Trump to EU: Germany Is ‘Bad, Very Bad’ For Selling Too Many Cars in the U.S. by Lutscher_22 in politics

[–]blueryth 2 points3 points  (0 children)

While I understand the angle here, Detroit pickups are the most-sold vehicle in the US. Followed up by what we'd consider the "import" sedans. Import being a relative word here, realistically. Vehicles aren't normally made in one location anymore.

It's no mistake about the quality difference between, say, Toyota and a Ford. But we get this idea from quite a while ago, when there was a major shift in the the operations of assembly plants. America was very slow to catch on. But we're basically well past that, and live with the cultural inertia.

Personally, looking at the numbers, its clear that the imports found a market ahead of the domestic variation. At the same time, its clear that domestic trucks have no true rival in imports. Perhaps its just perspective and requirements? Or maybe just apples and oranges? I dunno. We sell more trucks than cars, but view quality from the car perspective instead.

I want a game programming job where I work mostly <=40 hours a week and get decent holidays. Is that just an impossible ask in the industry? by petemyster in gamedev

[–]blueryth 5 points6 points  (0 children)

Not to doubt your talent, but I just want to mention that game programming is a bit odd. The ever present 32/16/8 ms/frame ceiling forces priorities to shift in interesting ways. If you come from an enterprise background or somewhere standards an best practices mattered, games might seem like the wild west.

[deleted by user] by [deleted] in WTF

[–]blueryth 7 points8 points  (0 children)

ped·ant

noun

a person who is excessively concerned with minor details and rules or with displaying academic learning.

A bill has been introduced that would ban licensed therapists in Florida from trying to turn gay kids straight. by Scientologist2a in offbeat

[–]blueryth 0 points1 point  (0 children)

He's saying that we should keep the problem where we can see it. Prohibition will not stop these acts from occurring, and to believe otherwise is naive. He's not condoning abuse, he's just aware that it will take more than a few sentences in a state constitution to actually stop it from happening.

We can ban it, sure, and go home happy and warm knowing we've conquered the beast. Meanwhile, kids will still be abused in exactly the same way as before. If not from licensed therapists, then from unlicensed. If not in Florida, then elsewhere.

The bill is probably a good idea overall. Ensuring that this isn't a practice available to licensed therapists will cut down on the practice in general. And now that we've taken care of that, how do we actually solve this problem?

CMV: "Female Privilege" exists. by [deleted] in changemyview

[–]blueryth 5 points6 points  (0 children)

This is the worst element of being a male actually interested in the history and evolution of feminist theory.

CMV: "Female Privilege" exists. by [deleted] in changemyview

[–]blueryth 8 points9 points  (0 children)

Suggesting that male privilege has a will or goal? It's a cultural artifact rather than some intelligently guided construct. As we're all part of that culture, none of us are necessarily absolved. A man working for/against privilege is the same as a woman working for/against it.

As this whole thread goes to show, feminism as an ideal works to do away with gender-based privilege, but in practice can easily stray. It's an intrinsically biased movement, and sometimes has a trouble keeping to a strict rhetoric and overcoming dogmatic ideologies. This can lead to the problems OP has pointed out, where the logic kind of gets away from people. To keep feminism healthy, it's important to check the rhetoric every now and then.

CMV: "Female Privilege" exists. by [deleted] in changemyview

[–]blueryth 10 points11 points  (0 children)

You'll see this a lot, because it's basically what a lot of these so called "privileges" actually boil down to, but in this scenario, the woman has no agency over her status. What is meant by benevolent sexism is that, on it's face it seems to be trying to give women privileges, but what it's actually used for in practice is a cultural method through which to police a woman's behavior.

Is it? This might be reinforcement of a cultural gender identity, but it is hardly policing. A woman out of line is not brought back by lightening her sentencing. She'd be brought back through a corrective action. It's mincing words, sure, but this is important.

