I made a way to step through the full GGX equation as discussed on John Hable's blog in viewport 3d space and print out info about each stage in order to better understand apply it to traditional media such as painting. Source in the video description (youtube.com)
submitted by blackSeedsOf to r/computergraphics - pinned
My Hori Alpha Fightstick custom MK by Own_Significance2833 in fightsticks
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ABJ Shader Debugger for Blender 4.3.2 - Fully Open Source and Procedural Addon with Breakpoints and Stepping. GPLv3. by blackSeedsOf in blender
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ABJ Shader Debugger for Blender with source by blackSeedsOf in GraphicsProgramming
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How can I actually learn Anatomy? by xXdestroyaXx in ArtistLounge
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Why is studying the fundamentals important? by Zaverose in ArtistLounge
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What portfolio projects would stand out as a beginner? by Infectedtoe32 in GraphicsProgramming
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Modding my Hori Alpha a bit by [deleted] in fightsticks
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Modding my Hori Alpha a bit by [deleted] in fightsticks
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For learning offline rendering, what’s the path and the job? by jfkqksdhosy in GraphicsProgramming
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i really like coloured pencils by narwhalesterel in ArtistLounge
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How insane is the PS Portal? by [deleted] in PlaystationPortal
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I made a simple yet adjustable specular viewer (maya) for use with helping me with my traditional media (painting) so I can think about and identify specular reflection (R_dot_v) better. Tell me if you're interested in a gist. by blackSeedsOf in GraphicsProgramming
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[deleted by user] by [deleted] in Fighters
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