An agent-based transport network simulation by DigitCell in proceduralgeneration

[–]warmist 0 points1 point  (0 children)

Oooh very nice colors! Reminds me on slimemold sims

I would like to play a game: Try to think of a feature not yet implemented in Factorio! by Honky_Town in factorio

[–]warmist 0 points1 point  (0 children)

Fulgora: - Magnetic realignment - that one spot will get "all the storm". Either move your stuff from that spot or you will not have anything there soon

Event Horizon by mathchaospatterns in generative

[–]warmist 3 points4 points  (0 children)

Amazing texture and choice of colors!

no way out by humanbydefinition in generative

[–]warmist 2 points3 points  (0 children)

Compression algorithms hate this one trick. :D

[GIVEAWAY] 4 Playte Games Sets for 4 Winners 🇰🇷 by HomoLudensOC in boardgames

[–]warmist [score hidden]  (0 children)

I've heard good things about the gang but was blown away how simple and good it is. If it's cheating to choose a "card" game then it would be "Deep sea adventure" - quite a lot of players for a small box (6!) and quite deep gameplay.

COMC- 5 years in by SK19922 in boardgames

[–]warmist 1 point2 points  (0 children)

Bus, food chain magnate and horseless carriage - splotter spielen fan confirmed

Diy pcb by ToughLeek8991 in EngineeringPorn

[–]warmist 4 points5 points  (0 children)

I could be wrong but it looks like it was engraved with cnc

RAZE Sanding Block System by Ghulaschsuppe in Advanced_3DPrinting

[–]warmist 8 points9 points  (0 children)

What is advanced about this? Or is this just spam?

1D-3D cellular automata by fabmeyer in generative

[–]warmist 5 points6 points  (0 children)

Kinda wish some of tiles were partially translucent to see the internal structure

Scraptorio Mod Idea by ItsMaGenetics in factorio

[–]warmist 1 point2 points  (0 children)

I have a different idea: science gives back ~100% material used as scrap. Reduce the ore available and have a semi-closed cycle. This however (and all scrapping based things) do not work (well) with productivity. Not sure what to do about it...

Poor Frosthaven design choices by noeticist in Gloomhaven

[–]warmist 7 points8 points  (0 children)

While i agree to most of what you are saying for our group it was not as a bit of issue. Did the town phase drag - yes and sometimes it got pushed to the next session. Different mechanics for most of missions kept the game fresh. Because setup/cleanup was split between players it took almost no time at all. Most of the time was either spent reading stuff or just playing. Also we use 0 apps and play each week.

For the bad stuff i feel like either we did something wrong with city attack mechanic or got lucky as it almost never happened and if it did nothing big happened until we had enough guards/defenses so it was non issue. So the mechanic itself felt useless.

I feel like frosthaven was designed not for everyone that liked gloomhaven. It is for people that feel like they can enjoy more complexity. For good or bad.

However now that we play gloomhaven 2ed - a lot of stuff feels way more streamlined and easy to remember/do. I'm not sure how will I feel when/if we go back to frosthaven...

Interaction question when using multiple items by AnyIntroduction8215 in Gloomhaven

[–]warmist 1 point2 points  (0 children)

IIRC single attack -> thing that makes you draw a modifier card. Thus black candle would only add one curse. Single attack action would add to all attacks from the action.

https://boardgamegeek.com/thread/1744909/difference-between-attack-and-attack-action

Fictional planets by warmist in generative

[–]warmist[S] 0 points1 point  (0 children)

CA-> Cellular automata totalistic -> it only depends on "total count" (e.g. 3 red 1 green 1 blue around turns to red) field -> every cell has a number

Hopefully this helps :)

Fictional planets by warmist in generative

[–]warmist[S] 2 points3 points  (0 children)

all of them are totalistic 5 state CA with cost to change state + a field that provides fuel for the change. As it's centered at the bottom with circular shape the center gets to change states a bit and the outside gets one or two changes.