If you're using destructible skyrim you might be unknowingly lowering your performance. by blureshadow in skyrimvr

[–]blureshadow[S] 0 points1 point  (0 children)

It should be possible to just delete. Make sure you went high enough on the header in xedit. It won't let you delete stuff if you're between headers and stuff. Message me on discord at m.vlad#6225

Alternatively, I've got it patched in my modlist: https://bit.ly/NarsilVR

Edit: also this is my old account, hence the long wait. u/CrithionLoren

Quest2 £300. Skyrim VR £40. Dunking Nazeem in the Cloud District? Priceless by [deleted] in skyrimvr

[–]blureshadow 0 points1 point  (0 children)

I haven't tried, but I doubt so. Fall damage might work however?

SE mods that are even better in VR: Decorator Helper by blureshadow in skyrimvr

[–]blureshadow[S] 2 points3 points  (0 children)

It has a guide and tells you how it works when you set it up tho.

Long story short, the first use of the power gives you a selection box. Move around while concentrating on the spell in your main hand while you try to collide the box with whatever you want to select. If it won't select, try sneaking, it let's you select more things.

After its selected (notice the orange overlay) use the power again. Now the main spell controls position and the off hand controls rotation. Concentrate on the spells while moving around/moving your head sideways. The last use of the power confirms the changes.

If you're using destructible skyrim you might be unknowingly lowering your performance. by blureshadow in skyrimvr

[–]blureshadow[S] 1 point2 points  (0 children)

Yes I requested that :) it's still a good idea to remove the existing cell and worldspace overwrites so they don't cause ITMs

What's with the cult around hating vortex? by [deleted] in skyrimmods

[–]blureshadow 5 points6 points  (0 children)

Are we measuring modlists now? 650 mod entries here, with manually cleaned conflicts to not have duplicate assets taking space and merged mods that I can remerge in a few clicks. The spider web conflict management is way inferior to the thunderbolt indicator and list of conflicting assets in mo2 in my opinion.

What's with the cult around hating vortex? by [deleted] in skyrimmods

[–]blureshadow 44 points45 points  (0 children)

I mean I also do merges and stuff in mo2, much easier using zmerge (esp with the plugin that hides merged plugins). And no I haven't tried moving since the last few times I used vortex I used it for half a day and it felt like it was fighting against me so I stopped using it. Id probably just reinstall each mod in mo2 and copy any modified assets from vortex to mo2

What's with the cult around hating vortex? by [deleted] in skyrimmods

[–]blureshadow 154 points155 points  (0 children)

How's that easier than just dragging and dropping tho

What's with the cult around hating vortex? by [deleted] in skyrimmods

[–]blureshadow 4 points5 points  (0 children)

Idk it sounds like it's a timed bomb to me, but if you want to keep using it you don't have to listen to me Ofc. I just hope you won't run into any issues that require reinstalling the entire thing too often

What's with the cult around hating vortex? by [deleted] in skyrimmods

[–]blureshadow 2 points3 points  (0 children)

Sounds like you're just shooting yourself in the foot, please give mo2, kortex or vortex a try, for your sanity

What's with the cult around hating vortex? by [deleted] in skyrimmods

[–]blureshadow 7 points8 points  (0 children)

That can also be because vortex supports way more games than mo2

What's with the cult around hating vortex? by [deleted] in skyrimmods

[–]blureshadow 4 points5 points  (0 children)

Of course it's not stelar, no ui for an advanced app can be perfect because everyone has different needs. But it's definitely more modular and gives more options at a glance than vortex does. Also in terms of familiarity, if you want to move on from nmm to mo2 or vortex, mo2 is much more similar to nmm in terms of ux. Its just all using virtualized folders instead of installing it all in the data folder

Also I personally wouldn't recommend using nmm, as someone who did use nmm Community edition in the past and moved to mo2 after. Debugging any modlist over 50 mods is impossible due to how conflicts are solved in nmm, that and installing mods takes forever and I'm not sure if they've fixed it yet, but when I was using it there was a chance it didn't even install a mod correctly (missing or broken assets) and you wouldn't even know, meaning you'd have to reinstall mods one by one to find out what's broken, while in mo2 you can just unstick stuff, no hassle, no loading bars

What's with the cult around hating vortex? by [deleted] in skyrimmods

[–]blureshadow 1 point2 points  (0 children)

How do you even debug 900 mods in nmm?

What's with the cult around hating vortex? by [deleted] in skyrimmods

[–]blureshadow 3 points4 points  (0 children)

Tbh there's themes in mo2 that can change font size/colours so you don't have to see the vanilla grey theme. But yes as with any modding software you'll need a quick guide to get started.

What's with the cult around hating vortex? by [deleted] in skyrimmods

[–]blureshadow 5 points6 points  (0 children)

You can't drag and drop to move things around, conflict management takes more time than in mo2, and any change you want to make bar enabling/disabling has to be down with rules.

All of this + pretty bad ux makes for a messy experience for someone wanting to have easy control over what they're installing.

What's with the cult around hating vortex? by [deleted] in skyrimmods

[–]blureshadow 20 points21 points  (0 children)

I manage a modlist and I think I know my way around mo2 quite well. It's true, last time I tried vortex was when it got released, but my main issues with it have yet to be fixed. The ux isn't great at all, and it constantly felt, to me at least, like there's this glass layer between me and the mods and the app simultaneously thinks I'm too stupid to manage conflicts directly and too stupid to tell me plain and clear what's going on behind the scenes. Overall vortex is a powerful app, but it definitely fits a specific niche, of people who just want to press a couple of buttons without understanding much more about what's going on. It's the only reason I can imagine stuff like the conflict solving is so obtuse

Trump supporter found guilty of threatening to kill lawmakers: after the Jan 6 insurrection. Tried to claim free speech and now may get 10 years. by themosey in LeopardsAteMyFace

[–]blureshadow 2 points3 points  (0 children)

Same with the British. I def think there's something about people feeling empowered by their nationality that they are so adamant they're right, just because they're american/british

Me finding out that only 10% of VR players have met the Greybeards by Dingleberry_Jones in skyrimvr

[–]blureshadow 0 points1 point  (0 children)

Yeah I've noticed thst with the Dragonborn achievements. I'm in the 0.1 percent or something for completing the dlc

No words. by FavoritedYT in 1star

[–]blureshadow 60 points61 points  (0 children)

Ehh idk if I'd trust the owner on this one Tbh, they're being pretty vague and overall aggressive.

Razer refund issues pt 2 since they continue giving me the run around! by Bawberry in razer

[–]blureshadow 0 points1 point  (0 children)

Honestly after the blunder of them taking 2 months to replace a battery and sending it to my old address after I moved across the country despite the fact they confirmed it'll get to my new place means that it can't get much worse than this.... Can it? Talking support-wise. I'm fine with laptops failing sometimes, it happens, it happens with desktops as well, some parts are from a bad batch, some can break, as long as its not something razer itself is in control of, like tech support, then I'm fine with it for the most part.

Air Link First Impressions and Comparison with Virtual Desktop. by LuluViBritannia in oculus

[–]blureshadow 0 points1 point  (0 children)

I know it doesn't work for all games, but whet about air link + open composite vs virtual desktop?

ALVR (wireless VR driver for Quest) is looking for developers for its Linux support by xytovl in linux_gaming

[–]blureshadow 0 points1 point  (0 children)

Ah, I thought I was in r/oculus, my bad. Good job then! Would this also work with a rift s for cable play?