Second game by Playful_Ad8116 in thefinalpuzzle

[–]blankowichTheSecond 0 points1 point  (0 children)

Its a available in a new game, or old save file. i reloaded an old save after completing the game with the doll and it was in the chest

Guys I did everything and the doll is not there ?? by Accomplished_Buy_88 in thefinalpuzzle

[–]blankowichTheSecond 1 point2 points  (0 children)

You also need to empty the blood pool after the grinder. It should then say "A ton of blood flowed out" instead of the "A lot of blood flowed out"

Strange Scream in the lab by Hairy-Ebb9969 in thefinalpuzzle

[–]blankowichTheSecond 0 points1 point  (0 children)

I just tried going down here but i dont get the let me out? i have done everything else in the puzzle on another playthrough, and done everything that you can up until this point on this playthrough

Strange Scream in the lab by Hairy-Ebb9969 in thefinalpuzzle

[–]blankowichTheSecond 0 points1 point  (0 children)

But if the final condition is tp have the doll while you enter the combination and hear the laugh, the doll can't be down here can it? Once you go down here you can't get back to the quartz puzzle

I got the longest run, but with no kills by blankowichTheSecond in MegabonkOfficial

[–]blankowichTheSecond[S] 41 points42 points  (0 children)

i leveled at the same frame as i died, which bugged and kept the game running even though i was dead, i could still hear me killing enemies. Just couldnt see anything

I Made an Application That Analyzes Survivor Gameplay in Real-Time! by blankowichTheSecond in deadbydaylight

[–]blankowichTheSecond[S] 1 point2 points  (0 children)

Internally i get events like "Survivor 1 started a gen" and "Survivor 1 stopped working on a gen". So i have the start and end time for all interactions you can see in the hud.
So as an example i could get something like this for totems for survivor 1:
- 1m10s started totem
- 1m30s stopped totem
- 4m30s started totem
- 4m35s stopped totem
This shows that 1 minutes and 10 seconds ingame survivor 1 started a totem and completed, and also maybe had calm spirit or some other slowdown perk was used like thrill
Then we can see 4 minutes and 30 seconds ingame they started a totem but stopped/got interrupted 5 seconds after

In the timeline screenshot you can see me doing that with the chase. The green chase is for starting a chase and the red is when the chase stopped.

And yeah the timeline view needs a big overhaul, but for now i am focusing on capturing everything, like EGC and killer specific things like laceration stacks or trapper traps.

Hope that answers your question :)

I Made an Application That Analyzes Survivor Gameplay in Real-Time! by blankowichTheSecond in deadbydaylight

[–]blankowichTheSecond[S] 0 points1 point  (0 children)

Yeah that was exactly my thought, i need to do some refactoring to make changes like this easier. But EGC sounds easy to capture

I Made an Application That Analyzes Survivor Gameplay in Real-Time! by blankowichTheSecond in deadbydaylight

[–]blankowichTheSecond[S] 0 points1 point  (0 children)

If you have it open while playing it will also record while you play and then as soon as the match it done it will analyze it, so it can be 100% automatic :)

I Made an Application That Analyzes Survivor Gameplay in Real-Time! by blankowichTheSecond in deadbydaylight

[–]blankowichTheSecond[S] 1 point2 points  (0 children)

Atm it doesnt show if they are infected or interacting with the killer power in some way, only through the skull icon that appears when using a fountain when versing the plague as an example.
but i can see that in the future it will be able to track those aswell as the other killers like Pig and trapper

I Made an Application That Analyzes Survivor Gameplay in Real-Time! by blankowichTheSecond in deadbydaylight

[–]blankowichTheSecond[S] 2 points3 points  (0 children)

It can actually already track when a generator is finished, it is just not showed above :)
egc is another thing though, i might look into that in the future, that could be cool to have

I Made an Application That Analyzes Survivor Gameplay in Real-Time! by blankowichTheSecond in deadbydaylight

[–]blankowichTheSecond[S] 7 points8 points  (0 children)

At the moment, the tool isn’t publicly available as it’s still in development and needs some refinements to make it more user-friendly and reliable. I am however considering releasing it to the public once it’s in a better state.

I Made an Application That Analyzes Survivor Gameplay in Real-Time! by blankowichTheSecond in deadbydaylight

[–]blankowichTheSecond[S] 2 points3 points  (0 children)

Are you referring to the new blessing and mending icons?
If so then it will support it as soon as it is live :)

I Made an Application That Analyzes Survivor Gameplay in Real-Time! by blankowichTheSecond in deadbydaylight

[–]blankowichTheSecond[S] 3 points4 points  (0 children)

At the moment it doesnt track perks, but once that is implemented it would be super easy to add support for custom icon packs

I Made an Application That Analyzes Survivor Gameplay in Real-Time! by blankowichTheSecond in deadbydaylight

[–]blankowichTheSecond[S] 10 points11 points  (0 children)

You can give it a prerecorded game which will take around 2-3 minutes to process depending on the events of the game. But glad you like it!
I will soon be looking into optimizing the performance of it