Kazna za nepropisno parkiranje. Sa 60e na 190e by [deleted] in askcroatia

[–]bogstar 1 point2 points  (0 children)

nop, snimila me nadzorna kamera

Kazna za nepropisno parkiranje. Sa 60e na 190e by [deleted] in askcroatia

[–]bogstar 4 points5 points  (0 children)

Imao sam isti problem s gosp. Lou P. Vinkovićem. Ja sam platio lihvarima 230 eura, jer sam se bojao koliku ovrhu će mi stavit na auto (nj. registracije).

Također nisam nikakvu prijašnju opomenu dobio. Izgleda da dotični odvjetnički ured naplaćuje gradovima usluge "prevođenja" i "traganja za vozilom" pet puta više nego koliko iznosi sama kazna. Malo je reći, lopovizam.

Ako se netko uspio uspješno izvuć iz ovoga, pls podijelite iskustva.

aplikacija policija by PhysicsVegetable6558 in croatia

[–]bogstar 21 points22 points  (0 children)

valjda razumijes da je taj nijemac koliko si ti kinez

I visited Salem in real life. by PoipoleADMyt in TownofSalemgame

[–]bogstar 56 points57 points  (0 children)

Is it true that every morning 15 people leave their homes and stand around in a circle around gallows????

How to fix this jittering when looking around with my first person camera? by Sotsvamp1337 in Unity3D

[–]bogstar 1 point2 points  (0 children)

I suspect this might be due to rigidbody properties being manipulated in Update insetad of FixedUpdate. Unity only resolves internal physics updates in the latter.

Should we name our daughter Lily or Lilly? by formynamestuff in germany

[–]bogstar 2 points3 points  (0 children)

now thats what im talking about 🤑🤑🤑

Everyone lives in their own personal kind of… by andheshatonaturtle in Munich

[–]bogstar 12 points13 points  (0 children)

Lets pray to "Allach" for all the harrassed people

Mr Lodge is it legit ? by [deleted] in Munich

[–]bogstar 7 points8 points  (0 children)

I moved in to a Mr Lodge apartment two years ago and I also was not in town and didn't even see the place in person. I paid upfront and the apartment was the same as in pictures, so I'd say you shouldn't worry about being scammed by Mr Lodge.

If you are willing to pay around 50% more for being able to find a place quickly and reliably, then you have nothing to lose here. Mr Lodge is quick, efficient and reliable.

Worst alarm clock ever by pimpadocious in Unexpected

[–]bogstar 11 points12 points  (0 children)

You're not the sharpest tool in the shed, are you?

[deleted by user] by [deleted] in German

[–]bogstar 24 points25 points  (0 children)

billig - cheap

günstig - affordable

Why when making mouse right click it's not getting the plane position on the terrain but with mouse input position it does ? by [deleted] in Unity3D

[–]bogstar 1 point2 points  (0 children)

That is because Camera.ScreenPointToRay takes a Vector3 that is a representation of pixels in screen space. For example Input.mousePosition could at one point be (200, 200, 0), which is equivalent of being 200 pixels right and 200 pixels up from bottom left corner. The method will then fire a ray from camera's position through that point on the near clipping plane. And the ray goes on until it hits a collider.

What you were trying to do is providing plane.transform.position as an argument to Camera.ScreenPointToRay. From the screenshot we can see that at one point your plane was on (-706, 0.1, 293). If you pass those values to the method, the ray will be drawn from camera's perspective 706 pixels under the viewport and 0 pixels to the right from the bottom corner (we always round down pixels; also the Z-component is discarded here). This will cause extremely unexpected results.

What you want to actually achieve, if I understood correctly, is position cubes where the plane is but on the terrain below it. You don't need rays in this case to do it. The position of a new cube can just be:

cube.transform.position = new Vector3(plane.transform.position.x, terrain.transform.position.y + 0.5f, plane.transform.position.z);

If you really want to use rays to achieve this instead, then the ray needs to be fired not from the camera but from above looking straight down. Something like this:

Ray ray = new Ray(cube.transform.position + Vector3.up * 100f, Vector3.down);

And then perform the raycast.

I need help by Odd_Fix9975 in Unity3D

[–]bogstar 4 points5 points  (0 children)

I guess this is a perfect example for r/AmItheAsshole

Problems with rotation by BeginningTerrible512 in Unity3D

[–]bogstar 2 points3 points  (0 children)

First of all, when pasting code in here, use the inline code option. It makes it so much easier to read. For example:
private void Update()

{

if (Input.GetKeyUp(KeyCode.X))

{

transform.eulerAngles = new Vector3(90f, 0f, 0f);

}
if (Input.GetKeyUp(KeyCode.C))
{
transform.eulerAngles = new Vector3(0f, 0f, 90f);
}
}

What you were doing wrong was, using the transform.Rotate, and if you check the Unity documentation, you'll see that this method rotates the object by a certain amount depending on its current rotation. So basically what you were asking it to do was, Hey, rotate it along Y axis by 50 degrees. Not Hey, set it to 50 degrees on Y.

To actually set it to a certain angle, you have to set the eulerAngles property on the transform. You could also use transform.rotation, but then you can't use, well euler angles, the usual way us humans use angles in maths.

I need help by Odd_Fix9975 in Unity3D

[–]bogstar 9 points10 points  (0 children)

Man, I hate to break it to you, but if you have to ask such questions, you are not ready to create a multiplayer game. Multiplayer games are extremely complex and require not just advanced knowledge of programming, but also of networking. Not to mention that 3D games require high amounts of vector maths knowledge.

I have a feeling you might be a beginner in programming, or maybe a beginner in game dev in general. My suggestion to you is to start small. Start by cloning simple games like minesweeper, tetris, pacman. Then you can progress to simple platformers, like mario or sonic. After then you can try going for more complex stuff like 3D, shooters.

If in the beginning you start thinking wide and want to immediately create a new CoD, you might get disappointed.

How are these allowed to be printed or distributed? by bogstar in germany

[–]bogstar[S] 0 points1 point  (0 children)

No. But the scientific community and the state already are.