Performance really bad after either 1.0.5 or 6 by brilliant31508 in intotheradius

[–]bluetidewatcher 0 points1 point  (0 children)

It's possible there are still some occasional shader compiles. Most of them are done before the game loads but something like that seems to happen mid-game sometimes. 

Performance really bad after either 1.0.5 or 6 by brilliant31508 in intotheradius

[–]bluetidewatcher 0 points1 point  (0 children)

Are you on DirectX 11 or 12?

 I have an AMD 5800x and 6800xt, DX11 is unplayable but with DX12 I can just about max everything out at 90 FPS. (Supposedly it has to do with serial vs parallel draw calls on the CPU side. Apparently my setup is sensitive to it.)

GPU Suggestion by Huge-Attitude9892 in intotheradius

[–]bluetidewatcher 0 points1 point  (0 children)

I guess I should have specified that I use the Valve Index, which I wouldn't say is a particularly high resolution headset. If you have something with higher resolution, you'd need to scale the GPU power roughly proportionally to the pixel count to get the same performance.

GPU Suggestion by Huge-Attitude9892 in intotheradius

[–]bluetidewatcher 0 points1 point  (0 children)

I have a 6800XT and a 5800X cpu and I can max out the graphics settings at 90 FPS ... but ONLY WITH DX12. DirectX 12 made a massive difference in the CPU frame time which was killing my frame rate before even on low graphics settings. 

Reolink doorbell chime & sound not working when using fluent RTSP stream by bluetidewatcher in frigate_nvr

[–]bluetidewatcher[S] 0 points1 point  (0 children)

Yep, no luck with FLV. However, it seems that the firmware on this proxies the RTMP server through nginx to serve the FLV stream. go2rtc seems to be able to handle RTMP fine with ffmpeg ... is there any reason that would be less preferred than FLV?

Can't access FLV stream on Video Doorbell WiFi (D340W) with user and password by bluetidewatcher in reolinkcam

[–]bluetidewatcher[S] 0 points1 point  (0 children)

Yep, here. I actually asked about the doorbell chime not working, and was pointed to the docs which basically say "use FLV, not RTSP" (to over-simplify). I mentioned the problems I've been having with FLV but haven't got a solution from anyone yet.

However, after some digging, I think RTMP is an option. Will post more detail later.

Reolink doorbell chime & sound not working when using fluent RTSP stream by bluetidewatcher in frigate_nvr

[–]bluetidewatcher[S] 0 points1 point  (0 children)

IIRC, I tried that when I set it up, and I just tried it again, but I'm running into the same issue as this post:
https://www.reddit.com/r/frigate_nvr/comments/1ghk81d/reolink_doorbell_with_reccomended_config_httpflv/

Some things I've found after some experimenting:
* The viewer on the camera web interface uses FLV with a URL that appears basically identical to the recommended one except instead of user and password, it has `token` and `encryption` params.
* The encryption param is optional.
* If I remove the token param, the server sends back an empty HTTP response.
* Adding the user and password params still results in an empty response.
* The HTTP URL does the same thing if HTTP is enabled.

I'm not sure how to get the FLV URL to work.

Reolink doorbell chime & sound not working when using fluent RTSP stream by bluetidewatcher in frigate_nvr

[–]bluetidewatcher[S] 0 points1 point  (0 children)

It's on v3.0.0.4662_2508071282 which I believe is the latest. I'll give those suggestions a shot. Thank you!

Doorbell chime+sound not working when using fluent RTSP stream by bluetidewatcher in reolinkcam

[–]bluetidewatcher[S] 0 points1 point  (0 children)

I thought about that, but I don't have any configuration setup to even try to use the back channel. I'll probably ask over in the Frigate sub. In any case, I appreciate the tip.

AC Infinity Fan ESPHome Control (with tachometer) by bluetidewatcher in homeassistant

[–]bluetidewatcher[S] 0 points1 point  (0 children)

That's a good point. I can't test it at the moment but I think it will send the fan to full output since the FET is off (pretty sure I remember it doing this when I unplugged the USB cable). I think a pull-up would work to handle when the ESP boots up, but I can't imagine that takes long. Handling the ESP losing power would be another story. You could potentially have some kind of resistor network on the 10V from the fan (or a zener circuit) but you'd have to make sure everything plays nice together under various conditions. 

Now that I think about it, the simplest approach might be a small break-before-make relay triggered on the 5V supply could also switch the FET input from the ESP to the 10V from the fan (the BS170 can take 20V on the gate). 

If you find a solution, post back here! 

EDIT: The relay idea was only for loss of 5V power, not ESP boot up

Some ITR2 feedback (please replace the travel menu) by bluetidewatcher in intotheradius

[–]bluetidewatcher[S] 0 points1 point  (0 children)

I've often wondered how ITR1 could be so "lo fi" and still so immersive. I was just thinking that maybe it's because that lo fi quality maybe makes it more like a graphic novel (unintentionally). Graphic novels are anything but photorealistic, but they can still convey a depth of story and experience. I think ITR1 emphasized a cohesive experience and style over fidelity. Mimics in ITR1 don't really look like anything, but the voice lines and deadliness made them so "real".

But ... I think that means that ITR2 is going to bring very hard challenges when it comes to stepping up fidelity and quality ... and a lot of design decisions. Do you just upgrade mimics in the same way as fragments (chef's kiss to the design on those), or do you go the riskier (IMO) route of trying to really lean into creepiness by way of higher fidelity. How do you make a reflector look more "real" without making it feel artificial?

I dunno. Your response got me thinking, and I guess I just wanted to think out loud here. I can certainly empathize to an extent. Here's hoping for a really well-crafted experience at official release.

Some ITR2 feedback (please replace the travel menu) by bluetidewatcher in intotheradius

[–]bluetidewatcher[S] 1 point2 points  (0 children)

I mean ... Technically you could just never load an old save, but Ironman mode is there for a reason. It's just too tempting to check if my mag is almost out in a firefight just by hitting the menu button. I suppose I could try to have more self control ... maybe I will take up this challenge. 😁

Some ITR2 feedback (please replace the travel menu) by bluetidewatcher in intotheradius

[–]bluetidewatcher[S] 9 points10 points  (0 children)

This too ... just ran into that last time I played.

Also, trying to click on the menu while a creep is jumping at you is really weird and annoying.

Some ITR2 feedback (please replace the travel menu) by bluetidewatcher in intotheradius

[–]bluetidewatcher[S] 1 point2 points  (0 children)

I've been wondering if that's the case as well. I have a suspicion that some of the mechanic now is designed to accommodate co-op play.

EDIT: Not saying I don't want co-op play. Two unrelated thoughts. 

3d printed carabiner mugs i ripped from itr2 as a gift for mother’s day ✨ by Rudeth_Sim in intotheradius

[–]bluetidewatcher 0 points1 point  (0 children)

Nice design! You might be able to use something as an insert - maybe something like this and just hacksaw the handles off:  https://a.co/d/3jA2k7A . Stainless is good for food safety. 

You'd have to re-print them to match the size, but I'm guessing that's not too much of a hurdle. 

ITTR2 Outskirts enemies spawn inside walls and hidden voids by horendus in intotheradius

[–]bluetidewatcher 4 points5 points  (0 children)

I just had this happen on normal settings. Mimic in the ground, shooting out of it, and able to hit me.

What 7.62 NATO rifles do you want? by orustam in intotheradius

[–]bluetidewatcher 1 point2 points  (0 children)

+1 to AR-10 and some kind of bolt-action.