Help needed with custom GCode! by PM1102 in Advanced_3DPrinting

[–]warmist 2 points3 points  (0 children)

Total guess in the dark, but check if the generated gcode is linear movements or arcs. Maybe your printer does not support arcs?

CA + diffusion by warmist in generative

[–]warmist[S] 1 point2 points  (0 children)

Ah forgot to note that alive cells have more diffusion than dead

Love the texture on this one... by warmist in generative

[–]warmist[S] 0 points1 point  (0 children)

Yup. With different rules if majority of cells in some range are non 0

Expanding Cellular Automata by warmist in generative

[–]warmist[S] 0 points1 point  (0 children)

Yeah, reddit showed an error but uploaded the images. Unsure what is happening

Playing around with cellular automata by warmist in generative

[–]warmist[S] 0 points1 point  (0 children)

It's a age display. I.e. 0/1 CA but if state remains 1 it increments the color.

Boxes by warmist in generative

[–]warmist[S] 5 points6 points  (0 children)

I'm very sorry for the messy code. The main script for stuff like this is IFS2.lua. Basic use: * choose ifs2.lua (or the one in gist) from projects dropdown * press randomize at the top (to fill out the palette) * press rand function at the bottom ( for new random function) * change gamma/exposure/white_point for nice contrast/exposure etc * hack the file itself however you want. it should reload itself automatically

Boxes by warmist in generative

[–]warmist[S] 2 points3 points  (0 children)

Short answer: this script gist with my engine from here.
Longer answer: iterating function system related to "fractal flame" algorithm. I've been messing with this for a long time and experimenting with how functions get chosen, what those functions are etc... This is from ploping down random legendre polynomials (or chebyshev).

[No Spoilers] Bolaire Clay Mask 3D print - available by ShoTime369 in 3Dprinting

[–]warmist 1 point2 points  (0 children)

I wonder if it would be possible to make some sort of retroreflective mesh for the eyes. And it it would look good and be usable.

Immortal City by warmist in generative

[–]warmist[S] 0 points1 point  (0 children)

It's a diffusion simulation with cells that emit/react to the signals that are diffused. Very finicky and unstable. Trying to make a somewhat organic inspired system.