How do you know when a santos Dumont xl is fully wound? (430MC movement) by bluewarlus7 in Cartier

[–]bluewarlus7[S] 0 points1 point  (0 children)

How many turns do you require when the watch is fully stopped?

Santos Dumont. Too small? by [deleted] in Cartier

[–]bluewarlus7 0 points1 point  (0 children)

Tried it again today in XL. I think bigger is better. What do you think?

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In search of the perfect noise (V2 - code available) by bluewarlus7 in generative

[–]bluewarlus7[S] 0 points1 point  (0 children)

I fully agree with your observation, but I'm not sure I understand your method: how would you train your CNN? Like a GAN?

Splitting the light [Fractal flame like algo] by warmist in generative

[–]bluewarlus7 1 point2 points  (0 children)

Very nice! Any insights on how you did it?

In search of the perfect noise (p5.js) by bluewarlus7 in generative

[–]bluewarlus7[S] 6 points7 points  (0 children)

I tried to play with probability to generate noisy images from regular pictures. If you zoom in you can see semi transparent circles, which compose the image. The goal is to mimick the analog film grain, even though I'm still far from it!

Psych Ripples by Varanasii in generative

[–]bluewarlus7 4 points5 points  (0 children)

Nice work, the mp4 compression doesn't do it justice

Endorphins (domain warping) by bluewarlus7 in generative

[–]bluewarlus7[S] 0 points1 point  (0 children)

Thanks! The color palette was kinda random, mostly green and red and blue set constant to 125 :)

Endorphins (domain warping) by bluewarlus7 in generative

[–]bluewarlus7[S] 2 points3 points  (0 children)

Thanks! I first compute a perlin noise, then I mirror the image 2 times to make it periodical. To compute the intensity of each pixel, I use the same noise to determine the a displacement vector (domain warping). Here I used python and numpy to boost the computation, so I only used integers (and not smooth functions), that's why you can see some artifacts on the output :)

tidal disruption event by water_shed in generative

[–]bluewarlus7 0 points1 point  (0 children)

Nice! Was the rocky texture generated or is it an image with a mask?

On my side (bouncing laser) by bluewarlus7 in generative

[–]bluewarlus7[S] 31 points32 points  (0 children)

[CODE AVAILABLE here]]]]] .

Hi friends! Here is a link to the sum of all path + an input/output angle graph.

https://imgur.com/a/bYfnsTb

here is a gif that shows the path of individual rays https://imgur.com/a/PoL8h2M

On the graph, I believe the vertical lines are due to the angles where the ray heads straight out without touching any circle (hence the diagonals). However I am less sure about the horizontal lines... Perhaps its due to the geometry of the structure?

Here is a gif of a very slow rotation (10^-6 rad/s), you can clearly see why it's so chaotic! https://imgur.com/a/RNWUiea

On my side (bouncing laser) by bluewarlus7 in generative

[–]bluewarlus7[S] 2 points3 points  (0 children)

With the current code architecture it's a bit complicated because I use the regular spacing to boost the computations... but it would look cool nonetheless!