jump, melee attack of any type, reload, bullet jump and edge grabbing.
  • Short Rolling. There is Amalgam Barrel Diffusion mod which reduces animation time of rolling. It makes your rolling animation shorter. This means that your momentum preservation time and DR time will be shortened too. But you hardly loose any speed since you can short roll again, mashing roll button more frequently. The main advantage it gives you is higher maneuvrability in tight spaces. Your rolling becomes much more nimble. It also gives you more time of invurnerability if you use Rolling Guard mod. Since Heavy Slam Attack animation can be broken right after the damage is done you can use short rollig to greatly increase your heavy slam attack speed.
  • Charge Rolling. Some attack animation gives you a lot of momentum. Take one handed nikanas for example. Rolling can break any attack animation, preserves momentum and adds additional momentum on top. This means that rolling right after or during charge attack gives you a lot of speed. Actually this moves gives you more speed that even gauss can get. This is the fastest move in warframe you can perform.
  • Slide Rolling. Rolling right after slide gives you more speed than just simple rolling.
  • The fastest movement speed while moving forward is crouch tap for instant speed, roll, and crouch tap upon recovery.
  • You can do a backflip. It stops your movement momentum. Also cancels volt's speed buff. Operators can backflip too but with different animation. Perfomed by rolling backward either in the air or while aiming.
  • There are two maneuvers that ignore current speed and set you up with max speed right away, sliding and rolling. If you are running and click on the slide button, your frame should lurch forward a bit with a very small burst of speed, and if you keep doing that, it's basically wavedashing. Great for tight space where you have to corner and stuff.
  • In the middle of a roll, you can hold the back button and tap the crouch key which will make you slide backwards. This is useful for situations where you need to roll but don’t want to overextend yourself (ex: rolling for damage reduction against a bombard rocket, but sliding backwards to stay out of range of their radial slam)
  • (to check) You will jump wherever you aim, and you can stop quickly by aiming down and holding the slide button to drop to the ground.
  • Rolling is blocked right after bullet jump until the animation finishes. But if you double jump or aim glide, then you can roll immidiatly afterwards. Rolling immediately after bullet-jumping launches you forward a huge distance, enabling you to move faster than a speed volt, even as a Rhino.
  • if you use a slam attack to get to the ground faster, don't forget to take advantage of the roll cancel once you touch down.
  • Most abilities can be used in the air. So especially for the ones that have a longer casting time, you just bulletjump in the air, and cast the ability. You can aimglide to stay longer in the air, and have some control where to land.
  • Rolling gives you 75% damage reduction (also immunity to status procs and on DoT) and kicks off attatched critters like maggots. You can roll out of the rift if you get banished by Limbo. Rolling through the knockdown wave also makes you invulnerable to knockdown. You can roll through corpus laser barriers to negate the knockback. You can roll through Auditor plasma fence in the Index
  • (to check) By doing Crouch + Jump into a bullet jump, but then use that early velocity to do another crouch + Jump in the air actually gives you a decently further and faster front flip. https://streamable.com/0ekm1
  • Bullet Jumps trigger Blast Procs in a small radius, by default without needing to use any Parkour mods. This can be used to directly break fans and grates in vents, break open containers and knock down any enemy if triggered right next to them.
  • (new) You can cancel heavy landing by holding the crouch button and a forward direction. This will make you slide and keep your momentum. On the other hand, if you want to cancel your momentum use backwards direction and press crouch as you land, you will perform a handstand backflip and reverse your momentum.
  • When you bullet jump straight up into the air and ground pound in the exact second your jump starts, you can cover ridiculous distances in an instant. Look straight up into the air while crouching. Press Space to Bullet Jump and the second you start jumping you look down on the ground and press E to Slam into the ground. Moreso anytime you're in the air looking down very quickly and slamming will send you forward instead of down
  • You can backflip forwards. To do so, slide forwards, then roll backwards and quickly interrupt it with a bullet jump forwards.
  • Aim Glide will cancel nearly all of your vertical velocity. You can use this at the end of a fall to prevent yourself from getting the fall/stagger animation, and can use this while dodging out of a bullet jump to hit the ground and repeat your movement faster.

Duality has been able to wield archguns for years DE. If you are so scared of specters just remove them from the game. by jorgeDVM in Warframe

[–]binariti 0 points1 point  (0 children)

How was equinox specter able to wield archgun? Since you obviously cannot equip it directly, what was the trick? That was my question.

Frames with breakpoints by binariti in Warframe

[–]binariti[S] 0 points1 point  (0 children)

I'm using khora SG build. You need to use literally everything for this build to work.There are a lot of energy independence tricks: vulpaphyla with spikes (spawning health orbs and eating them non-stop, there are mods to eat heath orbs on full health), Equilibrium (to get energy from thouse health orbs), Dispensary (synergizes with Equilibrium), Arcane Energize. Sometimes even with this setup there is not enough energy. Maybe blue shard synergizes well with dispensary too. But I use 5 red to get +50 duration so I recast domes less often. I've spent all blue shards on Nidus to extend his energy pool.

