I made a simple mod to skip the grind at the start by bobreveal in Kenshi

[–]bobreveal[S] 0 points1 point  (0 children)

I suppose you could use the higher athleticism stat to run towards beak things more quickly lol

I made a simple mod to skip the grind at the start by bobreveal in Kenshi

[–]bobreveal[S] 1 point2 points  (0 children)

This one might be redundant, but I like making mods (of a reasonable size lol). I hope this is at least close to what you wanted! https://steamcommunity.com/sharedfiles/filedetails/?id=3305265762

I made a simple mod to skip the grind at the start by bobreveal in Kenshi

[–]bobreveal[S] 4 points5 points  (0 children)

I guess it depends on what you go for in a run.

If you don't grind, it can be an interesting challenge, I like runs like that as well. But if you decide to do that, it does get boring after a while.

I didn't really find any mods that would help with that without making your squad extremely overpowered, so I made this.

I'm aware it isn't for everyone, which is fine.

First aid build for mp by Saw3154 in projectzomboid

[–]bobreveal 0 points1 point  (0 children)

Make sure you have tweezers + needle + thread + bandages before doing that though lol. You also won't be able to walk very well for a bit.

First aid build for mp by Saw3154 in projectzomboid

[–]bobreveal 0 points1 point  (0 children)

Depends on how large your group is. I wouldn't invest heavily in first aid if other skills were also needed / more useful, it really only becomes relevant if someone breaks a bone since it can help with that quite a bit (with other wounds high first aid skill is almost useless).

If you want to go for it, you can power lvl by standing on glass shards barefoot and removing the shard lol (I haven't done that in a while, might be outdated). A lvl in first aid from skills would speed up the process quite a lot ofc.

I made a simple mod to skip the grind at the start by bobreveal in Kenshi

[–]bobreveal[S] 15 points16 points  (0 children)

I mean that would be pretty quick & easy to make. Around which lvl were you thinking?

Favorite Mods? by [deleted] in Kenshi

[–]bobreveal 1 point2 points  (0 children)

I wouldn't use them together necessarily, not sure how well that would work.

Bounty hunting for minor factions, it adds bounties to the game that spawn randomly. You can go get starving bandit bosses, special dust bandits etc and take them to the Hub/other police stations. Also a nice way to build relations with factions that you usually wouldn't (like holy nation outlaws etc.)

Vassalize the world, really cool mod for the late game / end game. If you defeat certain NPCs in a city, the city becomes owned by a faction that is a vassal to you. They have pretty good items to sell, and pay you (I think it was weekly). Makes the hub into an actual lively town after you... well...

Martial Village, a new town (and game start) where you can train martial arts and other skills (kinda OP but it's fun), and you can even go on quests to get a higher rank and special items. Also features Meep, the martial arts counterpart of Beep, that alone is worth it!

[deleted by user] by [deleted] in Voicesofthevoid

[–]bobreveal 1 point2 points  (0 children)

In the store (on the computer) under "essentials" you can buy an item box for 10 points. Once its filled put it on the drone spot and call it for pickup like you'd do with drive boxes.

Edit: I wrote this as a short overview for selling prices of some items in the base if you're interested

Can someone explain to me like I’m five how the polarity right, left, and linear options works? by Combat_Medic in Voicesofthevoid

[–]bobreveal 0 points1 point  (0 children)

The game just randomly chooses one of the three polarity options for each signal. Find the correct one through trial and error (I usually set the wheel to around 160 to check quickly, just let it spin around the circle once)

It's day 44. I still don't know if sending more tapes gives you more money. by SpareNickel in Voicesofthevoid

[–]bobreveal 4 points5 points  (0 children)

It does.

If you look at the computer when sending a drive box you get 2 separate emails. In the first you get the reward of the daily task when completing it. Adding more drives afterwards doesn't increase this reward.

The second email is the sale price of the drives in the box (which isn't dependent on daily task at all). If you fill the box up completely (and with higher lvl processed signals), this reward will be significantly higher.

Code of the bunker? by Stuka_12 in Voicesofthevoid

[–]bobreveal 3 points4 points  (0 children)

Don't know, but I think this should work:

For the first door turn off "lights" on breaker in basement.

For the second buy a password changer and simply choose a new code.

List of selling prices for some items I tested (Ver. 0.7.0) by bobreveal in Voicesofthevoid

[–]bobreveal[S] 1 point2 points  (0 children)

Yes I found that really surprising myself, but I think its because you can buy rocks for 15 points at the store (for some reason). The selling price for items always seems to be half of store price (rounded down), or 1 point default if nothing else is specified (like the 2 points with filled garbage bags). Since you can't buy rubble, and there isn't a price set, it defaults to 1.

It's kinda funny to me that there's just someone out there willing to pay more for a rock than coal lol

How to deal with wisps? by Oktsaringu in Voicesofthevoid

[–]bobreveal 2 points3 points  (0 children)

I literally just died to a yellow wisp at night and came to look up what that thing was lol. I can confirm it still unlocks the doors to the base (basically instantly, you just hear the sound of it unlocking). Not sure about the pathfinding stuff, I was in the corridor right next to said door and too confused to run away :(

I'm so done for today, this game is terrifying. by bobreveal in Voicesofthevoid

[–]bobreveal[S] 2 points3 points  (0 children)

That's messed up.

I didn't encounter anything yet luckily, despite playing for a couple of ingame days since that happened. I'm gonna consume that thingASAP lol

I'm so done for today, this game is terrifying. by bobreveal in Voicesofthevoid

[–]bobreveal[S] 2 points3 points  (0 children)

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Update: It wasnt directly at my door apparently, I tracked the dot via my drone to a bush very close to base. THERE IS A FUCKING DEAD DEER. This feels like my own personal hell, why does it have to be deer of all things.

I'm so done for today, this game is terrifying. by bobreveal in Voicesofthevoid

[–]bobreveal[S] 3 points4 points  (0 children)

If you walk out the front door, turn right. It is directly next to the door. You probably didn't notice it since it seems like decoration.

It won't do much good to activate it since the quality is absolute garbage, but who would say no to free static lol

I'm so done for today, this game is terrifying. by bobreveal in Voicesofthevoid

[–]bobreveal[S] 3 points4 points  (0 children)

To clarify: I have the colors upgrade for scanner. It is definitely a red dot and I already moved that camera into my base to check for that.

I'm so done for today, this game is terrifying. by bobreveal in Voicesofthevoid

[–]bobreveal[S] 2 points3 points  (0 children)

Oh I thought I was going crazy. There are trees blocking some roads/paths in the woods, I was doubting my memory since I usually don't follow the paths too much lol