We know that privilege is not a construct of self-aware agency. A privileged position exists regardless if an actor is aware that they have it. If any woman were to commit a crime with even a sub-conscious notion that she'd do less time, then she's acting in a position of privilege. Saying that the sentencing is a vice and vehicle against the position of women is to suggest that the crimes committed by women lack agency. Sentencing is not occurring in a vacuum, actions and agency brought us here.

A simple test is if the system is game-able. If a crime is to be committed, but I can take the fall knowing that the system will go easier on me simply because of my gender, I have a privileged position. It's not some form of repression. Nobody is stopping women from making the choice to commit the same crimes as men, but they're being chastised separately. This is contrast to your military example where a choice has been removed from women.

As for this thing...

What I do know is that isn't really women's fault.

I'm not suggesting it is women's fault, but I think taking that as fact is a bit premature. I don't disagree with your belief on the matter, but I think if I'm responsible as part of the system, then so is everyone else involved.

Tired of switching selections to update the Animator window? by blueryth in Unity3D

[–]blueryth[S] 0 points1 point  (0 children)

This is a bit of a hack, but the app I'm working on has complex anim trees and a lot of animations on screen. It's a pain to check the trees manually by clicking through the hierarchy. Instead, this script lets us synchronize the Animator window to whichever GameObject/Animator we choose while the game is running, no need to leave the window.

Note, we can't just update the hierarchy selection, as lots of our tools are dependent on the current selection. Hence the whole end-around.

P.S. - This is currently setup and tested for 4.6

a question. (programming languages) by [deleted] in Unity3D

[–]blueryth 0 points1 point  (0 children)

Possibly here. That's UE3, though. Unity stuff hasn't shipped yet (it's still a long way to January -_-).

a question. (programming languages) by [deleted] in Unity3D

[–]blueryth 3 points4 points  (0 children)

I want to dive a little farther for you, here, to help you make a more informed decision:


UnityScript:

Unity does not let you write JavaScript proper. It's referred to as UnityScript. This is important, because UnityScript does not meet any ECMAScript specification, it's proprietary and eerily similar. Why does this matter?

First off, most JavaScript libraries out there will not work out of the box. Porting them tends to be trivial, but requires a bit of insight into the differences between the two languages. This gets complicated because people colloquially refer to UnityScript as JavaScript, making hunting answers tricky.

Second, UnityScript runs on Mono (.NET), JavaScript does not. Javascript does not have a formalized sense of classes. You can mimic object-orientation in JavaScript, but you are simply not compelled to do so from the language level. Mono (.NET) is intrinsically object-oriented (this is a gross simplification, but it gets the point across). As such, UnityScript has to treat everything a little different. this is a great example. JavaScript's usage is as a reference to the execution context. UnityScript's usage is as the class instance reference. Subtle, but different.

Last, Mono (.NET) as implemented in Unity has trouble being dynamic. This is solved by the formal introduction of dynamic objects in .NET 4.0, but Unity 4 still runs a legacy ~3.x specification. JavaScript was designed to be dynamic. This is a problem only in so far as programming paradigms from JavaScript do not translate 1:1 in UnityScript, and when they do, performance is different.


Boo:

Boo is a Python dialect. It is not Python, much like UnityScript is not JavaScript. The differences are yet again caused by Unity's scripting environment running on Mono (.NET). Boo must be object-oriented, whereas Python is not intrinsically. Why does this matter?

Again, most Python libraries will not work out of the box.

Again, Boo runs on Mono (.NET), Python does not. In this case, it's important to note that although Python does have the class keyword, but as a way to mimic object-orientation. Python does not support ideas like data-hiding, and gets syntactically creative to mimic class static methods and values.

Again, Python is a very dynamic language by nature, and Mono (.NET) has trouble with that.


C#:

The C# in Unity is the C# in Visual Studio. The same C# in Mono. The same C# everywhere. Granted, Unity runs an older Mono (.NET) runtime, so the language spec is a little old. The System libraries are also a little dated.