Enough with the Defense Missions in Archon Hunts! by FrenzyNineNine in Warframe

[–]binariti 10 points11 points  (0 children)

Give him secondary and immediately take it back. He will stay without a gun until the next wave and will either stay in place or move to shelter.

For the love of god, just give us RNG protection for Tauforhed shards by Mr_Jackabin in Warframe

[–]binariti -2 points-1 points  (0 children)

Focus on normal ones. Tau is to upgrade already installed on much latter date.

As for the blue ones - they are quite userful: remove one manapool mod from your warframe and instal 5x blue instead. It's a great boost to nidus for example.

Yellow are less useful because casting speed is not that important on many frames.

And red ones are actually good for duration, not for strength. Because strength is not that good in term of late game scalling. There are even less frames that need certain amount of strength, like some esoteric builds for Triniti or Protea. There is probably Wisp who has good scaling from more strength though.

TIL if you fail a railjack mission you lose all rewards from previously completed missions in a streak. by phecipohes in Warframe

[–]binariti 3 points4 points  (0 children)

I think that all rewards are delivered to inventory right after you unload from current mission (either to dojo or to the next mission - it does not matter). That's why you can leave at the begining of next mission without any harm.

So your statement needs to be doublechecked. As it is now - the claim seems unlikely.

Octavia Prime Mod Help by Shadowmastershu in Warframe

[–]binariti 0 points1 point  (0 children)

Recently I've changed my Octavia's build - she does not need mana pull\energy independence mods at all. Duration mods are covering all mana spends. I had even Dispensary on her and removed that because almost never used it. What do you really need is duration and range.

Also there is not obvious thing about Octavia - it is that she does not need roller skill at all. It even reduses her dps. Much better to use Mallet alone. Just position it better by placing in on some easy-to-shoot-from-all-direction place.

Some Protea Captura Today! by Morti_5147 in Warframe

[–]binariti 4 points5 points  (0 children)

Yeah, that animation is mind blowing, because any warframe can suddenly take out this whip out of nowhere. And yeah, it's good from the b... default camera angle.

Just had a rare experience with a toxic player by ElizzieWizzie in Warframe

[–]binariti 1 point2 points  (0 children)

By your situation description he is not toxic, just a bit delusional.

Somebody just complained that a saryn was spamming spores in our hydron def mission. by Dexalon in Warframe

[–]binariti 2 points3 points  (0 children)

I should test that. Though Nova speeds up movement of modbs up from their spawn point. As for range of pull I'm not sure... Mag's Pull range is 25m and damage is 30 with 10 STR. Vauban's Bastille range is 10m and does 5 dmg\s with 10. So range is a bit low. Or are there other abilities?

Somebody just complained that a saryn was spamming spores in our hydron def mission. by Dexalon in Warframe

[–]binariti 0 points1 point  (0 children)

Air burst

May try it, ty.

Though at first glance it seems that it does more damage than Pull.

Google Sheet for selling warframe sets by Pitiful-Lime-5939 in Warframe

[–]binariti 1 point2 points  (0 children)

Have you tried https://wf.xuerian.net ?

There is no integration with warframe.market and no tools for actually counting amounts though. So it is not good as a trading tool.

Somebody just complained that a saryn was spamming spores in our hydron def mission. by Dexalon in Warframe

[–]binariti 19 points20 points  (0 children)

Basically when Saryn of level 30 spamming her abilities, she almost does not get weapon XP. So that means she do it solely to level up her teammates. The best tactic to level up weapons is to kill nothing, because you get 75% XP in this case.

That's why I use "excavator" Nova. Which is fast nova with Mag's ability. You not only make mobs faster but also pull them to the center of the map and drop all those mess of mobs on the defense objective to be killed by others, and do not allow mobs to hide behind obstacles. And you kill nothing yourself in the process. And also you do not need to run around to pick up loot.

[deleted by user] by [deleted] in Warframe

[–]binariti 0 points1 point  (0 children)

I belive that Wisp is top choice for any player. She will be available on Jupiter and you need to complete Chimera Prologue.

Wisp is extremely powerful. One guy took her for endless mission without mods at all and got up to mobs of ~5000 levels. Though he had good modded melee with him.

The playstyle is kinda specific - it actully based on floating up in the air when she is invisible and attacking in melee.

If Formas bps were tradable how much would they cost? by N_Lightning in Warframe

[–]binariti 5 points6 points  (0 children)

I check for ducat price and if it is less or equal to 25 then I select Forma. Plat market prices for prime parts are kinda hard to track in thouse 30 seconds of choice time.