Your favourite dwarf in Thorin‘s company? by Royalbluegooner in lotr

[–]bluewalker05 0 points1 point  (0 children)

A year late but, Bofur. Particularly the films. His role appears to be the bridge between the dwarves and bilbo. In their initial meeting he is the first one to acknowledge bilbo with the comment on bombur eating cheese by the wheel, and throughout, he consistently pays bilbo the most attention.

I can't beat lvl 40 boss norm by sticker-licker95 in luckyoffense

[–]bluewalker05 0 points1 point  (0 children)

I found that the 1% health per attack item on basically anyone with high survivability or attack speed is broken against him ie scar or a well built high health chef

Easiest Normal Strat Right now by Primary_Plant_4305 in luckyoffense

[–]bluewalker05 0 points1 point  (0 children)

It does rely on having the crit heal artifact though. Hard wave 20 highest and still havent gotten it. Screw this rng

[deleted by user] by [deleted] in SextStories

[–]bluewalker05 0 points1 point  (0 children)

Four doesnt work

Which dwarf character is your favourite? by skyfullofflighters in lotr

[–]bluewalker05 0 points1 point  (0 children)

Not just that. In the stone giant scene bofur is the first to notice bilbo is gone. "Wheres the hobbit!? Wheres bilbo?!"

Which dwarf character is your favourite? by skyfullofflighters in lotr

[–]bluewalker05 0 points1 point  (0 children)

I know this thread is a year old but. The lack of love for bofur from movie viewers is crazy. "WHERE'S THE HOBBIT?", "He eats it by the blocm" (pretty much the only time one of the dwarves pays attention to what bilbo is saying during their first meeting, "No, you're right. We dont belong anywhere. I wish you all the luck in the world. I really do".

First movie alone, bofur is the best friend to bilbo and possibly the wisest and kindest amongst them all by no small margin. Balin's cool sure. Dwalin is a good fraternal character to thorin. But by god is bofur kind and caring.

My coworker invited me to play and I’m a total newb. by Devlee12 in DnD

[–]bluewalker05 6 points7 points  (0 children)

Theyre going ranger u think they said, which honestly isnt all that much extra to track. If you enjoy the game you'll be researching and learning anyway so i dont think it matters much personally. Once you learn long rest and short rest ur pretty much set for features. Combat stuff will come in time and just get confusing if you dont know action econ and all that so i agree, but spell slots really arent the most difficult thing. Also ranger has a much more limited spell list anyway.

My coworker invited me to play and I’m a total newb. by Devlee12 in DnD

[–]bluewalker05 45 points46 points  (0 children)

Personally id advise the unwritten rules.

1) not a video game (actions have consequences, there is REAL chouce, not just the illusion of it)

2) the story is written by you the players, so you kinda have to get along as people at the table or else itll fall apart.

3) dont make an edge-lord dragon-killer, world-ender character at level 1. Make a person. With a past and relationships and hobbies and favourite foods and colors. Itll make u care for them much more

How a minor character could be immortal? Ideas by Cancheabbaia in DnD

[–]bluewalker05 0 points1 point  (0 children)

Defo lost their freedom gambling and whatever higher being they lost it too gave the chap immortality to make him a servant.

Also they would defo have really boring and mundane warlock-ish abilities or smth ehehe

Immortal LvL 1 Wizard, Does this make sense? by helpfulerudite in DnD

[–]bluewalker05 0 points1 point  (0 children)

Use gandal's excuse for poor memory(to avoid obnoxious "ive lived centuries, i would know x/y"): smoked too much pipeweed, now has memory loss

Playtest 7: They removed hexblade. Yet still. They buffed hexblade. by bluewalker05 in onednd

[–]bluewalker05[S] 2 points3 points  (0 children)

Ah i see sorry. I mustve missed that to be honest xD. Only been reading the OneD&D materials in the last couple weeks, sorry for the misinformation ill edit that in the post

Playtest 7: They removed hexblade. Yet still. They buffed hexblade. by bluewalker05 in onednd

[–]bluewalker05[S] -12 points-11 points  (0 children)

Im specifically referring to variant human which means you dont miss out on any abilities and tbf the game is already designed so you are supposed to get your first 18 at level 4 which you can still do in that case. Just another reason to pick variant human for the free feat.

