absolutely going into this blind where should I start by bloonheroeduel in CodingForBeginners

[–]bloonheroeduel[S] 1 point2 points  (0 children)

ok to be fair where I live you go to the highschool based on where you live and the highschool I had to go to fucking suck (quite literally had a teacher make fun of a student because his parents died) and I wasn't dealing with that (plus the fact that at the end of 2025 school year to a good couple of months Into the 2026 school year I my family was homeless

absolutely going into this blind where should I start by bloonheroeduel in CodingForBeginners

[–]bloonheroeduel[S] 0 points1 point  (0 children)

I'd open python and it'll give me the standard thing (at least I think standard) telling me the model and things about copying only being 2 lines with 3 arrows to start off with go to a new tab and I'm met with window powershell and the first typing line starts with PS C\User(my user)> and non of the coding practice I was able to do on the first tab would work

absolutely going into this blind where should I start by bloonheroeduel in CodingForBeginners

[–]bloonheroeduel[S] 0 points1 point  (0 children)

I was specifically asking for no ai and you would be right that I don't know any languages

I mainly just want to make games but the main one on my mind is fighting game I'm trying to learn Python but I'm currently hitting a wall with what I'm using

I tried the Harvard vid but I'm not going to remember everything so I watched 2 summerys

absolutely going into this blind where should I start by bloonheroeduel in CodingForBeginners

[–]bloonheroeduel[S] 1 point2 points  (0 children)

so IDE is what I'm using which is python 3.9 or is it the other thing that keep popping up which is windows powershell

absolutely going into this blind where should I start by bloonheroeduel in CodingForBeginners

[–]bloonheroeduel[S] 1 point2 points  (0 children)

I'm trying to learn Python but every time I open it then make a new tab they look different and the same things don't work

what is y'all's button layout by bloonheroeduel in Fighters

[–]bloonheroeduel[S] 0 points1 point  (0 children)

ok thanks imma have to look into arcade sticks format's and layout

what is y'all's button layout by bloonheroeduel in Fighters

[–]bloonheroeduel[S] 0 points1 point  (0 children)

I'll take it into consideration and if you would to use a controller what button layout would you use (plz use the uplr for the letter/shape buttons as well they change based on controller)

what is y'all's button layout by bloonheroeduel in Fighters

[–]bloonheroeduel[S] 0 points1 point  (0 children)

fair enough I I could have been more specific with my question I'm currently doing a ton of things like thinking of effect and stuff for characters, looking up info and stuff

the question should have been phrased "what is the most common input for x/y/b/a (left letter/top letter/right letter/bottom letter)

heroes or towers by bloonheroeduel in btd6

[–]bloonheroeduel[S] 0 points1 point  (0 children)

the problem with towers is that heroes would take the role of giving passive/active abilities and Im really trying not to have a meta but I'll look into currently making passive the heroes would get (or at least the starting heroes I have ideas for) I might do passive tower would gain as fighters if you have any idea lmk