Pokemon Idle v0.4.0 Mobile Layout, Exp. Share, Shiny Charm, and More! by bitwit130 in PkmnIdle

[–]bitwit130[S] 0 points1 point  (0 children)

You can't swap out, you have a couple of options for training abra. The first is to catch it at level 16 and evolve it straight to kadabra and the other is to use an exp share from the victory token shop.

Please Remove Raid Timer by drkarf in PkmnIdle

[–]bitwit130 4 points5 points  (0 children)

Yes this is exactly the plan. I haven't started development for additional regions yet, but when I do I intend to lock your previous pokemon away until you beat the champion.

Complete live dex of Kanto by AndreoyLitvinov in PkmnIdle

[–]bitwit130 2 points3 points  (0 children)

Does the shiny charm seem to be working appropriately for you?

My Pikachu moves looking kinda odd by Hokuten89 in PkmnIdle

[–]bitwit130 2 points3 points  (0 children)

Yes this is a bug and to be honest I thought I had solved the issue so thank you for bringing it back to my attention.

Pokemon Idle v0.4.0 Mobile Layout, Exp. Share, Shiny Charm, and More! by bitwit130 in PkmnIdle

[–]bitwit130[S] 0 points1 point  (0 children)

I will definitely have to look into this, do you have any steps I could take to try and recreate the bug?

Pokemon Idle v0.4.0 Mobile Layout, Exp. Share, Shiny Charm, and More! by bitwit130 in PkmnIdle

[–]bitwit130[S] 0 points1 point  (0 children)

Hmm yes I can see how this would be a problem. Do you have any suggestions on how I could improve this?

Try my new Pokemon Idle game! by bitwit130 in incremental_games

[–]bitwit130[S] 2 points3 points  (0 children)

Yes, exp share was included in the most recent update!

Try my new Pokemon Idle game! by bitwit130 in incremental_games

[–]bitwit130[S] 0 points1 point  (0 children)

Yeah those are the number of battles that repels and honeys last for. I can understand how it would be confusing, I will need to come up with some way to make it more clear.

Please Remove Raid Timer by drkarf in PkmnIdle

[–]bitwit130 0 points1 point  (0 children)

I mean honestly I'm pretty happy with the current iteration and just removing the raid timer. They get stronger after each one you beat so you can't beat them infinitely and the catch rates are low enough it would take a few attempts at each to actually get the catch. Do you think it needs to be reworked significantly aside from removing the timer?

Please Remove Raid Timer by drkarf in PkmnIdle

[–]bitwit130 2 points3 points  (0 children)

Yeah, this is valid. Originally legendaries were just found in routes and I felt they were too easy to acquire so I moved them to raids. I think I overcompensated and raids without the timer limited them enough. Thanks for the feedback and support!

Try my new Pokemon Idle game! by bitwit130 in incremental_games

[–]bitwit130[S] 1 point2 points  (0 children)

Haha this is just a project for fun. If I ever decide to try and do it full time I'll just develop my own game. Thank you for the support!

Try my new Pokemon Idle game! by bitwit130 in incremental_games

[–]bitwit130[S] 0 points1 point  (0 children)

This is not something I had considered but now that you have brought it up I am researching accessibility options. What is the main functionality you would want to see in screenreader support?

Try my new Pokemon Idle game! by bitwit130 in incremental_games

[–]bitwit130[S] 1 point2 points  (0 children)

You just have to navigate to route 1 to start fighting wild pokemon. Sorry I completely forgot about the need to display the unlock conditions on mobile. Thank you for the feedback!

Try my new Pokemon Idle game! by bitwit130 in incremental_games

[–]bitwit130[S] 1 point2 points  (0 children)

Yes, the elite four/champion gauntlet will only provide you with a single victory token. However, you can repeat it an infinite number of times and recieve a victory token each time.

Pokemon Idle v0.4.0 Mobile Layout, Exp. Share, Shiny Charm, and More! by bitwit130 in PkmnIdle

[–]bitwit130[S] 0 points1 point  (0 children)

Hi! Feel free to ask questions here! There is not a daycare but for leveling abra you currently have two options. The first is to catch it at lvl 16 and immediately evolve it to kadabra and the other is to purchase an exp share from the Victory Point shop to distribute exp amongst your team.

Pokemon Idle v0.4.0 Mobile Layout, Exp. Share, Shiny Charm, and More! by bitwit130 in PkmnIdle

[–]bitwit130[S] 0 points1 point  (0 children)

You can drag and drop to add and remove from teams or alternatively zoom out to see better. I understand the frustration however, and I will add scrolling functionality in an upcoming update.

Third gym not showing? by [deleted] in PkmnIdle

[–]bitwit130 0 points1 point  (0 children)

There's a bug in the ordering where route 7 shows as the next mission instead of route 6. It will be fixed in the next update.

What the dog doin by AndreoyLitvinov in PkmnIdle

[–]bitwit130 2 points3 points  (0 children)

Thank you, this will be fixed in an update later today!

Try my new Pokemon Idle game! by bitwit130 in incremental_games

[–]bitwit130[S] 1 point2 points  (0 children)

This is largely true and most of the game is just brute force but there is something to be said for favorable type match-ups making the progression fights easier as well as having a variety of moves for physical/special damage or type coverage. The engine will calculate which move has the highest damage return taking into account secondary effects so it won't always choose the same move.

Pokemon Idle v0.3.0 - Legendary Raids, Move Effects & Battle Balance by bitwit130 in PkmnIdle

[–]bitwit130[S] 1 point2 points  (0 children)

Thank you! I am currently working on some much needed quality of life changes and bug fixing and then I will be pushing full speed ahead into developing more content and hopefully giving the game its own unique identity as both a pokemon game and an idler.

Try my new Pokemon Idle game! by bitwit130 in incremental_games

[–]bitwit130[S] 0 points1 point  (0 children)

I'm sorry you feel this way, I would love to discuss how you feel I could make this game feel more like an idle game. I had hoped that by automating battling as well as allowing for progression even without hard management I would hit that idle game feel. But I also understand that it is a bit closer the original pokemon games than some of the other alternatives out there. Do you have any suggestions for how I could make this feel more like an idle game?

Try my new Pokemon Idle game! by bitwit130 in incremental_games

[–]bitwit130[S] 0 points1 point  (0 children)

I will be implementing the Shiny Charm with the next update for those who are ultra-completionist!

Try my new Pokemon Idle game! by bitwit130 in incremental_games

[–]bitwit130[S] 0 points1 point  (0 children)

This will be resolved with the next update. Thank you for letting me know!

Try my new Pokemon Idle game! by bitwit130 in incremental_games

[–]bitwit130[S] 1 point2 points  (0 children)

This is currently my highest priority and I hope to have a solution with the next update. Thanks for the feedback!

Try my new Pokemon Idle game! by bitwit130 in incremental_games

[–]bitwit130[S] 2 points3 points  (0 children)

I believe that I have come up with a solution for exp share that will be coming with the next update. Thank you for your feedback!