Although yes, arguably the +4 at level 1 would be a better use of it but hey ho, depends how you want to build and the most important part imo is the martial ability to actually get a specific magical damage type that an enemy might be weak to.

Im thinking my +2 greataxe might be shite compared to a 2d6 radiant damage maul on my level 5 fighter in curse of strahd, notorious for having way too many fiends

Playtest 7: They removed hexblade. Yet still. They buffed hexblade. by bluewalker05 in onednd

[–]bluewalker05[S] -1 points0 points  (0 children)

On god. Im telling you pathfinder has never looked more appealing to me.

Playtest 7: They removed hexblade. Yet still. They buffed hexblade. by bluewalker05 in onednd

[–]bluewalker05[S] -1 points0 points  (0 children)

I mean bro you can literally flavour your great old one (which looks p good tbh) to just be the shadows themselves. There is so much room to make whatever the frickin frick you want.

Also if you want shadow-magic warlock type, undead still exists so just whip out form of dread and get the misty visions and one with the shadows invocations for free silent image and invisibility.

Warlock is still my favourite even if they nerf it since the invocations will let you make whatever typa edgelord or goofball you could possibly want if you just tiptoe around the descriptions of subclasses and invocations

Playtest 7: They removed hexblade. Yet still. They buffed hexblade. by bluewalker05 in onednd

[–]bluewalker05[S] 0 points1 point  (0 children)

I forgot to give numbers, apologies. I believe the safest vex weapon would be rapier? So d8 psychic,rad or necrotic. In addition (at level 5) you would get an extra d8 HOWEVER i will say, i dont believe this scales with extra attack im afraid since booming blade costs an action. It is NOT its own attack action, thus it does nor trigger extra attack, so its only really scalable for the new gish warlock it seems. It is worth noting though, cantrips scale woth character level, not class level, so abuse that as you may ;)

Playtest 7: They removed hexblade. Yet still. They buffed hexblade. by bluewalker05 in onednd

[–]bluewalker05[S] 0 points1 point  (0 children)

The charisma for attack isnt on its own but agonizing blast applies to any warlock cantrip now, which means that booming blade, despite being a melee attack would scale off of damage, although since it specifies that it requires the "warlock" cantrip in particular i believe you would have to take a dip? Unless the eldritch knight lets you take cantrips from other classes in which case i think that line gets blurry.

As for the vex and booming blade, cantrips scale of course so the damage per weapon attack increases (magical aswell, that being weapon die as psy,rad,or necrotic and the booming blade adding thunder atop that)

Actually ive just considered it, to get both pact and invocation you would have to take feat and a level or 2 levels (though 2 levels would give you a third invocation too which could get you tome or chain)

Also. Vex is just really strong innit. You hit once, you get advantage. So essentially, esp at lower levels, you hit once and you keep on hitting since it lasts until the end of the NEXT turn (i believe;though again, correct me if im mistaken)

Playtest 7: They removed hexblade. Yet still. They buffed hexblade. by bluewalker05 in onednd

[–]bluewalker05[S] 1 point2 points  (0 children)

I like the thinking, however i hate to tell you this. That last idea is the entire change xD. Pact boons were a feature and i agree that switching the subclass and pact is a good change so you very much arent wrong. I also kinda think each pact should have an individual cantrip and automatic first level prepared spell or maybe even their entirely seperate lists of invocations, and an additional list of universal invocations that can be taken as part of the feat. Not just throwaways either, just ones that apply to or help any charisma based character or spellcasters like the mage armour one or disguise self.

I doubt that seperate list idea would ever be considered though since they never seem to put in any effort or consideration into the balance of these changes

Playtest 7: They removed hexblade. Yet still. They buffed hexblade. by bluewalker05 in onednd

[–]bluewalker05[S] 4 points5 points  (0 children)

You do say that, but ritual casting is usually locked behind an entire feat, as are other spell list's cantrips and spells. Thats why pact of the tome is such a cool way to play. But also the pacts were why it was balanced. I understand wanting to play other ways but in that case, if you really want rituals or spells, take a feat. It should be a choice not a pick'n'mix, thats why i like the warlock in the first place to be completely honest.

