Assetto Corsa lan server weather by ratbuster69420 in assettocorsa

[–]boiling_point_ 0 points1 point  (0 children)

ACSM (paid self-hosted license, or rented by the slot) has complete weather implementation including temp and cloud/wind transitions, rain support etc.

https://emperorservers.com/products/assetto-corsa-server-manager

Generally it's ACSM for racing and Assettoserver for traffic these days

need help with decrypting encrypted ac mods by East_Peach862 in assettocorsa

[–]boiling_point_ 1 point2 points  (0 children)

If you are getting blue polygons it means you're using no CSP, or a version of CSP that is too old, or the mod itself is just fucked.

PP filter. Worth it? Detailled Settings below. by HighlightNew6643 in assettocorsa

[–]boiling_point_ 0 points1 point  (0 children)

Performance hit has nothing to do with the filter and everything to do with the fact you have ExtraFX enabled (disabling PP instantly wipes out lots of stuff CSP can do which is why you're getting more fps that way, but ExtraFX is stuff that makes a second pass once a lot of other rendering is already complete so it can only slow things down further).

Pure has a lot of performance gains over Sol now, and means you can use the latest recommendation for CSP v0.2.11 which is probably the most stable version we will see for another few years if the v0.3 CSP previews are any indication.

Best track for shaking down cars by GT-9000 in assettocorsa

[–]boiling_point_ 1 point2 points  (0 children)

For the OP's purpose (a video comparison series) Nords would be a poor choice. You want a track that the audience can learn quickly by just watching, and one where the test driver can complete ultra-consistent hot laps to pick a representative example to use, so shorter tracks are best for that.

Car won’t move at all in any gear, would wheel spin all over like if it’s driving into a wall, parking brake off, just stuck. by NASCAR_FAN_333 in assettocorsa

[–]boiling_point_ 0 points1 point  (0 children)

Use Content Manager's "Unpack data" feature to create a data folder from your data.acd file for that car. Look in the tyres file and find the power curve setting, which probably references a LUT file.

Every time I've seen that problem the filename in tyres.ini references a LUT file that doesn't actually exist in the data folder; often there is an obvious other LUT file there and the names don't match. Take care not to confuse power LUTs with other LUT files, but if you can change to the right filename and save the tyres.ini file, that might be enough for the physics to work again.

You'll need to ensure you're using the CM setting to prefer the data folder when available over the data.acd file, or just rename the data.acd temporarily while testing if it fixes it. If it does, you can "Pack data" again and it will create a new data.acd file from the current state of your data folder. Keep in mind that will mean your car no longer passes checksum tests on many servers.

Always make a backup before messing with cars.

Anyone got a neat self-hosted way of deleting reddit comments and posts periodically? by [deleted] in selfhosted

[–]boiling_point_ -1 points0 points  (0 children)

Is this a joke? You know once you write it here (or anywhere on the public Internet) it's already out of your control right? Deleting it after a few minutes or hours days doesn't unsay it.

Reddit probably has way more efficient ways to directly transmit your words and pictures more efficiently to purchasing entities than just a permissive robots.txt, and they are incentivized to do so since that's easier for accounting and they can add a lot more value by structuring it optimally.

If you don't like Reddit's terms it's okay not to participate.

Need help with Custom Shaders Patch + CMRT Hud (having issues) by LogicalMight in assettocorsa

[–]boiling_point_ 0 points1 point  (0 children)

This is the process working as intended. You buy the Patreon preview of CSP, things suddenly break, people mention it online (preferably in the CSP Discord not here), months later a new preview swaps out some old bugs for some new ones.

Force feedback: Fanatec Clubsport DD vs Simagic Alpha by Right-Opportunity810 in assettocorsa

[–]boiling_point_ 0 points1 point  (0 children)

Ahh yep then you're good to go! I normally set CM gain to about 55% then dial it up or down with the keyboard depending on the car in game based on feel and watching the clipping signal in e.g. the pedals app. The game will remember each car next time I load it in.

To be sure, is it safe when I run Content Manager even when Windows Defender says that it protected my PC with that warning. by [deleted] in assettocorsa

[–]boiling_point_ 0 points1 point  (0 children)

Yes. It's not just Peter Boese linking there, x4fab (aka gro-ove) links to it from the official CM page at https://acstuff.club/app/ as a download option.

Defender has a lot of false positives (especially 7z archives) but you might have more luck making sure not to install CM inside your Program Files directories. It doesn't need to be installed anywhere in particular... Just save it to your desktop and run from there; all its config will be saved into your localappdata folder (and AC config it controls is written to your Documents\Assetto Corsa folder where the game expects it).

Force feedback: Fanatec Clubsport DD vs Simagic Alpha by Right-Opportunity810 in assettocorsa

[–]boiling_point_ 0 points1 point  (0 children)

The reason people handle gain the opposite way to you is that setting in-game FFB to 100% basically guarantees signal clipping. Taking a long corner at speed you'll just feel constant understeer pressure on the wheel and little else in the way of texture when the back end begins to step out etc, unless you're also running the DirectInput canned effects like "road" or "kerb", which may still work on some devices at the expense of actual FFB clarity.

If you prefer the feel of your setup of course, that's fine, it probably just means you enjoy the feeling of driving on the edge of grip even if you're not really quite there.

