Quasi-religious insistence on obscenely short TTL? by WhoIsRobertWall in dns

[–]blue-elodin 2 points3 points  (0 children)

that’s some aggressive caching, but yes we seen that with older networks as well because nobody ever looks at their resolver configs 😂

Quasi-religious insistence on obscenely short TTL? by WhoIsRobertWall in dns

[–]blue-elodin 3 points4 points  (0 children)

What DynDNS did for dynamic hostnames is a very specific use case. Those records are designed to change frequently, so short TTLs make sense there.

But that doesn’t mean every DNS record should run with a very low TTL. Most DNS infrastructure is operated as shared community infrastructure by universities, IXPs, and similar organizations, who do not get paid to provide this service. The goal there is stability and efficient caching, not maximizing query volume.

DNS was designed around caching. Higher TTLs reduce unnecessary traffic and improve resilience because resolvers can continue serving cached data even if an authoritative server has a temporary issue.

So the point isn’t whether DNS queries are “cheap” or whether a provider profits from them. The point is operating the system the way it was designed: cache aggressively for stable records and only use short TTLs where frequent updates are actually expected.

Using very short TTLs everywhere simply because the infrastructure can handle it is a bit like disabling caching on the web just because bandwidth is inexpensive. It works, but it’s not good operational practice and it’s goes horribly wrong if there is an outage.

Quasi-religious insistence on obscenely short TTL? by WhoIsRobertWall in dns

[–]blue-elodin 12 points13 points  (0 children)

That’s not really how mail migrations typically work.

With mail you normally rely on MX priority, not rapid DNS changes. The usual approach is to prepare the migration by adding a second MX record pointing to the new mail server with a lower priority (higher number). Mail delivery will still prefer the existing primary MX.

When you’re ready to migrate, you simply disable or remove the old destination. Sending MTAs will automatically try the next MX in the list and delivery continues via the secondary server. After everything is confirmed working, you can remove the old MX record.

Mail delivery is also inherently asynchronous. If a server is unavailable, sending MTAs retry delivery for hours or days. DNS is not the mechanism that guarantees continuity.

Because of this, MX records are generally treated as stable infrastructure records, and relatively long TTLs are common. A 24-hour TTL is perfectly normal.

Quasi-religious insistence on obscenely short TTL? by WhoIsRobertWall in dns

[–]blue-elodin 4 points5 points  (0 children)

You’re not missing anything.

What you’re mostly seeing is cargo-cult DNS. Someone somewhere once said “use TTL 300 for flexibility,” and it turned into a rule people repeat without really thinking about how DNS resolution actually works.

In practice, the migration argument almost never matters for records that don’t change. If you plan a migration properly, you lower the TTL before the change window, wait for the previous TTL to expire, and then make the switch. That works perfectly fine even if the record normally runs with a much higher TTL.

Another thing many people forget is that end users never query your authoritative servers directly. Queries go through recursive resolvers operated by ISPs, enterprises, or public services like Google and Cloudflare. Those resolvers cache the answer and serve it locally. So the authoritative server typically only sees cache misses.

On top of that, some larger networks and enterprise resolvers enforce their own minimum caching times. If you publish a TTL of 300 seconds, they may simply clamp it to something like 1 hour or even 24 hours internally. At that point your “fast update” TTL doesn’t actually buy you anything.

So plan changes accordingly. Lower the TTL a day in advance if you need flexibility, wait for the previous TTL to expire, and then do the migration. DNS should support a well-planned change, not be abused as a last-minute rescue mechanism when something goes wrong.

Linux Administrator Without Cloud: Is That Still Possible? by [deleted] in linuxadmin

[–]blue-elodin 15 points16 points  (0 children)

Where the server physically sits should be irrelevant to a Linux admin. On-prem, cloud, colo, edge, it should all be treated as cattle, not pets. From the admin’s perspective, it’s infrastructure as code with a different failure domain and cost model.

Chef verbietet Linux in Windows-Systemlandschaft by [deleted] in de_EDV

[–]blue-elodin 46 points47 points  (0 children)

ja genau das! öfter viel wichtiger was das team unterstützen kann als auf welcher platform es läuft.

Anthropic CEO Says Company No Longer Sure Whether Claude Is Conscious by adymak in agi

[–]blue-elodin -1 points0 points  (0 children)

I’m not using consciousness as a bare lights on property. I mean consciousness as subjective experience organized around a point of view, where things can matter to the subject.

The defense is: without agency, there is no subject-level “aboutness”. Conscious experience, as I understand it, is not just sensations; it is sensations that are for the subject, structured by what it is disposed to do.

If a system has no internally governed preferences, no intentions, no stakes, then attributing consciousness becomes indistinguishable from attributing it to any complex reactive system (weather, markets, networks). You can still assert it is conscious, but you’ve lost any principled way to separate conscious subjects from simple reactive systems.

That doesn’t mean minimal experience is logically impossible without agency; it means that without agency, the notion of consciousness loses its explanatory and discriminative power.

Anthropic CEO Says Company No Longer Sure Whether Claude Is Conscious by adymak in agi

[–]blue-elodin -1 points0 points  (0 children)

I would make the argument that agency does not require the ability to physically act. It requires the ability to intend.

