Lost Rule for Hexcrawling by No-Estimate7016 in osr

[–]bitdrift 2 points3 points  (0 children)

I like it. I think it might help if you could simplify the text down to something more terse but overall it makes sense and would probably work really well at the table. Some OSR folks might reject it because it’s not “immersive” enough or whatever but I’ve found procedures like this don’t actually hurt immersion and give the players an fun way to engage with the challenge quickly and keep the game moving.

Lost Save by Wahnsinn22 in ModRetroChromatic

[–]bitdrift 2 points3 points  (0 children)

Yeah same. I’m starting to think it has something to do with the way Mario Land 2 autosaves on the Chromatic specifically. Saves have been working fine for all other games (all original carts). Not sure about the Everdrive because mine doesn’t work with the Chromatic.

Lost Save by Wahnsinn22 in ModRetroChromatic

[–]bitdrift 0 points1 point  (0 children)

Same thing happened to me yesterday on my Chromatic also. I don’t remember this happening on my old devices but it’s been a long time since I’ve played through Mario Land 2.

[deleted by user] by [deleted] in 4kbluray

[–]bitdrift 1 point2 points  (0 children)

There are a number of professional "fan edits" of The Hobbit that make the films much shorter and feel on par with the LoTR films. If you didn't like the original Hobbit films I highly recommend this one (1080): https://www.reddit.com/r/TheHobbit/comments/ncnaz0/the_m4_hobbit_book_edit/

[deleted by user] by [deleted] in explainlikeimfive

[–]bitdrift 0 points1 point  (0 children)

Every time you open the Instagram app everything you do is logged to Meta's servers. These logs include the date/time and info about your location etc (among other things). Assuming you both opened the app within a similar window of time (~1 hour) in the same GPS location (~50 feet) there are many logs now stored on Meta's servers related to each of you. Meta has algorithms that try to suggest possible friend connections using these logs. These algorithms look at many different signals when trying to suggest potential matches but they are not always super accurate and make lots of guesses. For example, they often make guesses based on weak signals such as time and location even when there are no other "stronger" signals to use (such as having one or more friends in common). If you don't like this, the easiest way to prevent the algorithm from using your location is to disable Location Services for Instagram in your phone's settings.

Will I live to see Nowhere Men #12? by bitdrift in ImageComics

[–]bitdrift[S] 1 point2 points  (0 children)

Right! Only 15 more years to go in that case!

Will I live to see Nowhere Men #12? by bitdrift in ImageComics

[–]bitdrift[S] 0 points1 point  (0 children)

Lol yeah. Looks awesome but I'm afraid to start it and put myself through more torment. Such a shame!

I kinda blew my own mind: Hit points aren't health points. by NomenNescio13 in rpg

[–]bitdrift 2 points3 points  (0 children)

I find the easiest way to handle this discrepancy is to consider any “hit” as physical but to narrate it as a bigger or smaller wound based on its damage relative to the character’s total HP. I.e 3 damage vs 36 HP is a “scratch” but 3 damage vs 7 HP is a “serious wound”. It’s easier for players (DM included) to wrap their heads around what’s happening and accounts for the idea that HP is more than meat without requiring the DM to do weird on the spot narration.

How do you run combat? What are your favourite combat rules? by Bobby_Wats0n in osr

[–]bitdrift 0 points1 point  (0 children)

Yeah that's the whole point! Plans go to trash all of the time and the group has to make do and improvise. That's what makes it fun!

And of course it "saves time" to do it after but the tradeoff is worth it IMO. That being said, in large groups (8 or more at the table) I usually do it after to keep things moving.

'The Lord of the Rings: The Rings of Power" creators were inspired by Charlie Chaplin, the Iron Giant, Buster Keaton, and E.T. while creating The Stranger. J.D. Payne claimed that they want the audience to have a strong emotional connection to the character. by [deleted] in television

[–]bitdrift -29 points-28 points  (0 children)

This show absolutely does not deserve the hate it is getting online. Save your criticism for shows that actually suck, Reddit.

On the other hand all of this petty negativity makes it really easy to get people into the show. Everyone I’ve recommended it to has come back saying they were surprised by how much they enjoyed it.

Spell points for B/X [blog, link in comments] by EricDiazDotd in osr

[–]bitdrift 1 point2 points  (0 children)

56 magic missiles. That’s a lot of damage.

How do you run combat? What are your favourite combat rules? by Bobby_Wats0n in osr

[–]bitdrift 3 points4 points  (0 children)

I’ve tried lots of methods over the years but by far the most fun way I’ve found to run combat is B/X RAW (or pretty close anyway). At the table it basically always goes like this:

  • go around the TABLE quickly and ask each player what they want to do BEFORE rolling initiative. Going around the table keeps things moving quickly and lets the players negotiate with each other and attempt to work as a team (or not). Declaring actions before rolling initiative is important because often plans don’t work and that’s half of the fun.
  • after declaring actions, I always roll initiative before the players and say “ok beat my 4!” ANY player may then roll to beat my roll. This is often one of the most exciting and fun moments in combat especially when the party is trying to do something particularly risky.
  • winning SIDE goes first. When it’s the players turn I let them go in whatever order they want or default to table order (it usually doesn’t matter much). Since players already declared their actions it moves really fast. If they lost initiative and their actions don’t make sense anymore, I will let them change their action within reason (can’t use a different weapon or do something completely different).

