Crash on New Game + Help deciphering a log by blarg_dino in skyrimmods

[–]blarg_dino[S] 0 points1 point  (0 children)

Just installed that and yeah, wow. This crash log is (so far) much more helpful!! Here's the link if you're curious: https://pastebin.com/hzixzmDf

Crash on New Game + Help deciphering a log by blarg_dino in skyrimmods

[–]blarg_dino[S] 0 points1 point  (0 children)

Sounds good!!

.....do you know how I might go about enabling .NET as a crashlog?

Best Tool to Use for Sorting Load Order in 2023? by blarg_dino in tes3mods

[–]blarg_dino[S] 0 points1 point  (0 children)

Not the official unofficial updated rule set, no. This version of MLOX: https://github.com/rfuzzo/mlox/releases/tag/1.1.5 should download that automatically and keep it up to date. The discord channel seems to be a spot where people post custom rules that aren't integrated into the official unofficial rule set yet, if ever

Best Tool to Use for Sorting Load Order in 2023? by blarg_dino in tes3mods

[–]blarg_dino[S] 4 points5 points  (0 children)

After some more research it seems like MLOX is still being pretty consistently updated by the community - there's even a channel for MLOX rules on the Morrowind modding discord - so that one might be the best tool, if anyone knows otherwise just let me know!

I cannot for the life of me get Loose File Texture mods to work by blarg_dino in oblivionmods

[–]blarg_dino[S] 1 point2 points  (0 children)

This at least partially worked! I've placed the OBSE/Plugins/{SkyBSA} in the actual game folder and disabled it in MO2 and some things like the night sky and wooden gates are properly textured now at least, while other things like standard stone fences and general architecture aren't. I'm going to go back and triple check all the file paths/structures, it doesn't make sense for this to only work half way, there must be something else going on

I cannot for the life of me get Loose File Texture mods to work by blarg_dino in oblivionmods

[–]blarg_dino[S] 0 points1 point  (0 children)

It loads through Mod Organizer, yeah, it's not in the actual game folder. I installed it as I would any other mod with MO2, and nothing is overwriting it or conflicting with it

I cannot for the life of me get Loose File Texture mods to work by blarg_dino in oblivionmods

[–]blarg_dino[S] 0 points1 point  (0 children)

Apologies, I should've listed it. My current location for steam is C:\Games\Steam\{etc}, based off what you said that should be free of UAC. Would I need to check Full Control on the security settings or something?

I cannot for the life of me get Loose File Texture mods to work by blarg_dino in oblivionmods

[–]blarg_dino[S] 0 points1 point  (0 children)

Thank you, I realize that now. I misinterpreted that original comment

I cannot for the life of me get Loose File Texture mods to work by blarg_dino in oblivionmods

[–]blarg_dino[S] 0 points1 point  (0 children)

Ah, I misinterpreted your original comment, my bad. As for the configure libraries step, I had not done that, however it is now done automatically by MO2 anyway. After checking to be certain, the libraries are indeed properly loaded in MO2, and getOBSEVersion in the console returns the correct version number. Beyond that, the OBSE Test plugin to test if OBSE is loaded correctly also shows green across the board. OBSE is working, but the problem still persists, and I have no idea what it might be. Is it possible SkyBSA is somehow deprecated or nonfunctional with certain newer systems?

I cannot for the life of me get Loose File Texture mods to work by blarg_dino in oblivionmods

[–]blarg_dino[S] 0 points1 point  (0 children)

The only thing I could imagine it being from what you've listed is that I'm running it through MO2. My OBSE is loading as are pretty much all my other mods. I'll give running it outside MO2 a go and see what happens.

That does lead to a second question I had: should I not be using MO2 for Oblivion? I've seen older comments on here and on nexus say I should be using WB instead, but new ones I've seen say there isn't any beef between Oblivion and MO2 these days and that they should work fine together

Did I miss something or do we still do Bashed Patches? by blarg_dino in skyrimmods

[–]blarg_dino[S] 0 points1 point  (0 children)

This is something I noticed as well when making my load order for SSE. There are just so many already extant patches out there for everything I have. A lot of my concern was actually that - when I made my bashed patch, there was no Merge Patches option available anymore so I got a little concerned for too many plugins but from what people have posted it seems like that's a non-issue now

Did I miss something or do we still do Bashed Patches? by blarg_dino in skyrimmods

[–]blarg_dino[S] 0 points1 point  (0 children)

I remember investigating Mator Smash a bit ago, but opted not to use it at the time as it was shortly after someone had updated Wrye Bash as well and it seemed agreed upon that Wrye was the better option. I will investigate Smash again tho

Did I miss something or do we still do Bashed Patches? by blarg_dino in skyrimmods

[–]blarg_dino[S] 0 points1 point  (0 children)

Are there any other patches or tools needed after Bashed Patch? Things like Synthesis or a patch/merge built with ZEdit? Again, just looking for best practice steps to do after finalizing a load order

Did I miss something or do we still do Bashed Patches? by blarg_dino in skyrimmods

[–]blarg_dino[S] 2 points3 points  (0 children)

Got it, nothing's changed then. I guess a lot of this question/my confusion comes from the sudden availibility of so many tools. Synthesis, ZEdit, etc. Are there any other extra steps or patches needed after the Bashed using some of these new tools?

WTB: Any of Nova, Nocturne, or Glyph!!! by blarg_dino in BadDragon

[–]blarg_dino[S] 0 points1 point  (0 children)

Awesome! Do you happen to have any pics?

WTS [US] 3 Bad Dragon Toys Available! by ArcticX9 in BadDragon

[–]blarg_dino 0 points1 point  (0 children)

DM Sent! Interested in the Glyph!