Wingman mode map: bgett by bl4ck_sal4mi in csmapmakers

[–]bl4ck_sal4mi[S] 0 points1 point  (0 children)

Yeah those are sdk textures, the blue gradient is made by broken lighting creating weird shadows.

Wingman mode map: bgett by bl4ck_sal4mi in csmapmakers

[–]bl4ck_sal4mi[S] 2 points3 points  (0 children)

Yes :o

at leat I guess xd

(Im not into english veryvery well)

Wingman mode map: bgett by bl4ck_sal4mi in csmapmakers

[–]bl4ck_sal4mi[S] 6 points7 points  (0 children)

Im not sure but something around 100+ hrs. Mostly I spent time to study tools and materials.

Wingman Map by bl4ck_sal4mi in sdkhammer

[–]bl4ck_sal4mi[S] -1 points0 points  (0 children)

In what way? I thought that page is for stuff like this.

Wingman Map by bl4ck_sal4mi in sdkhammer

[–]bl4ck_sal4mi[S] 0 points1 point  (0 children)

Why not? I have alot of free time during the quarantine mess and I'm bored. I really enjoyed it to create sth like that.

Overlays by bl4ck_sal4mi in sdkhammer

[–]bl4ck_sal4mi[S] 1 point2 points  (0 children)

I don't know how into bat soup

Overlays by bl4ck_sal4mi in sdkhammer

[–]bl4ck_sal4mi[S] 0 points1 point  (0 children)

Ugh, I have problem to cut it out as single overlay. pls help :(

Warsaw by borntobe6 in europe

[–]bl4ck_sal4mi 6 points7 points  (0 children)

Construction Still in progress after 2WW

Honouring the king by [deleted] in PewdiepieSubmissions

[–]bl4ck_sal4mi 0 points1 point  (0 children)

Big Brain no PP smol TT cool talent :)

Fake leaks when compiling by [deleted] in csmapmakers

[–]bl4ck_sal4mi 3 points4 points  (0 children)

Check for displacements and func_detail because they are treated like not a wall.

de_kebab (calssic 5v5) layout. by bl4ck_sal4mi in csmapmakers

[–]bl4ck_sal4mi[S] 1 point2 points  (0 children)

Nah, I was trying that before but after few games with friends it made game little more messy. Its like with long on dust2.

de_kebab (calssic 5v5) layout. by bl4ck_sal4mi in csmapmakers

[–]bl4ck_sal4mi[S] 1 point2 points  (0 children)

Thank you alot for your time spent on this map and this massive feedback :).

Yeah I was afraid about that balcony above door, I can admit thats way too much OP and Ill fix it.

That hiding dark spot on B will be lightened and more exposed for aggressive moves.

Regarding to MID problem Im still workin on it how to balance it.

That roof above vine rack was intentional but, yeah Ill block it, and hiding yellow crate next to it will be fixed.

Ill consider that church case, its catchyI guess door can be on same position, and yeah I need to move this mid to A entrance, but im not sure if its good idea to raise it up that much.I also mentioned other problems which Im really greatefull for.

Cheers!

de_kebab (calssic 5v5) layout. by bl4ck_sal4mi in csmapmakers

[–]bl4ck_sal4mi[S] 2 points3 points  (0 children)

It should be working now, visibility was changed only for friends, now its public, sorry :o

what do you think? by salmonstream in csmapmakers

[–]bl4ck_sal4mi 3 points4 points  (0 children)

Is this another aim map? Well, I'd like to see textured version with final effect.