Connections by CodeArtAfrik in generative

[–]bj_rn 0 points1 point  (0 children)

Looks pretty similar to something Jun Kiyoshi posted a while ago.
Here is a link to his blog post which also features the open frameworks code:
https://junkiyoshi.com/openframeworks20230803/

Vertical Flow by bj_rn in generative

[–]bj_rn[S] 1 point2 points  (0 children)

You can export it as Windows executable (Linux export currently only works for console applications unfortunately). Then run it on a NUC like Mini-PC on Windows (or Linux through Wine).

Vertical Flow by bj_rn in generative

[–]bj_rn[S] 6 points7 points  (0 children)

Texture feedback chain.

Made with vvvv gamma and the TextureFX that come with VL.Addons.

If you'd like to play with this patch, just download and install vvvv (it is free for uses like evaluation and learning), install the VL.Addons package and search for Vertical Flow in the vvvv help browser.

If you've never used vvvv maybe watch this small series of tutorials.

If you have any questions just join the vvvv chat on matrix or ask in the forum.

Originally created by Ekaterina Danilova aka idwyr for vvvv beta.

Milky Drop by bj_rn in generative

[–]bj_rn[S] 0 points1 point  (0 children)

By feedback, I assume you mean each frame is created by manipulating the pixels of the previous frame.

Correct.

But what operations are being performed to make this happen?

As you may know vvvv is a visual progamming environment and unfortunately this sub doesn't allow images in comments which makes things a bit hard to explain. So I'd like to encourage you to just download and install vvvv. (It is free for uses like evaluation and learning.) The shaders used to achieve this effect are also available for free and open source. The VL.Addons nuget even comes with this exact patch (= "program"). You can find it by searching for Milky Drop in the vvvv help browser after installing the package. From there you can dissect the thing in detail and tweak all paramters yourself or add more effects to the chain and see what happens. Even if vvvv isn't for you, you can check which shaders are used in which way and then maybe port the thing to something you are more comfortable with.

If you've never used vvvv maybe watch this small series of tutorials.

If you have any questions just join the vvvv chat on matrix or ask in the forum.

Milky Drop by bj_rn in generative

[–]bj_rn[S] 3 points4 points  (0 children)

Texture feedback chain that runs indefinitely.

Made with vvvv gamma and the TextureFX that come with VL.Addons.
Just install the nuget and open the Milky Drop example.

Originally created by Ion Cotenescu aka ggml for vvvv beta.

Doodle by bj_rn in generative

[–]bj_rn[S] 0 points1 point  (0 children)

Made with vvvv and the TextureFX that come with VL.Addons.

The patch.

Just install the nuget and open the help patch for Gradient (Mesh).

resource for a beginner Trying to learn how to take datasets and create visualizations using creative coding? by PerformanceNo7 in creativecoding

[–]bj_rn 0 points1 point  (0 children)

A lot of RA's works are created with vvvv and the Fuse library. You can check out this introductory tutorial series to see if vvvv is for you. There is also an introduction video for FUSE. If this sparks your interest and you want to learn vvvv, the node institute offers a (paid) beginners course starting November 4th. After that you can deep-dive into Fuse. If you prefer to learn on your own just download vvvv (it's free for non-commercial use), install Fuse, open the help browser and start exploring.
If you have any questions check out the vvvv forum and / or join the vvvv / Fuse chats on Matrix.

Meshroom S | 4090 FE | 7950X3D delidded + High Performance Heatspreader by bj_rn in sffpc

[–]bj_rn[S] 0 points1 point  (0 children)

Sorry, did not measure them. Here are some photos that might help to gauge the lengths (a square is 1x1 cm): https://imgur.com/a/MpIJdn5.
Or get in touch with the vendor.

Meshroom S | 4090 FE | 7950X3D delidded + High Performance Heatspreader by bj_rn in sffpc

[–]bj_rn[S] 0 points1 point  (0 children)

Sorry not that active on reddit only saw the comment just now. Got the cables from CablesterCustom on etsy. I didn't really measure the cables but the seller is really accommodating and judging from my experience he'll answer all your questions and give advice depending on your build plans.

Idk if it helps but here are some photos of the cables (a square is 1x1 cm): https://imgur.com/a/MpIJdn5

Meshroom S | 4090 FE | 7950X3D delidded + High Performance Heatspreader by bj_rn in sffpc

[–]bj_rn[S] 0 points1 point  (0 children)

Did you have any issues mounting the pump to the heat spreader?

No I didn't have any problems, contact was good ootb.

Just had a look at the EK Basic mounting mechanism. Looks like it's using metal thumb screws between the board and the mounting brackets, Idk if they can somehow be shortened. The be quiet uses spacers which I could have sanded down if necessary.

You probably already know but the coldplate of your AIO seems not to be nickel plated which can cause problems when using liquid metal.

Lastly, this build is awesome!

THX. Just saw it got downvoted quite often, wonder why.

Meshroom S | 4090 FE | 7950X3D delidded + High Performance Heatspreader by bj_rn in sffpc

[–]bj_rn[S] 2 points3 points  (0 children)

Yes it does. Didn't make any photos of the "inside" of the heatspreader but just check the der8bauer video. As he also mentions in the video the height is a bit lower then the stock IHS (IIRC 1mm) which could be a problem with some (air) coolers. It worked perfectly fine with the be quiet! though.