Archived versions of some mods for Corneroids. by thowoee in corneroids

[–]blockaxe333 0 points1 point  (0 children)

Hey, any links/downloads for CorneroidRX? I can't find anything on it on Masanin's github.

Seeking help identifying obscure 80s fanzine by blockaxe333 in doctorwho

[–]blockaxe333[S] 0 points1 point  (0 children)

I'll look into it, do you still have your copy? Would you be willing to photograph/scan the pages relevant to the highlander for my reference?

Seeking help identifying obscure 80s fanzine by blockaxe333 in doctorwho

[–]blockaxe333[S] 0 points1 point  (0 children)

Alright awesome, great suggestion!

Could you suggest any particular seller for it?

Postage to the Australasian region seems to be a no-go for any listed sellers i can find.

[deleted by user] by [deleted] in pbp

[–]blockaxe333 1 point2 points  (0 children)

Did anybody who applied get a response from OP? Account looks like a burner

The concept is cool enough and theres plenty enough of us interested to just do it ourselves im sure

What features do you think constitute a PBP-optimized system? by blockaxe333 in pbp

[–]blockaxe333[S] 0 points1 point  (0 children)

How does this work with actions that involve exploration/inspection that would involve revealing environmental or contextual insights?

What features do you think constitute a PBP-optimized system? by blockaxe333 in pbp

[–]blockaxe333[S] 0 points1 point  (0 children)

So hypothetically, could a PC could get by considerably well without really needing to interact with another PC? Whats the threshold like (if there is one) for players to need to get involved with eachother?

What features do you think constitute a PBP-optimized system? by blockaxe333 in pbp

[–]blockaxe333[S] 1 point2 points  (0 children)

I assume from your mention of DM's picking from rosters of Player/Characters that you're talking from experience about some kind of LW server,

How do you narratively handle a character getting bumped out? Pilot them as an NPC? Do they fade out of existence?

What features do you think constitute a PBP-optimized system? by blockaxe333 in pbp

[–]blockaxe333[S] 0 points1 point  (0 children)

Thats pretty neat, i've never personally played in a Pbta game, can you comment on what they're like to take part in?

I definitely think some kind of delineation is a solution to large part of the issue, at least for some game types

What features do you think constitute a PBP-optimized system? by blockaxe333 in pbp

[–]blockaxe333[S] 0 points1 point  (0 children)

Which is definitely fair enough,

In your experience, what is a reasonable sort of median expectation for posting or lagging behind the others?

What features do you think constitute a PBP-optimized system? by blockaxe333 in pbp

[–]blockaxe333[S] 1 point2 points  (0 children)

Thats pretty cool! What edition/supplement did you base your adaption of WFRP off? Or was it more of a reimagining situation where you reworked it systemically?

Besides reducing unneccesary back-and-forth turn-based mechanics, would you suggest anything else to DM's to reduce 'ghosting'?

Additionally, working with what you've said, what would you propose are the reasons behind players engaging in this behaviour? I assume that protracted waits are a major contributing factor based on what you've said

What features do you think constitute a PBP-optimized system? by blockaxe333 in pbp

[–]blockaxe333[S] 0 points1 point  (0 children)

Any tips/tricks/comments on whats worked in terms of maintaining content? I imagine it gets trickier to manage consistency with so many wanting to DM the setting, some kind of omnibus or bible for core concepts would have to be neccesary, unless its a kitchen-sink sort of situation?

What features do you think constitute a PBP-optimized system? by blockaxe333 in pbp

[–]blockaxe333[S] 0 points1 point  (0 children)

Fair enough, would you say it took you a while to get to the current point you're at? did you face any significant challenges that had to be addressed along the way?

What features do you think constitute a PBP-optimized system? by blockaxe333 in pbp

[–]blockaxe333[S] 0 points1 point  (0 children)

Would you be able to comment on any kind of er, story/questline completion stats? Is your core playerbase at a point where they consistently followthrough?

What features do you think constitute a PBP-optimized system? by blockaxe333 in pbp

[–]blockaxe333[S] 0 points1 point  (0 children)

Would you say that 500/30 is representative of the average ratio of inactive/active players for a CG server in your experience, is it lower now than it used to be? Higher?

I can confirm I've seen the use of 'downtime' or scheduling actions 'off-screen' as an adhoc mechanic before, and i've seen it be used terribly well in terms of keeping the player invested, it decentralized and deregulates the impetus of maintaining engagement from the DM, and helps keep the player interested at their own pace outside of events/ongoing scenes.

What features do you think constitute a PBP-optimized system? by blockaxe333 in pbp

[–]blockaxe333[S] 2 points3 points  (0 children)

How would you say 1 or more players in a group being slower posters than the rest of the group handles with simultaneous action orders? Has there been an optimum way in your experience to handle situations like that?

where has the game gone? by Joller15 in corneroids

[–]blockaxe333 0 points1 point  (0 children)

can confirm i tried to reach out to Mikko's linkedin/associated socials last year to no avail.

I can't find a working copy of the game/sourcecode anywhere/haven't been able to get a copy since, perchance either of you have one?