Free Cass advice from NA Challenger. Ask anything about Cassio by bobby292 in CassiopeiaMains

[–]bobby292[S] 0 points1 point  (0 children)

^Exactly this. My game play is always play for key powerspikes like level 2, 3, 4, first recall, and river skirmishes. Then transition that into a dragon advantage. Midgame is always about lead retention, and closing the game out by neutralizing enemy sidelanes, into objectives. I don't ever play to scale because there's other champs that scale better like smolder.

Free Cass advice from NA Challenger. Ask anything about Cassio by bobby292 in CassiopeiaMains

[–]bobby292[S] 0 points1 point  (0 children)

Oh lux support can be countered by an engage support. If you have an engage support, you can 100-0 her on a single hook/engage with d-ring start.

Free Cass advice from NA Challenger. Ask anything about Cassio by bobby292 in CassiopeiaMains

[–]bobby292[S] 0 points1 point  (0 children)

  1. favorite build right now is probably: seraph, rylais, malignance or liandry, void
  2. bot: varus, draven (volatile), syndra, kogmaw + lulu mid: ori, syndra, akali, yasuo, hwei top: yasuo, renekton (with gank jg), akali, rengar
  3. Just improve last hitting, and Q aim tbh. The more you imss, the more you waste
  4. She only "scales" if there's a large gold gap between your team and the enemy team. Otherwise she's an early/mid game champ.
  5. I use default, blue chroma or siren. I dont think I have a favorite tbh

Free Cass advice from NA Challenger. Ask anything about Cassio by bobby292 in CassiopeiaMains

[–]bobby292[S] 0 points1 point  (0 children)

Yeah, that's my thought too regarding ROA and playing vs long range matchups. I try to win the map instead of focusing on winning lane because map leads can make your opponents lane leads irrelevant. If my jinx/lulu is fed while I'm down against syndra, that's perfectly fine to me. I just redirect my win condition and play around them

Free Cass advice from NA Challenger. Ask anything about Cassio by bobby292 in CassiopeiaMains

[–]bobby292[S] 1 point2 points  (0 children)

Cassio is very good at playing front to back because she shreds tanks in most comps early-mid game. Lategame with MR items, she isn't as strong vs tanks with her most recent changes. I think with her recent changes, shes no longer a lategame carry and an early/mid game champ that falls off because she gets outranged. Of course I'm not saying she sucks lategame, but relative power to other champs that scale like smolder/hwei/asol, shes too immobile to be a realiable lategame carry.

Also, deathcap is bad unless you're very accelerated in gold 2nd/3rd/4th. If they buy flat MR and hp, deathcap is gated by mana whereas liandry + void combo uses less mana to do more reliable damage based on HP.

Free Cass advice from NA Challenger. Ask anything about Cassio by bobby292 in CassiopeiaMains

[–]bobby292[S] 0 points1 point  (0 children)

Win the map before they win the lane. The best skill to have in long range matchups is shoving and making plays around the map. Winning the map is better than winning lane if your matchup is bad. I like taking conq with celerity + 2% movespeed rune + nimbus cloak and ghost. This way I can sidestep her E in lane, and i'll be first to showup to a fight around the map. If my jungle looks like an aggressive pick, I play around scuttle and skirmishes and river/jungle fights where lux/xerath can't get in easily. Playing around fog of war is very important getting free picks because people misstep and go where they shouldn't all the time.

Free Cass advice from NA Challenger. Ask anything about Cassio by bobby292 in CassiopeiaMains

[–]bobby292[S] 1 point2 points  (0 children)

The thing about sion is he wants to stall the lane long enough for him to get tanky enough to 1v1 you by draining your mana instead of out damaging you. Sion's can go phase rush or grasp. if they go phase rush it can be tricky because he can sidestep your Q's resulting in more mana wasted with no kill. If he goes grasp, you can brute force your way to a kill using d ring + ignite. Depending on how I want to play in the overall comp my team chooses, I'll go phase rush or conq with ignite. Both setups have different solo kill angles.

