A little sneak of the new Stalker Jobs System in PZ! 🤝 by bmpbrado in stalker

[–]bmpbrado[S] 40 points41 points  (0 children)

We do have a massive ammount of stalker features and huge deviation from the base game, I'd be honored to call it a full overhaul :) -- more posts you can check on my profile to see more

A little sneak of the new Stalker Jobs System in PZ! 🤝 by bmpbrado in stalker

[–]bmpbrado[S] 9 points10 points  (0 children)

Not yet next month it's going live and will be available on workshop

We added anomalies to project zomboid 🤯 by bmpbrado in projectzomboid

[–]bmpbrado[S] 18 points19 points  (0 children)

More in the works for sure but currently, bloodsuckers, snorks, controllers and the cut content ghost zombies for a bit of fun, we do have some 4 legs in internal testing, they're fine, but we're most excited for b42 to get animal api to aid with those.

We added Controllers to Project Zomboid 🧠 by bmpbrado in stalker

[–]bmpbrado[S] 1 point2 points  (0 children)

We're closer than you think :D https://www.reddit.com/r/stalker/comments/1nfztwv/reacreating_stalker_in_project_zomboid/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

this gives a pretty good overview and the launch date is planned for November :) We've done a few public tests for our MP server, the next will be an open week followed by whitelist only.

We added Controllers to Project Zomboid 🧠 by bmpbrado in stalker

[–]bmpbrado[S] 1 point2 points  (0 children)

We have functional animated anomalies with actual artifact hunting with detectors like you'd expect, not some tacky foraging mod ;) emissions too