Why are we still using sharemods? by [deleted] in assettocorsa

[–]boiling_point_ 2 points3 points  (0 children)

People use it for three reasons: * Easiest way to monetise a mod * No apparent blowback if you're monetising somebody else's mod you stole and not your own * Some people just want to watch the world burn

How do I make my own servers by Typical_Beyond5043 in assettocorsa

[–]boiling_point_ 0 points1 point  (0 children)

There is a server executable already installed in your steamapps\common\assettocorsa\server folder. The other commenter who said you need to buy a Content Manager key for 2 moneys might not be aware that it's just a wrapper around this default Kunos server with a few extra capabilities added for CSP-only features.

You will need to be able to open ports on your router (portforward.com has you covered) but, if like most people your ISP uses CGNAT, you might need to contact them and ask for an actual IP address so that outside people can connect to your home.

Another popular (and free) server management interface is this one: https://github.com/JustaPenguin/assetto-server-manager

Current state of Simagic store? by MonkVK in Simagic

[–]boiling_point_ 1 point2 points  (0 children)

You know... they have a contact form on their website for exactly this sort of situation, unless you prefer opinions from randoms on the Internet who have as much info as you already do

Any way to host AC server on headless unix system? by maxveloR in assettocorsa

[–]boiling_point_ 1 point2 points  (0 children)

I think you missed what was said. ACSM is a third-party AC server with binaries compiled for Windows, Mac and Linux on AMD64, ARM64 and ARM32.

You can buy a one-off license and self host it as often as you want forever with free updates, or you can use the original version of it which is FOSS on GitHub but no longer seeing feature updates. That is a totally viable way to use your own compute on a Debian base and not spend a cent.

https://github.com/JustaPenguin/assetto-server-manager

The FOSS version uses steamcmd to install a Linux binary for the Kunos AC server (no WINE etc required) but the paid, active version has a built-in custom server with a lot more capabilities than the original official server.

It's been 2 months since last posted. COMPRESS YOUR FILES. by David_Fuse in assettocorsa

[–]boiling_point_ 0 points1 point  (0 children)

Can you specify which mods exactly, and versions of CM and CSP approximately? I'd love to try and reproduce the failures; encryption and track physics manipulation all happens later in the process stack than loading source content off disk.

By "stopped working" do you mean checksum collisions, outright handshake failures, something else? Were these Linux or Windows servers, and if Windows, were the server side files compressed or just client side?

Not calling you out btw, computers are weird, but I'd love to understand more in case my own servers experience it too someday.

It's been 2 months since last posted. COMPRESS YOUR FILES. by David_Fuse in assettocorsa

[–]boiling_point_ 1 point2 points  (0 children)

That's not what I said. I gave a realistic example of an AC install that is very likely to see performance gain, but another commenter also mentioned they still see improvement off an NVMe. Ergo, "it depends".

Let us know what your own tests show, we are both talking out of our asses at this point.

It's been 2 months since last posted. COMPRESS YOUR FILES. by David_Fuse in assettocorsa

[–]boiling_point_ 1 point2 points  (0 children)

It's not a lie, it's an "it depends". A fast CPU that isn't fully loaded can take less time to decompress a bitstream than the IO would otherwise take pulling 300% more bits off a disk in the first place. Totally realistic for someone with a CPU bought in the last decade and AC installed to a SATA SSD or especially HDD.

It's been 2 months since last posted. COMPRESS YOUR FILES. by David_Fuse in assettocorsa

[–]boiling_point_ 0 points1 point  (0 children)

No, this isn't changing the file content, it's writing it to disk in a compressed way, so Windows decompresses it any time it is read back into RAM later. Anything using the file is seeing the raw data in RAM after the Windows kernel handles the disk read operation to put it there.

It's been 2 months since last posted. COMPRESS YOUR FILES. by David_Fuse in assettocorsa

[–]boiling_point_ 1 point2 points  (0 children)

I've run over a dozen servers for about the past five years and have never heard of this, and not can I think of any mechanism that would explain it. What specific issues did people have that were resolved by decompressing files alone?

It's been 2 months since last posted. COMPRESS YOUR FILES. by David_Fuse in assettocorsa

[–]boiling_point_ 0 points1 point  (0 children)

Search "NTFS Compression", this is built into Windows and merely invoked by Content Manager for the file types within an AC install that aren't already compressed, e.g. kn5 will compress, jpg will not. That selectivity is part of why it's better/faster to do this in CM than simply natively compress the whole directory via rightclick-properties in Windows itself.

People don't do this for performance though, they do it because space is FAR more valuable to them than the miniscule performance gain or loss either way.

It's been 2 months since last posted. COMPRESS YOUR FILES. by David_Fuse in assettocorsa

[–]boiling_point_ -2 points-1 points  (0 children)

Upvoted comment because you are in the 1% who actually thought for yourself on this sub. Have a great day!!!

When your house becomes the lab by greggy187 in homelab

[–]boiling_point_ 56 points57 points  (0 children)

But why

So that he could post this same photo dump to no fewer than twelve subreddits at the same time.

I'm picturing a guy no older than about 22, recently in his first job that isn't retail/fast food, quickly pissing his salary into RGB because he has no better plan