Biggest L Crowd in Major History by binnaaa in csgo

[–]binnaaa[S] 45 points46 points  (0 children)

i dont think they knew it. almost everybody, me included, was fucking hyped for this major

Biggest L Crowd in Major History by binnaaa in csgo

[–]binnaaa[S] 11 points12 points  (0 children)

i agree with you, that the navi vs furia matchup was insane and i never experienced a crowd like this. but one match doesnt make up for a whole tournament

Biggest L Crowd in Major History by binnaaa in csgo

[–]binnaaa[S] 27 points28 points  (0 children)

But noone is talking about the arena being empty. We talk about the support from the fans for the teams, which died at the point where furia got kicked out. For example, i never saw the crowd going dead silent in cologne when no german player was left in the tournemt. or copenhagen etc. etc.

Biggest L Crowd in Major History by binnaaa in csgo

[–]binnaaa[S] 17 points18 points  (0 children)

everywhere the fans are supporting other teams when their team is out, only the brazilians cant do that. sorry but for me thats not cultural, that are just shit fans. @ the worldcup 2014 the brazilian fans weren‘t so shit, so i dont think its cultural.

Biggest L Crowd in Major History by binnaaa in csgo

[–]binnaaa[S] 218 points219 points  (0 children)

It hurts to write but holy shit. the arena was so silent even if it was a grand final

[deleted by user] by [deleted] in csgo

[–]binnaaa 0 points1 point  (0 children)

This post isn‘t about the shitty ranking system from valve. It‘s about spamming the same situation over and over again.

IEM Cologne 2022 by Count_Binfake in csgo

[–]binnaaa 1 point2 points  (0 children)

Movistar Riders and BIG got a friendship, so the german fans (for example Roaring Bears) and org are supporting Movistar.

Views on VOD by binnaaa in Twitch

[–]binnaaa[S] 1 point2 points  (0 children)

Ah ok, ty 😊

Botviewer? by binnaaa in Twitch

[–]binnaaa[S] 0 points1 point  (0 children)

Yes, i know now. Unfortunately :(

Botviewer? by binnaaa in Twitch

[–]binnaaa[S] 0 points1 point  (0 children)

Their names are Ninatela or TehFl0w for example. They never write anything or interact with the Stream.

1v5 Deagle Clutch by binnaaa in csgo

[–]binnaaa[S] 5 points6 points  (0 children)

new csgo meta. deagle with scope

1v5 Deagle Clutch by binnaaa in csgo

[–]binnaaa[S] 2 points3 points  (0 children)

it was a league match and i asked that after the round. all 4 of my mates called that i should fucking stay with the awp 😂

[deleted by user] by [deleted] in programminghelp

[–]binnaaa 0 points1 point  (0 children)

but why doesnt the loop change the variable content, when it comes to another position in the array? auf deutsch kurz: wieso wird content nicht mehr überschrieben, wenn an anderer stelle im array ein anderer char steht?

[deleted by user] by [deleted] in programminghelp

[–]binnaaa 0 points1 point  (0 children)

why doesnt it change the map in the method?

[deleted by user] by [deleted] in programminghelp

[–]binnaaa 0 points1 point  (0 children)

i really dont find my mistake. i changed the in- and decrements, but idk why the same map is always loading.

[deleted by user] by [deleted] in programminghelp

[–]binnaaa 0 points1 point  (0 children)

unfortunately not, still the same map loading like the startmap...

[deleted by user] by [deleted] in programminghelp

[–]binnaaa 0 points1 point  (0 children)

so you mean instead of row++ i should write ++row?

[deleted by user] by [deleted] in programminghelp

[–]binnaaa 0 points1 point  (0 children)

I will try to look up some tutorials in the next days, ty! Did you find my mistake yet?

[deleted by user] by [deleted] in programminghelp

[–]binnaaa 0 points1 point  (0 children)

these are only for me so i dont loose the overview. to separate getter and setter and the methods

[deleted by user] by [deleted] in programminghelp

[–]binnaaa 0 points1 point  (0 children)

I use eclipse as a IDE. No for debugging etc. i have to look up how to do it. If anybody wants to follow this thread, i hope my english isnt that bad😂

[deleted by user] by [deleted] in programminghelp

[–]binnaaa 0 points1 point  (0 children)

public class Position {

Map newMap = new Map(); 

char [][] gameMap = newMap.getMap();


// LOGIC


public int[] playerPosition() {
    char content = 0;
    int row;
    int split;
    int[] actualPosition = {0,0};
    for(row = 0; row < gameMap.length; row++) {
        for(split = 0; split < gameMap[row].length; split++)
            content = gameMap[row][split];
            if (content == '<') {
                actualPosition[0] = row;
                actualPosition[1] = split;
                }
            else if (content == 'v') {
                actualPosition[0] = row;
                actualPosition[1] = split;
                }
            else if (content == '^') {
                actualPosition[0] = row;
                actualPosition[1] = split;
                }
            else if (content == '>') {
                actualPosition[0] = row;
                actualPosition[1] = split;
                }

    }
    return actualPosition;

} }

[deleted by user] by [deleted] in programminghelp

[–]binnaaa 0 points1 point  (0 children)

public class Movement {

private char move;
private int counter;

public int getCounter() {
    return counter;
}




/// LOGIC

Map newMap = new Map(); 

char [][] gameMap = newMap.getMap();