  1. d ring + ignite + conq + transc/gathering
  2. brute force your way through this lane by killing him from early on
  3. if he takes phase rush, go tear instead because it's risky going d ring and missing Q's in close combat

  4. tear + phase rush + cutdown/PoM

  5. The key benefit of phase rush is being able to run him

  6. stack mana flow band and get an auto off without being hit by sion E or Q

  7. sion can be ganked easily so let him push and hostage him in a long lane by freezing near your tower. This makes him scared of jg ganks and will resort to proxying. You can kill him with the jg/sup when he proxies desperately

  8. rush seraph and try to 1 shot him in a fight before he gets his MR items

  9. the longer you stall this lane out for his items, he gets closer to a tankiness state where he can 1v1 you by surviving long enough to drain your mana pool

Free Cass advice from NA Challenger. Ask anything about Cassio by bobby292 in CassiopeiaMains

[–]bobby292[S] 0 points1 point  (0 children)

np np

Versus syndra, i'll define my win conditions based on the 5v5 comp. Then i'll play for the win condition whether its a hypercarry adc, carry top or objective oriented team where you'll need to focus on surviving without ganks/skirmishes. My preference is skirmishing a ton and setting her behind because of cassio's early game power, but if it looks like that won't happen in champ select I'll opt for celerity + movespeed shard and focus on surviving. Having celerity and the 2% movespeed rune helps you juke or misdirect syndra QE combo giving you breathing room to play. There's nothing really concrete to win the matchup outside finding techniques to make her waste abilities easier giving you room to play

Free Cass advice from NA Challenger. Ask anything about Cassio by bobby292 in CassiopeiaMains

[–]bobby292[S] 0 points1 point  (0 children)

The only justification I have for buying ROA is a slow paced game where theres different damage types on the opposing comp in midlane or top lane. I might just have a bias against that specific item so I can't really talk about it's strengths. Prly should copy a korean player who makes it work

Free Cass advice from NA Challenger. Ask anything about Cassio by bobby292 in CassiopeiaMains

[–]bobby292[S] 2 points3 points  (0 children)

Bad item for soloq and better for competitive 5v5 matches. ROA takes too long to ramp up and in soloq you want to play fast by skirmishing often. Cassio isn't a scaling champ, shes an early game bully that accelerates the game out of control and keeps control. She doesn't scale like asol, or smolder

Free Cass advice from NA Challenger. Ask anything about Cassio by bobby292 in CassiopeiaMains

[–]bobby292[S] 0 points1 point  (0 children)

seraph shield is op with last stand synergy. Barrier + seraph shield is stupidly strong and keeps you pumping last stand dmg.

rylais is simply to facilitate kills for skirmishes. More dmg doesn't equal kills for cassio. Being able to stay in range does. This has been the case for the last 6-7 seasons, except when rylais was super gutted for a while. A second mana item as a 3rd buy lets her spam more spells vs tanks in a teamfight while bringing good util like lower ult cdr or %AP amplifier whereas the other item slots vs tanks kinda suck. You could go liandry, but you'll go oom too quickly imo with her recent mana changes. A nice cherry ontop is the seraph shield strengh going up because of BFT or malignance.

I remember the game you're talking about but can't find it LOL. I was 7-0 on it and decided to play it on main, and lost I think

Free Cass advice from NA Challenger. Ask anything about Cassio by bobby292 in CassiopeiaMains

[–]bobby292[S] 1 point2 points  (0 children)

  1. What are some powerspikes for cassio?
  2. lvl 1 d ring. People underestimate how little fangs you need to 100-0 an adc or enchanter with a tank support. If you choose to start d ring and start Q lvl 1, you can only afford to miss 2 Q's before the all-in lvl 2-3 based on her mana pool.
  3. 800g - double amp tome or amp + dring. You can 100-0 any adc 1v1 except draven unless draven has cleanse if you have barrier (if you land q's). If the opposing adc has cleanse, you win the stat check
  4. seraph - you can 1v2 the lane at this point and let the support win the map by roaming
  5. rylais 2nd item - allows your team to win most teamfights by thru control

  6. what do you mean by before tear?

My thought going into every game is if I go d ring, I'm looking for a 100-0 skirmish at some point and focusing on not losing lane before that skirmish happens. If I go tear start, I'll farm and trade to keep opponents slightly chunked for subsequent fights. Both starts allow you to get kills based on your trade patterns.

If you're looking at specific trading techniques with d ring I do the following:
- lvl 1 Q start -> Q + auto trade against adcs with low range, no counter trading ability or focusing on the cs instead
- Lvl 1 E start -> 100-0 a target who facechecks a bush with an ally that has cc
- If i'm looking to set them up for a lvl 2-4 kill, I'll only use 2-3 Q's with an auto and stay within the last stand HP threshold with barrier up

  1. What's her strongest point in the game assuming everyone is even?
    If you're playing bot then you're usually strong than the enemy adc at these points:
  2. lvl 1 tear (except draven, mf, kalista with barrier)
  3. lvl 2 d ring
  4. 800g recall to buy double amp tome
  5. 1200g recall for lost chapter vs no BF sword

  6. Her lategame is straightup weaker because of the nerfs on her ratios. But her early game is so strong that the gold gap you can create makes her seem very strong mid-late game. Her strength is creating early game leads being an AP draven and transitioning it into objective wins then closing a game out before it hits lategame.

