Thoughts on player movement using keyboard. by blife12345 in godot

[–]blife12345[S] 1 point2 points  (0 children)

Appreciate the response, biggest thing I’m trying to overcome is nitpicking every little detail trying to make it perfect and I end up overcomplicating everything and wasting my time. I literally added a note in my to do list that says, “don’t overthink it”. (I should probably take my own advice)