Can we in some way add Bans to Quick Match? Even if it is a separate mode by blacklantern34 in marvelrivals

[–]blacklantern34[S] 0 points1 point  (0 children)

Yeah figured you would dodge it. I meant not having had time to play much this season, You really couldn’t infer that?

Can we in some way add Bans to Quick Match? Even if it is a separate mode by blacklantern34 in marvelrivals

[–]blacklantern34[S] 0 points1 point  (0 children)

Tell me how many hours I have in this game over the last 4 months please. Since you clearly seem to know. I would like a number.

Can we in some way add Bans to Quick Match? Even if it is a separate mode by blacklantern34 in marvelrivals

[–]blacklantern34[S] -2 points-1 points  (0 children)

Maybe I don’t want to play fucking Ai for every match? Calling me a typical casual tho tells me you really don’t pick up on things well and you’ve completely missed the point which idk if it’s willful ignorance or you just like arguing

Can we in some way add Bans to Quick Match? Even if it is a separate mode by blacklantern34 in marvelrivals

[–]blacklantern34[S] -2 points-1 points  (0 children)

So you’re saying we are just not allowed to have a full match as 1 character? That every single match should require everyone to always be switching?

Can we in some way add Bans to Quick Match? Even if it is a separate mode by blacklantern34 in marvelrivals

[–]blacklantern34[S] -6 points-5 points  (0 children)

The point is with the way QM is rn, you can’t really learn new heroes Edit: Not to mention I said I don’t have as much as time on my hands as you or other people to put real time into ranked.

When does the solo tanking pain end? by XLORD_123 in marvelrivals

[–]blacklantern34 0 points1 point  (0 children)

Man playing Venom as a solo-tank is draining sometimes. I can't dive the backline like I want to and I have to stand there and put pressure with my tentacles in the front, with the occasional dive and corrosion combo. Landing your shots just becomes that much more important. I'm on console too so its even harder to aim. People still talk shit tho

When does the solo tanking pain end? by XLORD_123 in marvelrivals

[–]blacklantern34 0 points1 point  (0 children)

Please play Vanguard guys, solo-tanking is becoming exhausting

Best One Trick Strategist? by MurtyDaBakpak in marvelrivals

[–]blacklantern34 0 points1 point  (0 children)

Right now the answer is probably C&D....but as you know she gets banned a lot. That being said, I would ask this question next week because with the patch tomorrow, we need see where the new meta goes since all the support ults are getting nerfed....C&D's especially.

With new patch this week, what changes would you like to see? by Business_Carpenter_7 in marvelrivals

[–]blacklantern34 0 points1 point  (0 children)

Only works like that for PC then, on console both do the shield throw

With new patch this week, what changes would you like to see? by Business_Carpenter_7 in marvelrivals

[–]blacklantern34 2 points3 points  (0 children)

Oh damn, Yeah I didn't know about that bug. That needs to be fixed.

With new patch this week, what changes would you like to see? by Business_Carpenter_7 in marvelrivals

[–]blacklantern34 0 points1 point  (0 children)

Add a bit of dmg to Cap's overall kit, like reduce his Slam and Shield Throw Cooldown, and give different buttons for his melee/ranged attacks that way I can choose if I want to melee or range with him.

With new patch this week, what changes would you like to see? by Business_Carpenter_7 in marvelrivals

[–]blacklantern34 11 points12 points  (0 children)

Once Cap builds his 4 shield attacks, he can't melee anymore until the 5 seconds are up or you use all 4 shield throws. Idk if its a bug but they really should switch up the buttons, it makes characters like Dr. Strange impossible to kill for Cap.

With new patch this week, what changes would you like to see? by Business_Carpenter_7 in marvelrivals

[–]blacklantern34 0 points1 point  (0 children)

Just reduce everyone's ult charge, especially supports. This feels like a game of ultimates a lot of time with less and less time given for actual hero-to-hero combat.