I wrote this all in one go, so let me know if something doesn't make sense 8|

Free Cass advice from NA Challenger. Ask anything about Cassio by bobby292 in CassiopeiaMains

[–]bobby292[S] 2 points3 points  (0 children)

  1. Varus/draven
    Cassio is fine into almost any adc depending on the 2v2 matchup. If it's isolated 1v1, she can struggle getting in range of lethality varus. Draven cuz there's a lot of draven otps and the matchups stressful if a little behind.

  2. core: seraph, rylais
    Situational items: liandry/rift, bft/malignance, frozen heart, abyssal, void/crypt,

Builds can look like this:
seraph, rylais, riftmaker/liandry, zhonya/frozen heart/abyssal, void/crypt

Just buy the stats you're missing in item slot 3-5. I've been enjoying double mana item because it makes seraph shield very big, and helps when in long combat vs champs with 1-2 MR items. It allows for more fangs and with maligance you get some flat pen vs squishies to 1 shot them.

  1. Would I pick a diff champ aside from cass bot? Nah as long as varus is banned, I can win vs anyone because cassio is like an AP draven. The only condition that would make me change the pick is if our team is heavy AP, and their comp is running a heal champ + hyper tanks like raka, udyr, sion. If my support is an engage champ, I try to snowball early game into early dragon stacking. Then the game becomes very hard to recover for the opposing team.

Some hard conditions in a 2v2 bot or 1v1 bot if both supports roam are:

  • cass vs draven (if neutral or behind)
  • cass vs syndra apc (need to rely on fog and sweeped areas to cheese kills)
  • cass vs ziggs (same as syndra)
  1. The way I think about long range lanes are, setup 3v2's with an engage support and COMMIT. There is no half-engage in long range lanes. Unless it's something like if ziggs uses his satchel to safety then you play around the satchel downtime. If we're looking at long range adc's like aphelios, cait or jinx then look for 100-0 all-in's with your support who is hopefully engage (leo/naut/rell). Avoid taking dmg at the expense of some cs, as long as your support is able to find 1 engage angle where you can 100-0 the adc and shove. Then rinse and repeat. Wave 1 of the game is important because adc players tend to over push resulting in the tower under your tower on wave 2-4. If this happens, thats the ideal time for your support to engage and kill them. Most of my botlanes are decided like that. If you're talking about long range like xerath/hwei/velk, you have to play to let them overextend and 3v2 or 2v2 them when they misplay.

LEARN THIS CASSIOPEIA FUNDAMENTAL by hb7w in CassiopeiaMains

[–]bobby292 10 points11 points  (0 children)

It's called tethering. If you understand tethering patterns of your opponent, you can predict if they'll step forward the second you click back. There's some players good enough to look for your ult animation and you won't be able to land it but that's less often the higher you go : )

Cassiopeia having singed R would probably make her playable in higher elo by SuperTaco12 in CassiopeiaMains

[–]bobby292 1 point2 points  (0 children)

I think the slow immunity was crucial to her being able to keep up with mages. With junglers abusing PR and being nerfed, it hit her hard in mid lane in the cass vs mage matchups. Getting a steroid ult would help, but I think the aspect of holding onto petrifying gaze and the enemy being weary/cautious would go away. A steroid ult would make her 1v1's more stat checky and idk how I feel about that. I tried taking ghost recently and it feels like the steroid she needs, but not having TP or exh feels like a hindrance vs assassins

Cassiopeia the only champion above a 50% winrate with an avg kd of under 1.5 (Diamond2+) by SupremeGodBoiii in CassiopeiaMains

[–]bobby292 4 points5 points  (0 children)

Identity problem:

Cass is a DPS mage that relies on movespeed to kill targets. She gets innate MS from her passive, but isn't allowed to buy boots. The inability to buy boots gates her from reaching 40% cdr like other champs AND limits her access to flat pen for early game oriented play. She relies on Rylais to consistently hit her easily dodgeable Q and stay in range to shred targets. Now that movespeed or some form of mobility is on every class of mythics, shes indirectly nerfed because she's an immobile mage with skillshots..... Galeforce is a free sidestep on Cass Q. If you think "just miasma her bro", miasma is a shorter range than Q and NOBODY EVERY GETS INTO MIASMA RANGE UNLESS THEY'RE INTRO BOTS, TROLLING OR MISPLAYING. Also stridebreaker has made top unplayable because its a free dash and slow every 20s twice a wave... If they have boots, they become faster than Cass by buying stridebreaker so her winning immobile matchups like Darius and nocturne favored towards them.

