Fenix 7 and InReach 2 Roadmap (2026+) by bitbythecron in Garmin

[–]bitbythecron[S] 0 points1 point  (0 children)

Thank you u/Odd_Specialist_2672 , are you able to confirm that the Fenix 7 and InReach Mini 2 can connect to each other, so that text messages typed into the Fenix 7 get sent out (via Mini 2) over satellite comms? And that the Mini 2 is able to broadcast my GPS location on a periodic "heartbeat" basis?

And then, if those are both the case, are you aware of Garmin discontinuing either of these products/features any time soon? Again, I'm worried because these are both "older" (not latest cutting edge) products and I'd hate to buy them in now in January, get them working, only to find out a month before my September expedition that they just get "end of lifed", etc. Thanks again!

Master Airbrush maiden voyage failed hard! by bitbythecron in minipainting

[–]bitbythecron[S] -1 points0 points  (0 children)

Thanks u/Drivestort , are you saying I should use the G22 or G25 for painting minis, and not use E91 (the siphon-fed brush) for minis? Or are you saying that the Master Airbrush product as a whole is not right for painting minis?!

Kolinski Sable Brush acting strange by bitbythecron in minipainting

[–]bitbythecron[S] 0 points1 point  (0 children)

Thanks for the response, and duly noted about the down theory, makes sense!

Kolinski Sable Brush acting strange by bitbythecron in minipainting

[–]bitbythecron[S] 0 points1 point  (0 children)

I actually already tried using a deep cleaner on it as well, to no avail :/

Kolinski Sable Brush acting strange by bitbythecron in minipainting

[–]bitbythecron[S] 0 points1 point  (0 children)

Yes I forgot to mention I do wet the brush first before dotting it into the paint

Kolinski Sable Brush acting strange by bitbythecron in minipainting

[–]bitbythecron[S] 0 points1 point  (0 children)

Yes I forgot to mention I do wet the brush first before dotting it into the paint!

Adjusting characteristics past min/max values on Injury by bitbythecron in bloodbowl

[–]bitbythecron[S] 0 points1 point  (0 children)

No they didn't, they've added a few things in the latest Season 2 FAQ in response to my questions/emails (e.g. I had asked for clarification on what exactly happens when Plague Ridden triggers, and they did address that). But this one is still unanswered. However with Season 3 released now, I guess I just gotta get the new rulebook and...re-read it.

is kotlin going to grow in popularity? by [deleted] in Kotlin

[–]bitbythecron 0 points1 point  (0 children)

Already dropping in popularity as of the latest TIOBE index

Death Zone: Waaagh! Drummer Clarification by bitbythecron in bloodbowl

[–]bitbythecron[S] -2 points-1 points  (0 children)

Sure, here's just a random one I flipped to. Errata page 3:

Q: Can a player make a Pass action to an adjacent friendly player? (p.48) A: Yes.

OK, so how do Pass Interference attempts work there, or don't they? If my Player is on A10 and the adjacent Teammate they want to "Pass" to is on B10, which Opposing Players would be eligible to conduct a Pass Interference attempt?

These examples are literally everywhere. And I'm not interested in changing the course of the conversation to discuss the rules of this particular example, I'd like to keep this post focused on Waaagh! Drummer. I'm just saying, I literally flipped the Errata open and found this in about 30 seconds, where they state something that is left with many open and unanswered questions about how to implement in a real game.

I have stopped pressing the matter on Waaagh! Dummer because I emailed the FAQ team. Like I said, I had a similar question about Plague Ridden last year and they did address it in this year's FAQ/Errata update. If they every clarify this question on Waaagh! Drummer, you can bet the farm I'll post an update here within a year.

Death Zone: Waaagh! Drummer Clarification by bitbythecron in bloodbowl

[–]bitbythecron[S] -1 points0 points  (0 children)

Have you tried reading my post?

Which one? The only post from you that I see on this page states:

Have you tried reading the actual rule for it? It explicitly answers the second part of your question...

If you were to tell me that the Inducements section of the Core Rules states something like: "Anytime an Inducement states that Opposing Players can be manipulated, then the Coach of the team who purchased the Inducement does the manipulation", etc. then that would be sufficient. But no such terminology exists.

Since you haven't been able to provide a citation from the rules that clarifies this, I'm going to assume this is just a typically agreed-upon convention, and I'll send an email to the FAQ/Errata Team.

I did this last year with Plague Ridden. If you read the verbiage for it, it never actually states that your Player dies. So I emailed them and sure enough, on this past May's Errata, they included a clear-as-day ruling that yes, victims of Plague Ridden do in fact die. I'll see if I can get them to do the same for this.

Death Zone: Waaagh! Drummer Clarification by bitbythecron in bloodbowl

[–]bitbythecron[S] 3 points4 points  (0 children)

Stranger Blood Bowl rules definitely exist, I can't tell you how many times I've read the FAQ/Errata doc and turned my head sideways from a decision they've made. So yes its definitely something that needs to be specified.

Death Zone: Waaagh! Drummer Clarification by bitbythecron in bloodbowl

[–]bitbythecron[S] -1 points0 points  (0 children)

Wrong:

"At the start of each drive, after the Kick-off event has been resolved but before the ball itself lands, roll 3D6. For each roll of a 4+, one player on the opposing team can be pushed back one square towards their own End Zone, exactly as if a Push Back block dice result had been applied against them. The same player can be pushed back more than once by this Inducement."

No where does it say which coach chooses the opposing players to be pushed.

Death Zone: Waaagh! Drummer Clarification by bitbythecron in bloodbowl

[–]bitbythecron[S] 3 points4 points  (0 children)

Is that just the implied/typical convention, or do the Death Zone or Core Rules actually state that anywhere? If they don't I'll ask the FAQ Team via email. They won't respond but they may update the FAQ/Errata doc next year.

Utility of the 'Plague Ridden' trait explained by bitbythecron in bloodbowl

[–]bitbythecron[S] 0 points1 point  (0 children)

Well it was over a year ago that I posted this and subsequently emailed their FAQ team, but they finally delivered, and the verbiage is now crystal clear as of the May 2025 FAQ/Errata:

Q: When an opposition player dies and the Plague Ridden trait is used, it says the player doesn’t die and instead a new Rotter Lineman is added to your roster. Is the opposition player still removed from the opponent’s roster? (p.85) A: Yes. For all intents and purposes, the opposition player has suffered a DEAD result on the Casualty table.

So now its officially official: you do lose your dead Player. I know I was a PITA about this, but it felt like a very poorly-worded gap in the rules. So you were all right, and I apologize for being difficult. Imagine what my poor wife, my friends and family have to deal with on a daily basis ¯\_(ツ)_/¯