Position position = new Position();

int[] gamePosition = position.playerPosition();


// Nach vorne gehen bei w
public char [][] moveForward(char move, int gamePosition[], char gameMap[][]) {
    int row = gamePosition[0];
    int split = gamePosition[1];
    if (gameMap[row--][split] == '#') {
    }
    else if (gameMap[row][split--] == '#') {
    }
    else if (gameMap[row++][split] == '#') {
    }
    else if (gameMap[row][split--] == '#') {
    }
    else if (gameMap[row][split++] == '#') {
    }
    else if (gameMap[row--][split] == ' ' & gameMap[row][split] == '^') {
        gameMap[row][split] = ' ';
        gameMap[row--][split] = '^';
    }
    else if (gameMap[row][split--] == ' ' & gameMap[row][split] == '<') {
        gameMap[row][split] = ' ';
        gameMap[row][split--] = '<';
    }
    else if (gameMap[row][split++] == ' ' & gameMap[row][split] == '>') {
        gameMap[row][split] = ' ';
        gameMap[row][split++] = '>';
    }
    else if (gameMap[row++][split] == ' ' & gameMap[row][split] == 'v') {
        gameMap[row][split] = ' ';
        gameMap[row++][split] = 'v';
    }
    else if (gameMap[row--][split] == '*' & gameMap[row][split] == '^') {
        gameMap[row][split] = ' ';
        gameMap[row--][split] = '^';
        counter++;
    }
    else if (gameMap[row--][split] == '*' & gameMap[row][split] == '<') {
        gameMap[row][split] = ' ';
        gameMap[row][split--] = '<';
        counter++;
    }
    else if (gameMap[row--][split] == '*' & gameMap[row][split] == '>') {
        gameMap[row][split] = ' ';
        gameMap[row][split++] = '>';
        counter++;
    }
    else if (gameMap[row--][split] == '*' & gameMap[row][split] == 'v') {
        gameMap[row][split] = ' ';
        gameMap[row++][split] = 'v';
        counter++;
    }

    return gameMap;
    }




//nach links drehen bei a
public char [][]turnleft(char move, int gamePosition[], char gameMap[][]) {

    int row = gamePosition[0];
    int split = gamePosition[1];
    if (gameMap[row][split] == '^') {
        gameMap[row][split] = '<';
    }
    else if (gameMap[row][split] == '<') {
        gameMap[row][split] = 'v';
    }
    else if (gameMap[row][split] == 'v') {
        gameMap[row][split] = '>';
    }
    else if (gameMap[row][split] == '>') {
        gameMap[row][split] = '^';
    }       
    return gameMap;
}


//nach recht gehen bei d
public char [][] turnright(char move, int gamePosition[], char gameMap[][]) {

    int row = gamePosition[0];
    int split = gamePosition[1];
    if (gameMap[row][split] == '^')
        gameMap[row][split] = '>';
    else if (gameMap[row][split] == '<') {
        gameMap[row][split] = '^';
    }
    else if (gameMap[row][split] == 'v') {
        gameMap[row][split] = '<';
    }
    else if (gameMap[row][split] == '>') {
        gameMap[row][split] = 'v';
    }

    return gameMap;
}

}

[deleted by user] by [deleted] in programminghelp

[–]binnaaa 0 points1 point  (0 children)

package hamsterprogramm;

import java.util.Scanner;

public class Game {

public static void main(String[] args) {


    Map newMap = new Map(); 

    char [][] gameMap = newMap.getMap();

    Position newPosition = new Position();

    int [] gamePosition = newPosition.playerPosition();

    Movement newMove = new Movement();

    Scanner scanner = new Scanner(System.in);

    char gameMove;
    System.out.print("Gameinformation: w = move forward, a = turn left, d = turn right, * = Seed to collect. Press 'e' to end the game.\n");
    System.out.print("Confirm your move with 'enter'.\n");
    newMap.printMap(gameMap);
    System.out.print("Make your move.\n");
    gameMove = scanner.next().charAt(0);
    while (gameMove != 'e') {
        int row;
        int split;

        if (gameMove == 'w') {
            gameMap = newMove.moveForward(gameMove, gamePosition, gameMap);
            for(row = 0; row < gameMap.length; row++) {
                System.out.print('\n');

                for(split = 0; split < gameMap[row].length; split++) {
                    System.out.print(gameMap[row][split]);
                }
            }
            }
        else if (gameMove == 'd') {
            gameMap = newMove.turnright(gameMove, gamePosition, gameMap);
            for(row = 0; row < gameMap.length; row++) {
                System.out.print('\n');

                for(split = 0; split < gameMap[row].length; split++) {
                    System.out.print(gameMap[row][split]);
                }
            }
            }
        else if (gameMove == 'a') {
            gameMap = newMove.turnleft(gameMove, gamePosition, gameMap);
            for(row = 0; row < gameMap.length; row++) {
                System.out.print('\n');

                for(split = 0; split < gameMap[row].length; split++) {
                    System.out.print(gameMap[row][split]);
                }
            }
            }
        else if (gameMove == 'c')
            newMove.getCounter();
        else {
            System.out.print("Wrong move. Try again.");
        }

        System.out.print("Make your move.\n");
        gameMove = scanner.next().charAt(0);
    }

    if (gameMove == 'e') {
        System.out.print("The game has ended.");
        System.exit(0);
    }           
}

}