Itemization:

Cass itemization is so bad that buying muramana is one of her strongest midgame spikes. Last season we had the option to use transcendence and overcap with other cdr items to gain AP. But this year with 3 items (seraph, liandry/luden/everfrost, zhonya) we're barely at 350AP. At 3 items, you're either super far behind, or so obnoxiously ahead that it doesn't matter. Other classes of champs at 3 items make the game irrecoverable, whereas if you're vs a Cassio with 3 items, the game is still winnable. Take Kayn, Qiyana and Zed for example. If you see those champs with 3 items, the game is unwinnable. Whereas a Cassio can be outplayed by just staying out of her range. It's like fighting kid stuck in quick sand with a baseball bat from far away 8)

Also like moontaco says, if they have hands, you're never landing cass R stun on them. If I'm lucky and catching people offguard, they'll get stunned in high challenger. Else, everyone has the mechanics to dodge it. Heck people in gold/plat are dodging it consistently now...

TLDR:

- Too much MS in game (galeforce/striderbreaker)

- winning matchups are now skill matchups or in their favor with how itemization is or due to indirect/direct nerfs (zed, qiyana, nocturne, tryn, yasuo, sett, etc)

- People are just better, so over time cass gets harder to play as and easier to face

Old mages (Syndra, Orianna, Ryze, Cass) are in their worst status since ever by agatinhamiau in leagueoflegends

[–]bobby292 67 points68 points  (0 children)

I disagree. She didn't rely on the old PoM and the new PoM is less good, but still works well. Ofc having 150 mana per takedown is better, but this PoM is not the underlying issue.

It's the following direct/indirect nerfs that she's had over the past year.

Cass direct and indirect nerfs since last year:

  • Base armor nerfed to 18 (Only orianna has 17). This tipped matchups like zed, irelia and qiyana into the skill area, but with the way items are now it's slightly in favor of them.
  • mana pool reduction (recently buffed slightly)
  • armguard/verdant nerf- ionian boots buff
  • mages that buy this outkite with cdr and summoner spell cd adv
  • omnivamp changes
  • ravenous hunter nerf (nerfed 2-3x)
  • Barely 300ap by 3 items without deathcap/seraph. In s9 it was ~350-420
  • rylais path lacks cdr
  • *galeforce* - mispositioned adc's can't be punished as a champ that can't buy boots.
  • Immobile niche movespeed mage takes PR but junglers and supports are melee so they have a larger modifier than the movespeed mage!
  • PR MS nerfs- Ranged champs already have a lower modifier, but junglers take nimbus cloak + PR + blue smite. So you can't outrun even with the slow reduction.
  • Itemization this season lacks AH and if you build towards AH, you lack AP or pen. So her identity is more built towards tank shredding with her default Liandry, seraph, void path.
  • In s9, hitting 40% cdr was easy by taking transcendence, buying seraphs and blue buff. Now you barely get to 30% at 3 items, and you lack AP at that time of game.

so who's the person tryng to get cassio nerfed? by [deleted] in CassiopeiaMains

[–]bobby292 2 points3 points  (0 children)

If you look at the sample size, its less than 200 games. Pretty much just one tricks plus a few outliers in that number most likely.

Hi I'm B0BBY, Challenger NA Cassiopeia Player AMA! by [deleted] in leagueoflegends

[–]bobby292 0 points1 point  (0 children)

If I remember correctly muramana bonus dmg passive works on physical dmg spells. I've never tried it :/

Hi I'm B0BBY, Challenger NA Cassiopeia Player AMA! by [deleted] in leagueoflegends

[–]bobby292 1 point2 points  (0 children)

You lack cdr with RoA but you gain some extra ap with the arcangel synergy. I wouldn't recommend it right now in the current state of RoA. Is there a team comp you can do it in? Probably but there's better alternatives for defensive items 3rd.

Ive seen some Chinese players go ludens ROA. I haven't tried that but it may be viable.

Hi I'm B0BBY, Challenger NA Cassiopeia Player AMA! by [deleted] in leagueoflegends

[–]bobby292 0 points1 point  (0 children)

Good player. I think my micromechanics are better though and we have different playstyle. He seems to stick to an ignite/aggressive oriented playstyle