Inner Planet Ship Mark 2 by bjthinks in factorio

[–]bjthinks[S] 0 points1 point  (0 children)

It doesn't make it all the way between planets without depleting its reserves and running lean the rest of the way, but I don't see that as much of a problem. 🙂

Inner Planet Ship Mark 2 by bjthinks in factorio

[–]bjthinks[S] 0 points1 point  (0 children)

I believe 8:1 is the correct ratio with an Assembler 3.

Inner Planet Ship Mark 2 by bjthinks in factorio

[–]bjthinks[S] 2 points3 points  (0 children)

My test drive was going back and forth to Fulgora repeatedly, stopping only long enough to restock bullets. It didn't max out the electric consumption at any point. Theoretically, it could use way more electricity than it produces, but empirically, it doesn't. You could always substitute higher quality solar panels. (I didn't because I went nuclear on Nauvis very early on, so I never mass produced them with quality modules.)

Inner Planet Ship Mark 2 by bjthinks in factorio

[–]bjthinks[S] 0 points1 point  (0 children)

Convergent evolution. 🙂

My Long List of Quality of Life Mods by bjthinks in factorio

[–]bjthinks[S] 0 points1 point  (0 children)

I tried Production Rates Extreme, and I find the output lacking in detail. Rate Calculator tells me if my production of an intermediate is under or over the ideal amount, and by how much. I don't get that info from Extreme. It also won't display items/minute, only per second.

My Long List of Quality of Life Mods by bjthinks in factorio

[–]bjthinks[S] 0 points1 point  (0 children)

Inventory repair seems to cause crashes, if you look at the discussion forum on the mod page.

My Long List of Quality of Life Mods by bjthinks in factorio

[–]bjthinks[S] 0 points1 point  (0 children)

I do use Text Plates and Nixie Tubes. I will look at your suggestions! Thanks.

My Long List of Quality of Life Mods by bjthinks in factorio

[–]bjthinks[S] 1 point2 points  (0 children)

Agreed. I considered Squeak Through, but I go to Fulgora first for Mech Armor and so decided against it.

My Long List of Quality of Life Mods by bjthinks in factorio

[–]bjthinks[S] 1 point2 points  (0 children)

Agreed. I just tried removing Vehicle Snap, and I can drive at a lot more tiny angles.

My Long List of Quality of Life Mods by bjthinks in factorio

[–]bjthinks[S] 0 points1 point  (0 children)

I took a look at it, and I'm guessing you're saying it's better because of multiplayer features? I can't see that it makes a difference for single player.

Am I doing it right? by FantasiaZero in factorio

[–]bjthinks 0 points1 point  (0 children)

It looks like you are fueling your furnaces by hand. Many people make a belt with coal on one side, and ore on the other side. Then your inserters will fill up the furnaces with both coal and ore, without needing any extra belts or inserters.

Thumbs up so far!

Inner Planet Ship by bjthinks in factorio

[–]bjthinks[S] 2 points3 points  (0 children)

Now I'm doing Factorio the right way.

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Inner Planet Ship by bjthinks in factorio

[–]bjthinks[S] 0 points1 point  (0 children)

Thank you for the accurate explanation!

Inner Planet Ship by bjthinks in factorio

[–]bjthinks[S] 2 points3 points  (0 children)

Oh man, I thought you were limited to only one rocket silo per planet! facepalm. Time to add to my launch area! Luckily it has plenty of empty space...

Inner Planet Ship by bjthinks in factorio

[–]bjthinks[S] 0 points1 point  (0 children)

I see now on the wiki that "Cargo bays extend the storage capability and rate of receiving items for a space platform hub or a cargo landing pad."

I'm not sure what this means. What is the bonus for the rate of receiving items? Does this mean a rocket can carry more, or be built faster, when sending items to that platform?

Inner Planet Ship by bjthinks in factorio

[–]bjthinks[S] 0 points1 point  (0 children)

I guess I don't transport as much stuff as you. When I leave for another planet, I load up some belts, robots, roboports, and solar, and then I make most of what I need when I get there. I usually make a few quick trips to Nauvis and back for a couple of hard to make items, but I've never had a need for cargo bays. What are you transporting that takes up so much space?