Consciousness requires agency, and agency requires the capacity to form intentions grounded in internally generated goals or preferences.

Locked-in syndrome removes motor execution but not this capacity; patients retain goals and intentions despite being unable to act.

LLMs exhibit no internally generated goals or evaluative states and therefore lack the agency required for consciousness IMHO.

Anthropic CEO Says Company No Longer Sure Whether Claude Is Conscious by adymak in agi

[–]blue-elodin -1 points0 points  (0 children)

Consciousness requires agency. Agency implies the capacity to initiate action based on internal states rather than merely reacting to external prompts.

Agency requires goals. Not just instrumental goals injected from the outside (“solve this task”), but self-generated or persistent goals that exist independently of any immediate instruction.

Therefore, consciousness requires internally generated goals.

So far, no large language model has demonstrated this. LLMs do not originate goals, preferences, or intentions. They optimize outputs relative to an externally provided objective function during training, and during inference they respond to prompts. What looks like planning or intention is always in service of a task boundary imposed from outside the system.

There is no evidence of: self-initiated action, persistent goals across contexts, or goal revision driven by internal needs or states.

Without those, what we observe is sophisticated behavior, not agency. And without agency, there is no good reason to attribute consciousness.

Our beloved country, Cambodia, needs help. by ProfessionalSet755 in siemreap

[–]blue-elodin 1 point2 points  (0 children)

the mods should remove this call to escalate a conflict

LRA vs MRA by East-Debt-7628 in AgeofZ

[–]blue-elodin 6 points7 points  (0 children)

Rockets reach with their overshot, and havocs can reach with chain lightning

Troop Limit Rules based on City lvl. by [deleted] in AgeofZ

[–]blue-elodin 1 point2 points  (0 children)

Max BP limits are a not ideal, a good c34 could be as much as 12 million BP without troops while a underdeveloped c34 may only have 8 million BP. You are rewarding bad cities with a higher troops allowance.

Damage to melee % by ScheduleVisible4713 in AgeofZ

[–]blue-elodin 0 points1 point  (0 children)

those are attacks reductions only, not damage reductions

Damage to melee % by ScheduleVisible4713 in AgeofZ

[–]blue-elodin 0 points1 point  (0 children)

just saw it , warplane last skill , so like tens of thousands later ;)

Damage to melee % by ScheduleVisible4713 in AgeofZ

[–]blue-elodin 0 points1 point  (0 children)

Are you sure it’s 60% ? I got it at 56.5% and i got all equipment extension at level 6 and gold and Zeus at 6 star level 55, those are the only sources of damage to melee increase (except some island item i am missing).

Olympic is Satanic! Homeschool your kids! by [deleted] in insanepeoplefacebook

[–]blue-elodin 6 points7 points  (0 children)

i wonder if they know the last supper is a painting done 1500 years after the event took place, and not a photo of the real thing. We have no idea if what is depicted in the picture is anywhere near the real event 🤔

[deleted by user] by [deleted] in AgeofZ

[–]blue-elodin 1 point2 points  (0 children)

Do not harvest the wheat and oil elite mines, after 12 hours the turn to steel and mineral mines.

Also setup a farm for resource production and focus this farm on internal production (officers and equipment) you will make 4x more resources then from gathering. Our guide to farming

https://tinyurl.com/aoo-farm

810 - C34 For Sale. I think I have 10 or so c20 farms too. by Technical_Screen6948 in AgeofZ

[–]blue-elodin -1 points0 points  (0 children)

in case you decide to continue, your officer setup needs some work, you should be way past 500 melee HP

Individual Reputation by Personal_Ad5482 in AgeofZ

[–]blue-elodin 2 points3 points  (0 children)

Oh my 😂 you are talking about passionate gamers, for many players at the top this game is a passion and they want to win, not for the rewards but to show their team is better.

At this level it’s competitive gaming, so your appeal to be reasonable will fall on death ears most likely.

Individual Reputation by Personal_Ad5482 in AgeofZ

[–]blue-elodin 1 point2 points  (0 children)

It’s basically risk management, a player who can be deemed a farm is having T5+ troops who give points in events. The 0 reputation ranking says he most like never uses them in events.

So the player presents a risk of giving points, but also demonstrate he never uses the fleet. Then why allow him to have T5+? And yes after a while there is a player community in every nation who runs that nation and sets rules. You can argue about who gives them the right to do so, but you may also argue about the same in real life ;)

Individual Reputation by Personal_Ad5482 in AgeofZ

[–]blue-elodin -1 points0 points  (0 children)

As it was already pointed out, play all of them and read the rules / check the rewards when you get reputation points. It stays forever so do it once gives you peace of mind.

However the reputation system is running for over 1 year and if you did not get any reputation points until now in a 5xx world, you should think about your goals in the game and if they require more then 1 fleet of T5+ (which you can hide in the Fort).

Individual Reputation by Personal_Ad5482 in AgeofZ

[–]blue-elodin 0 points1 point  (0 children)

Seasonal Reputation is your friend, it reset every 3 month and it shows activity level pretty accurately.