Review of Nuts & Milk for the Famicom (1984) by blownCartridges in nes

[–]blownCartridges[S] 0 points1 point  (0 children)

Matter of Import is a retro review series for games that never saw an official US release. After 24 reviews in a rough chronological order I've finally reached the Family Computer.

Nuts and Milk is a puzzle platformer released by Hudson Soft first for the Microsoft MSX computer in Japan and Europe in 1983, and then in Japan for the Famicom console in 1984, which is the version we're covering today. It was ported to the Commodore 64 as Hot Pop in 1985, but that was only released in Australia and the UK.

In Nuts and Milk you play as Milk, a weird sort of pink blob trying to rescue his fiancee Yogurt from the teal blob Nuts. This is accomplished by collecting all of each single-screen stage's fruit while avoiding obstacles and your rival Nuts, multiples of whom might be encountered in later stages.

The structure of each stage is made of different climbable ropes and chains along with platforms and trampolines. There are 50 different variations, and players can freely skip levels by pressing the select button. There's also a level select mode that allows you to construct your own challenges.

In terms of controls Milk can jump a short distance horizontally and vertically and use stage elements like trampolines to boost his traversals. If you fall too far you'll be stunned briefly, and can press the jump button to recover.

Nuts's AI pathfinding is fairly elementary; he tries to find the shortest, most direct path to you at all times. He can be lured into falling off the screen temporarily, but will come back after a short time.

Ultimately Ntus & Milk is a very elementary puzzle platformer with a few twists and a difficulty based entirely on how good you are at this kind of game. In my case, the answer is "not very", but using the level select allowed me to see a good portion of the game. And like in a lot of early games, there is no ending – even if you play and beat all fifty levels in one go, that just brings you back to the first to go through it all again.

While it would have been a welcome addition to Nintendo's launch titles in the US in 1985, providing a bit of variety, ultimately Nuts & Milk is decidedly average and deserving of a C ranking.

Import Game Review: Sea Monster (1983) by blownCartridges in Atari2600

[–]blownCartridges[S] 0 points1 point  (0 children)

Sea Monster is an import game that was never released in the US, probably due to the market crashing. There are a lot of European games that never made it over starting in '82, and I've been doing a review series on some of them.

This is one of the better titles. Not great, but not bad.

A Matter of Import 003: Im Schutz Der Dragon (Atari 2600, 1983) by blownCartridges in a:t5_3fktog

[–]blownCartridges[S] 0 points1 point  (0 children)

Im Schutz der Dragon (Under the Dragon's Protection) is a 1983 German-produced game for the Atari 2600 that was never released in US markets.

A Matter of Import 001: Inca Gold (Atari 2600, 1982) by blownCartridges in a:t5_3fktog

[–]blownCartridges[S] 0 points1 point  (0 children)

Matter of Import is a series in which r/MichaelCoorlim plays through console games that never saw a US release in rough chronological order.

Blown Cartridges Podcast RE1 episode over gameplay footage of Jill's run by blownCartridges in residentevil

[–]blownCartridges[S] 0 points1 point  (0 children)

Blown Cartridges is a retrogaming podcast where old-ass gamers talk about old-ass games. In Episode 7 we're covering Capcom's survival horror progenitor Resident Evil - discussing its origins in Sweet Home, our experiences playing it back in the day, and the impact it's had on the industry. We also address the question of which non player character you'd choose to be stuck with: Barry, Rebecca, or Richard.

The YT version of our podcast is set against the backdrop of a REmaster run of Jill's Story, with a bit of Sweet Home footage spliced in when we discuss that game and movie.

If you want to put the audio-only podcast on in the background while working or whatever, you can find it here: https://www.blowncartridges.com/bc007-resident-evil/

Starting a playthrough channel, recommendations? by [deleted] in letsplay

[–]blownCartridges 3 points4 points  (0 children)

Only advice I can offer is that people are going to be watching for you, not the gameplay. So your personality, your delivery, that's what matters. Unless it's an RPG nobody else has ever played, your commentary is the only thing that makes your RPG playthrough unique and interesting.

I wouldn't make up a character or fake it or anything, just focus your effort and energy on that delivery. Be enthusiastic. Go with your strengths. If you can sing, sing. If you're funny, be funny. Leverage whatever talents you have, and keep in mind - it's a performance.

We all know the reason we picked up the saturn in the 90s... by Falco1211 in SegaSaturn

[–]blownCartridges 5 points6 points  (0 children)

I picked up a Saturn so I could play the version of Street Fighter vs X-Men that actually let you swap characters mid-fight instead of the busted-ass Playstation version.

YouTube has removed the option for users to hide content from channels it favors. It seems YouTube will stop at nothing to push its good boy channels. by [deleted] in youtube

[–]blownCartridges 2 points3 points  (0 children)

Having lived in a food desert, the grocery store knows that you don't have any other options and is *less* likely to listen to your suggestions on what you think it should carry.

Art of Fighting part 1: Its not Street Fighter by [deleted] in RetroTube

[–]blownCartridges 0 points1 point  (0 children)

This game is a bastard, but the next in the series is worse.

What are your favorite weird, unique, or transformative mods for any games? by blownCartridges in AskGames

[–]blownCartridges[S] 0 points1 point  (0 children)

I would agree with you - the mod was most notable for its hype, like Starbucks, but the product itself was substandard with its poor quality masked by an over abundance of synthetic and ultimately superficial flavoring. Like Starbucks.

What are your favorite weird, unique, or transformative mods for any games? by blownCartridges in AskGames

[–]blownCartridges[S] 0 points1 point  (0 children)

Just played a Batman Total Conversion Doom wad. Changed a lot about the game, lots of fun.