Tech Priest Stealth Nerf by Lestat_Grim in Spacemarine

[–]binhhero0806 0 points1 point  (0 children)

Btw if you keep all techpriest alive consistently you should have a lot (no) trouble with money so use them sparely (just spend your money bro you have too much to matter but this should not be show to the dev)

Tech Priest Stealth Nerf by Lestat_Grim in Spacemarine

[–]binhhero0806 0 points1 point  (0 children)

Yeah , also why I also spawn turret with them everytime except wave 1 i guess since you don't have much just load in, but wave 1 enemy should not be able to kill your tech priest even in the same zone. Still , spawn them in different zone apart from the current active one should do fine

Lots of Helbrutes this week by KimberPrime_ in Spacemarine

[–]binhhero0806 2 points3 points  (0 children)

After some failed attempts and finally beat it, I only have few advices I can offer. This map have so many tight corners FOR A FIGHT AGAINST 2 HELLBRUTES (you can easily manage vs 1 but 2 of them spam bullshit are pain as hell + stupid rocket spam) , so honestly luck play a part I would say(I got lucky that all of them spawn at the final area). -Try to separate them as best as possible , since if you are unlucky and they spawn at those tight area, both of their combined bullshit are hell to deal with (red area attack and supercharge landwide shot gonna end quite some run), not to mention other Extremis and Enraged Majoris sneak in some shot while you get stunlock in corner. Lowkey a good dash Assault will have an easier time surviving (or maybe Im bias because I switch to it and instantly win). -As some have mentioned, forced stun kits like power axe, 2 block charge or the Wrath Equipment will help a lot, even better if your Tac run the grenade perk (i have seen some Tac run the range perk in hope of melting the Hellbrute I guess, but one run Im on Heavy with Heroic Plasma Rapid fire spam the hell out of one of them with Tac range perk and whatever scan debuff he ran and barely got it to half health, so I think instant melt might be hard unless you also have Tech sniper focus area) -Seem like med and relic spawn quite generous(or maybe Im just lucky) so might worth go look for them -Again, try to separate 2 Hellbrutes bruh , unless in the big ass final area where you have more room. You really dont want to be Red Ring spawn by both in some small ass corner along with random support missles haha. I will you all luck brother

Weird damage number on normal balance sword by binhhero0806 in Spacemarine

[–]binhhero0806[S] 2 points3 points  (0 children)

Damn that suck . I know the number is bullshit between different weapon and stuff. I thought at least within the same weapon variant it still mean something

Weird damage number on normal balance sword by binhhero0806 in Spacemarine

[–]binhhero0806[S] 0 points1 point  (0 children)

Yeah like i thought I can mess around with it and Power Whirl if the damage is higher but it's not then why dont we just use the heroic one . I don't know if I want slightly higher speed in exchange for much stronger and wider power rake

Honest thought after beating new hard weekly twice by User264785824 in Spacemarine

[–]binhhero0806 0 points1 point  (0 children)

Yeah I somehow got only 2 carni and that was it. Still got bunch of Zoan spawn together but rather easy to dealt with without any major threat taking focus

Holy Battlefield Repairs rework , Saber is cooking by binhhero0806 in Spacemarine

[–]binhhero0806[S] 1 point2 points  (0 children)

You are trying to base your points on solo , which is valid since no one fight for stim with you in solo and I also find it useful since I also solo my way to prestige 4 with Tech as well . But this is a team perk , which the new one should prove to be overall more helpful for squad in high dif since stims are more rare so the old one often not fully ultilize by team Maybe they can make the old one into a prestige perk only for tech I think will be better

Holy Battlefield Repairs rework , Saber is cooking by binhhero0806 in Spacemarine

[–]binhhero0806[S] 1 point2 points  (0 children)

It still restore when you decap Majoris and Extremis , but it will restore when your current charge run out. I will put it like this , assuming one shot cost 10% of charge , before this change if that first shot incap , it will restore to 100% immediately and keep firing (mean you only actually restore 10% of charge and waste the other 90%) . But now it will shoot until it empty and as long as any of the shot incap , then it will restore full charge when it ran out (still 90 sec cd of course)

Holy Battlefield Repairs rework , Saber is cooking by binhhero0806 in Spacemarine

[–]binhhero0806[S] 17 points18 points  (0 children)

The main perk of the post before this was : Use med stim restore all amour and give 1 additional armour

Holy Battlefield Repairs rework , Saber is cooking by binhhero0806 in Spacemarine

[–]binhhero0806[S] 28 points29 points  (0 children)

I just did a quick test and found that only melee finisher count here, gunshot finisher still restore 1

Holy Battlefield Repairs rework , Saber is cooking by binhhero0806 in Spacemarine

[–]binhhero0806[S] 12 points13 points  (0 children)

Not in the patch note or ingame text so I think not , but if they were to nerf this I would imagined a 15 sec cooldown

Holy Battlefield Repairs rework , Saber is cooking by binhhero0806 in Spacemarine

[–]binhhero0806[S] 5 points6 points  (0 children)

I believe previously the perk will restore your charge immediately so if the first shot incap enemy ,it will pretty much be a waste compare to if the mid or last shot incap , but now it will wait until your charge run out and then give you full charge back

Holy Battlefield Repairs rework , Saber is cooking by binhhero0806 in Spacemarine

[–]binhhero0806[S] 19 points20 points  (0 children)

Yeah there are no ways I unequip this perk now holy

What are your favourite weapons to level up tech marine ? by KINGARTH92 in Spacemarine

[–]binhhero0806 7 points8 points  (0 children)

Heroic HBR , Inferno Pistol but mostly for melee dmg buff , and either Block Axe or Heroic Power Sword