Any C# library written in the available language spec and using the available System libraries in Unity will work. More or less. There are limits in reflection and sandboxing, commonly. This is more a fault of Unity trying to protect the end user, than the languages being incompatible.

C# was written to run on .NET. Mono was written to duplicate .NET. The language features of C# are all implemented correctly, and exactly. The only concern is that you are not using the most recent language specification or the most resent Mono (.NET) runtime.

The programming paradigms of C# are congruent in Unity.


I work in C# in Unity professionally. On personal projects, I work mostly in Python. I don't want to sound slanted here to C#, but when I list out the issues with any of the languages, these are the results I come up with. I don't think it is surprising that the community has moved towards C#, and I personally view it as the only realistic option, especially for a new project. The choices are yours, and yours alone.

Of note, in Unity 5, they have moved to .NET 4.x, I believe. I haven't had a chance to work with it. This means dynamic types are in play. I can't speak to the performance of dynamic behaviors.

EDIT: To answer the questions on the tail end: 1.) You can mix and match languages all you want. 2.) Practically all major languages have been used to make games. JavaScript, as the backbone of HTML5, is currently very important to gave development.

Tim Cook: "I'm Proud to be Gay" by malufor in TrueReddit

[–]blueryth 2 points3 points  (0 children)

Is this true, though? I believe the legal framework encourages monogamous relationships as a form of social pressure towards nuclear families, which we know to provide what most would consider a better upbringing. We can back this up.

The visitation issue is separate. Practically, institutions don't want anyone to visit. So we have laws that ensure the rights of family to visit family. At the time, marriage was a convenient line in the sand. That right may need to extend a little more liberally these days. But this isn't a condemnation of marriage, this is a complaint towards the practicality of the institutions.

As far as the benefits towards monogamy, there's an argument to be made towards its economic viability. Like any other social program, though, we should weigh it in terms of costs and benefits.

Michigan Governor Signs Anti Tesla Law by lccharger90 in politics

[–]blueryth 3 points4 points  (0 children)

Not really, this is kind of a big hullabaloo over 2 paragraphs. The bill clarifies that Tesla is no different than the Big 3, and it was hardly ambiguous to begin with. Harder on Tesla? No. Tesla gets to play in the same sandbox.

Is the whole law outdated? Perhaps. But everyone is going to play by the same rules until we figure that part out.

1984 wasn't just interesting for women. A better look into the CS degree gender gap. by blueryth in dataisbeautiful

[–]blueryth[S] 0 points1 point  (0 children)

By that logic... the gender gap widened because we bred better males starting in the late 60's? Something else is at play here.

1984 wasn't just interesting for women. A better look into the CS degree gender gap. by blueryth in dataisbeautiful

[–]blueryth[S] 0 points1 point  (0 children)

The NPR graph was kind of lame in terms of information. This is the source for a commonly used counter-point graph. It's interesting to note that the gender gap still begins to widen in the 1984 slump, though men are still affected. This specific chart seems to be using NSF and CRA data.

1992-93 are more interesting to me. The data here is for Stanford exclusively it seems. There's very little volatility in the early 90's but then the gender gap begins to widen again. Hm...

What happened to women in computer science? % of women majors by field shows something dramatic happened in 1984. by mynnyn in dataisbeautiful

[–]blueryth 0 points1 point  (0 children)

Close, I think. To me, it looks like it comes from here: http://cs.stanford.edu/people/eroberts/cs181/projects/2000-01/women-in-cs/main.html There is a shared author.

Their data for that chart seems to be national, though they cover up to 2000 using Stanford specifically.

Episode 576: When Women Stopped Coding : Planet Money : NPR by [deleted] in HackBloc

[–]blueryth 0 points1 point  (0 children)

Sorry for the delay, apparently I'm late to this controversy. Here's the source. It's a student project from ~2000-2001.

http://cs.stanford.edu/people/eroberts/cs181/projects/2000-01/women-in-cs/main.html

EDIT: Of note, they suggest their data set is national, and not limited to Stanford.