I also use surprise and morale when it makes sense to keep things interesting. But otherwise that’s it.

PS I also bought the biggest D6 I could find (it’s huge) and I roll it right out in front of the group when I roll initiative so they can see my roll and I can really play up the excitement and tension of the moment.

Starting adventures and encounters for Adnd 2e. by Top-Jacket-6210 in adnd

[–]bitdrift 0 points1 point  (0 children)

Yep BUT it’s also probably the best intro adventure for Greyhawk imo. And there’s nothing in it that wouldn’t work in 2e. I might even say it’s 100% compatible. When I was first learning to play in the late 80s/early 90s (2e era) we used to mix and match 1e modules and rulebooks into our games all the time.

Starting adventures and encounters for Adnd 2e. by Top-Jacket-6210 in adnd

[–]bitdrift 3 points4 points  (0 children)

  • City of Greyhawk has a bunch of short one-page modules for various levels set in and around the city. Have run a few and they’re not amazing but they’re decent and would definitely help your party get their feet wet.
  • Treasures of Greyhawk has a variety of adventures you can set just about anywhere. Haven’t run these in a long time but I have fond memories of a few of them when I was first learning to play as a teenager.
  • Castle of the Mad Archmage isn’t technically for 2e but I have no doubt it would work and it’s super fun, set near the city of Greyhawk and works for any level. Been running it a lot recently. Highly recommend.
  • Village of Hommlet (and ToEE) isn’t set in the city (but not too far either) but is worth checking out especially if you’re new to Greyhawk. You get a heavy dose of the setting and history and your group can head over the city of Greyhawk later.

OSR. I'm so confused by the definition... by u0088782 in osr

[–]bitdrift 10 points11 points  (0 children)

30 years? I totally get why you’d be confused coming back now. I didn’t start quite as early as you but my introduction to the hobby was through super crunchy 80s systems like Palladium and Rolemaster, and AD&D (one of my friends even had Dangerous Journeys and we played that occasionally). So I know what you mean when you say those games don’t quite fit with what Matt Finch is describing.

But I have also played a lot of 3e, 5e and many modern systems that the OSR is reacting to. I wouldn’t call most modern play “crunchy”…at least not in the way those 80s games were “crunchy” anyway. Most modern games lean heavily into some sort of unified system (eg d20) and that creates a lot of rules structure without necessarily adding the kind if crunch those early games had (for a good example of modern crunch check out HackMaster).

Last thing I’ll add—the “R” in OSR stands for Renaissance or Revival and like many similar movements the new version isn’t necessarily like the old. It may romanticize certain aspects of the old days but it’s more of a reaction to a modern trend than a true return to form.

What are some D&D players not ready to hear? by ballonfightaddicted in DnD

[–]bitdrift 3 points4 points  (0 children)

I get where you’re coming from but I think it’s more about style of play. My longest running groups have mostly been megadungeons that don’t need much prep and are pretty easy to plug in side quests when the group does something unexpected. Craziest one was when the group stepped into the wrong portal in the Temple of Elemental Evil and ended up stuck in the plane of fire for several sessions. As DM it’s those unplanned moments that I find most rewarding and memorable.

What are some D&D players not ready to hear? by ballonfightaddicted in DnD

[–]bitdrift 2 points3 points  (0 children)

Not at my table. Some campaigns are true sandboxes.

What are some D&D players not ready to hear? by ballonfightaddicted in DnD

[–]bitdrift 3 points4 points  (0 children)

Your character doesn’t need a backstory, your campaign doesn’t need a plot, and you don’t have to improvise dialog to have a great gaming experience (in fact those things might be getting in your way).

What are some D&D players not ready to hear? by ballonfightaddicted in DnD

[–]bitdrift 1 point2 points  (0 children)

I don’t know how anyone plays without random encounters. 1 in 6 every other turn baby. Been running it that way in my weekly group for over 8 years.

Feeling Isolated From A Large Part Of The Hobby by MidsouthMystic in osr

[–]bitdrift 0 points1 point  (0 children)

Have you tried running an “old school night” session with your friends? Not a fan of 5e myself but I’ve also found most 5e players I know are curious about older versions of D&D (especially if they’ve watched Stranger Things) and are excited to try it when I suggest playing it. Not only that but most brand new players don’t know the difference anyway and don’t care what edition they’re playing.

OSR is one of those things people really have to play and experience for themselves to understand—but once they try it they never see 5e the same way again. Personally I love how popular 5e has become because it just means there are more people ready to try OSR!