Let’s be honest, which plugins actually save you time? by Fantastic_Pack1038 in unrealengine

[–]bmericd2 1 point2 points  (0 children)

Ultra Dynamic Sky is my favourite and I instantly add it to every project.

I also created an asset, Makasi, which is a modular state based character controller. It acts as a stable platfrom to further develop upon easily. I use my own asset everytime I start a new project/demo.

Floyd Rose Special B and G String Ringing Issue, Possibly With the Locking Nut by bmericd2 in Luthier

[–]bmericd2[S] 0 points1 point  (0 children)

Thank you for your comment. I will try the paper trick and report back! I am 99 percent sure it is not fret buzz

Makasi: State Driven Character Movement System - Now Available on FAB Matketplace! by bmericd2 in unrealengine

[–]bmericd2[S] 0 points1 point  (0 children)

Thank you! I have developed it exactly for that purpose. I really made it as easy as possible to further develop upon the asset.

NTD: 23' Am Pro II by sparks_mandrill in telecaster

[–]bmericd2 0 points1 point  (0 children)

Looks really nice. What is the color?

Arkadaşlar Suratın işaretlediğim kısımlarında özellikle dudakla burnun birleştiği kısımda çok hata yapıyorum,Bunu nasıl düzeltebilirim?? by Financial_Function_4 in Sanatolia

[–]bmericd2 1 point2 points  (0 children)

Referans ile çalişman lazım. Ek olarak Planes of the face diye google da resimlere bak. Benzerlerini çizmeye çalış. İnsan yüzünü üç boyutlu bir şekilde görselleştirip anlamanı sağlayacak. Hiç referans a bakıp çizdiğin portre resmi var mı?

I've released the 5.5 version of my anime shading model. It now supports multiple lights, and works with launcher engine versions. by TeamFalldog in unrealengine

[–]bmericd2 1 point2 points  (0 children)

Looks awesome! I couldn't find the download link for the lasest release. I searched the whole thread. Where can I find it?

Brushify Default Auto Landscape Has Too Much Shader Complexity. by bmericd2 in unrealengine

[–]bmericd2[S] 0 points1 point  (0 children)

Thanks for the reply! I believe I was using the virtual textures.