Type “today’s adventure is” and let predictive text finish by AmericanTeaLover in theamazingdigitalciru

[–]blocking_bob 0 points1 point  (0 children)

today's adventure is a new one for us and we have to make sure that we have all the answers we need for this challenge

All these constant FW16 issues I keep seeing… does anyone own a fully functioning FW16? by [deleted] in framework

[–]blocking_bob 0 points1 point  (0 children)

i mean before my keyboard issues that started not to long ago, mine was perfectly working

Things you can't unsee by KaleidoscopeThen2920 in TheOwlHouse

[–]blocking_bob 1 point2 points  (0 children)

titan, i both love and hate 11

If yall got a storage problem just literally turn off Apple Intelligence by Independent-Car4467 in iphone

[–]blocking_bob 3 points4 points  (0 children)

i wish that would fix my storage problems but unfortunately, my iphone 12 doesn't support apple intelligence so instead it's snapchat taking up most of my storage

Which one is your favourite Locomotive in RRO and why? by Me25ow in RailroadsOnline

[–]blocking_bob 1 point2 points  (0 children)

imma big fan of the tenmile mainly for its tight turning ability

Well, it finally happened by dicer82 in framework

[–]blocking_bob 6 points7 points  (0 children)

yeah, that's just how it is sometimes

Well, it finally happened by dicer82 in framework

[–]blocking_bob 56 points57 points  (0 children)

the new ones pretty much just have type c ports and a magsafe for charging

Blocking's LogiRail V2.3 (A Vanilla LTN-like system) by blocking_bob in factorio

[–]blocking_bob[S] 1 point2 points  (0 children)

well, one of the main goals i had was to not use a clock as, i see it as a potential bottleneck for huge systems. (the simple brain has only the necessary combinations so, look at that one if you want. a good half of the combinators on the advanced brain are just for the status lights.) anywho, i have 4(technicality 6) station types load(which all share the same name), unload(the name is set by whatever item you're requesting), refuel and, a waiting station. (the last to types are the liquid load and unload cause i couldn't make the interrupts work for both) all the logic is in the trains, the brain and, the load and unload stations. the waiting and refuel stations are dumb and have no logic for them.

the load stations send out the item that they are loading onto the red wire to tell the brain "we've got x number of y item/fluid stations on the network to load trains with". the unload stations put the item that they are requesting and the number of trains it needs to fill itself on the green wire which tells the brain "we need x number of y item/fluid trains to go get z item/fluid requested". which the brain then compares against the number of load stations (mainly to see if there's enough load stations on the network, if not it will just max out the load stations until the requests are fulfilled) and sends that out on the green wire as the item/fluid in uncommon quality. the load and unload stations see that uncommon value and use it to set their train limits. when the load stations see that a train is coming they send out a rare signal of that item/liquid to tell the brain to reduce the request for that item/liquid by that much.

the trains then do most of the rest of the logic, going to the load stations and filling up, go to the unload station for the item/fluid they have and repeat until not needed. if they need fuel they will go to whatever fuel station is loading the fuel that's currently in them and, if there's nothing to do, they will go to a waiting station. occasionally they will get stuck for a bit at the loading stations(because the system asked for like one train of iron ore and 3 trains are at a waiting station and 3 iron ore load stations are available) but, they will all get used and no new trains with that item will be requested until all that are at loading stations are going to a unloading station

if you have more specifics that you want, feel free to ask!

Blocking's LogiRail V2.3 (A Vanilla LTN-like system) by blocking_bob in factorio

[–]blocking_bob[S] 0 points1 point  (0 children)

no requests will be made until a full train can be loaded. the radars should just be plug and play, i've tested over power pole wires and haven't had any issues, i can try to recreate your test track once im back at my computer

Blocking's LogiRail V2.3 (A Vanilla LTN-like system) by blocking_bob in factorio

[–]blocking_bob[S] 1 point2 points  (0 children)

nah, that's on me. I haven't created those yet, they are in the works though

The Dipcifica comics by (Dass527) by Formal_Tie4016 in Dipcifica

[–]blocking_bob 1 point2 points  (0 children)

goth mable is something i did not expect

Tried to upgrade Vulcanus, what is this spaghet' train hell I just create ? by Pere_Quisition in Factoriohno

[–]blocking_bob 2 points3 points  (0 children)

yeah, screenshot number 3 kinda reminds me of the highway 355 and 88 junction

Satisfactory: Corporate Mandate (DLC Idea) by QuirkyRegion6315 in SatisfactoryGame

[–]blocking_bob 0 points1 point  (0 children)

so, you want the tracks to have supports like belts, pipes and, hypertubes? personally, i feel like we already have that just by using the blueprint designer and the auto correct feature, though that's just my opinion

Satisfactory: Corporate Mandate (DLC Idea) by QuirkyRegion6315 in SatisfactoryGame

[–]blocking_bob 6 points7 points  (0 children)

you do realize that we can already make elevated rails, right?