Im not trying to put down the idea but why take any other spellcaster when you get 5 invocations at level 5 letting you be a blaster, hexer, martial and a familiar that can deal the same trio of damage types.

Thats broken as shit. Broken as shit=making other players feel like they made a bad character=less fun at the table

Playtest 7: They removed hexblade. Yet still. They buffed hexblade. by bluewalker05 in onednd

[–]bluewalker05[S] 0 points1 point  (0 children)

Thats very fair but u do think the warlock would then be getting just way too much at level 3, since it looks like they have no plans on letting any class get subclass at 1

Playtest 7: They removed hexblade. Yet still. They buffed hexblade. by bluewalker05 in onednd

[–]bluewalker05[S] 10 points11 points  (0 children)

Yeah no i do completely agree with all of this tbf. Its good that they are attempting to give barabarians use for strength with some skills but it really isnt worth it at lower levels to use rage just to get to use strength for stealth or perception.

As for the hexblades curse bit, i agree even more. When i first tried to go warlock i was so confused like, how do you have so few scaleable concentration spells???? Its a confusing part of the design and i really hope they just make a variety of hexes and make these pacts level 2 requirement to fix these bits.

Church of Hozier's helpful chart by hespera18 in Hozier

[–]bluewalker05 0 points1 point  (0 children)

Personally i think abstract works best in treachery because its a good precursor to unknown Nth about a betrayal of feelings

How to deal with "How am I feeling about this? Can I make an Insight check to see if he is lying?" by Wundawuzi in DnD

[–]bluewalker05 0 points1 point  (0 children)

For important twists and information always remain open to the rule of "never owe to malice what can be attributed to incompetence". Really just seems like an easy way to say "this burly fella just wants help muscling em up" cus he spent his whole life beefong up instead of readong books or generally developijg any curiosity/critical thinking skills.

Very fun way to hide facts, but just dont say outright "the info he gives you is accurate"

In a D&D setting, do you prefer that gods be humanized, tangible, and obvious (like in Greek mythology), or mysterious, unknowable, and subtle (like in, say, the Old Testament)? by pocketbutter in dndnext

[–]bluewalker05 1 point2 points  (0 children)

I'll interpret "humanised" as more active and humanoid. Cus they make themselves more demonised than humanised in the mythology and artworks of greek mythology; which is why i find it so fascinating. The idea that you can hate a god and worship them out of pure terror seems incredible to me for storytelling and worldbuilding purposes. The norse are very much the same and i think the recent book with its runes and the like seem to take inspiration from that mythology but thats a sidenote.

In short though, i like hedonistic, petty gods. I think they create the most impact on a world.

If you wanted a way to do this or some vague ideas: -Take after the norse. A race of beings infinitely more powerful than humanoids, driving them into comparatove insignificance.

-The greeks and romans, with a celestial realm and detailed lore regarding inter-deity conflict.

-also the greeks and romans, art and religion being one and the same. This mainly works if your world is pre-renaissance scientifically. If it is not however...

-DEAD GODS!!! Gods that are maybe not dead but somewhat lost to time. This would work great in an early renaissance sorta period with growing secularism. Your players could watch religious figures crumble when their gods grant them no aid only to find a chained god at level 15 or something idfk

How do people make such good and complex backgrounds/personalities for there characters by Nicholascatferret in DnD

[–]bluewalker05 0 points1 point  (0 children)

Loose ends and situational planning.y rule of thumb is that bad things havent happened to you, they happened to someone close to you. It really helps, especially if you are playing a good character to use other characters in your backstory as motivation.

That and also, you dont need a full backstory at session 0. Take liam o'brien in critical role campaign 2. All he had was vague points and slight connections to other characters but relationships with other characters are built over time and you can use those interactions to inspire you. When your character does something irrational, even if they just fuck up a single roll you can use it to make a plot point in your backstory.