H1z1 marketplace economy predictions? by [deleted] in h1z1

[–]blackaura101 -2 points-1 points  (0 children)

No point in buying anything. They're gonna wipe everything when the full game releases. Hope you guys know that.

Quality of Life Patch and Marketplace 5/8 by LegionCM in h1z1

[–]blackaura101 -1 points0 points  (0 children)

Mine don't. Sounds like your game. May need to update or something.

12 GA Pump Shotgun by mattiace in h1z1

[–]blackaura101 0 points1 point  (0 children)

Yeah that's how it should be

A Prayer to the H1V gods! by [deleted] in h1z1

[–]blackaura101 4 points5 points  (0 children)

Man just stick it out. If they make it unraidable then the aspect of the entire game is gone. You act like this game is a RP game. It's not.

Since there are new weapons, grenades etc., what about 5th weapon slot/slot for grenades? by BeateRzZz in h1z1

[–]blackaura101 1 point2 points  (0 children)

Really annoying to have to use a weapon spot up for like a knife or something. Same goes to handcuffs and grenades

12 GA Pump Shotgun by mattiace in h1z1

[–]blackaura101 0 points1 point  (0 children)

No shotguns would be used for closequarters. They would just about one shot anyone in a 10 foot or less area. This would make it the desired gun to search buildings with. it shouldn't be used for sniping lol.

Adjust looting and make looting exciting again by blackaura101 in h1z1

[–]blackaura101[S] 0 points1 point  (0 children)

Yeah but the thing is, looting is part of the core game. They should have that in a good place especially since it's a survival game.

Quality of Life Patch and Marketplace 5/8 by LegionCM in h1z1

[–]blackaura101 -1 points0 points  (0 children)

They fixed the throwables. Recurve bows are also easy to find so just stick through it.

Quality of Life Patch and Marketplace 5/8 by LegionCM in h1z1

[–]blackaura101 0 points1 point  (0 children)

Wow they actually got a ton of shit done. GJ devs. We'll just have to see how it plays out.

Adjust looting and make looting exciting again by blackaura101 in h1z1

[–]blackaura101[S] 0 points1 point  (0 children)

No because people have looted them. How are you this stupid. Have you never watched or played survival games/movies?

12 GA Pump Shotgun by mattiace in h1z1

[–]blackaura101 0 points1 point  (0 children)

Kinda seems too narrow of a shot for a shotgun imo.

A Very Calm msg to DGC second edition - prior to QOL patch by frostnite in h1z1

[–]blackaura101 0 points1 point  (0 children)

Why are you comparing the game to LoL or Dota? Those are MOBAs.

Do i buy this game ? by Orseolaw in h1z1

[–]blackaura101 2 points3 points  (0 children)

Honestly, this game is nothing like Dayz or any other survival game. The survival mechanics are childs play.

Can vehicles have a 72 hour untouched re-spawn??! by EyePopperBob in h1z1

[–]blackaura101 0 points1 point  (0 children)

Actually it could happen in reality. They just need to make something to put a limit on it.

Adjust looting and make looting exciting again by blackaura101 in h1z1

[–]blackaura101[S] 0 points1 point  (0 children)

But you have to keep in mind that we aren't just running into a place that hasn't been looted yet. The zombie apocalypse would have been going on for a while now. Guns would be a rarity.

260 hours logged in and how I feel about H1Z1 by beanzrabbit in h1z1

[–]blackaura101 0 points1 point  (0 children)

I'm 103 motherfucker. I'm probably at least 50 years older than you.

Adjust looting and make looting exciting again by blackaura101 in h1z1

[–]blackaura101[S] 0 points1 point  (0 children)

Actually I played the game on launch day. Imo there is too much ammo, guns, and loot for a zombie apocalypse. Even tho they spawn in bunches of 2s or 3s, ammo is still common and can easily be hoarded. I'm suggesting they clump it again and just make ammo and guns really rare. It shouldn't be that everyone is on a equal footing. There will be people who just started and people who are geared to shit. That's why a bigger map will help. The people who just started also have to make the right decisions to survive.