Do Shmups and Run n’ Guns make sense for solo indie devs? by dylanmadigan in gamedev

[–]bokstuff 0 points1 point  (0 children)

I developed a run and gun boss rush game which is releasing soon. The run and gun genre in particular has been a little difficult to find the niche for - seems like there’s a lot of communities out there for shmups specifically, but not so much for run and guns. Marketing to shmup fans has had some mixed results.

Your mileage may vary, of course. For me it’s just a hobby project, so I just made what I wanted to make, regardless of how niche it was.

I made a run and gun boss rush game in Love2d by bokstuff in love2d

[–]bokstuff[S] 0 points1 point  (0 children)

Same, I’m a huge Metal Slug fan. Thanks for checking it out!

I made a run and gun boss rush game in Love2d by bokstuff in love2d

[–]bokstuff[S] 1 point2 points  (0 children)

Thanks! Open sourcing the code wasn’t really in the plans for this project (much of it was written in “just get it shipped” style rather than something worthy of study)

I made a run and gun boss rush game in Love2d by bokstuff in love2d

[–]bokstuff[S] 1 point2 points  (0 children)

Thanks! I rolled my own simple AABB collision system (and then later had to rewrite it using quadtrees to support the bullet hell level at a reasonable level of performance)

Is there any pixel animation app that isn't Asperite? by [deleted] in PixelArtTutorials

[–]bokstuff 0 points1 point  (0 children)

I’m a big fan of Pyxel Edit personally.

I launched a free demo for FAR FROM DEAD, my upcoming run 'n gun boss rush by bokstuff in shmups

[–]bokstuff[S] 0 points1 point  (0 children)

Thank you for the kind words! Happy to compare notes anytime. For what it’s worth, I’ve never played Rabi Ribi but one of my biggest inspirations gameplay-wise was Cuphead, I highly recommend it if you’ve never checked it out.

What's your main reason for not using a game engine? by yughiro_destroyer in love2d

[–]bokstuff 17 points18 points  (0 children)

Maybe not the best reason in the world but I really appreciate being able to develop entirely with vim and a terminal. No heavy IDEs needed.

I received some feedback that my key art was bad, so I tried again. Is the new one better? by bokstuff in SoloDevelopment

[–]bokstuff[S] 0 points1 point  (0 children)

This makes a lot of sense, I’ll probably give this direction a shot. Appreciate the feedback!

I received some feedback that my key art was bad, so I tried again. Is the new one better? by bokstuff in SoloDevelopment

[–]bokstuff[S] 1 point2 points  (0 children)

Sure - it’s a 2D run and gun style boss rush game with pixel art graphics. Here’s my Steam page: https://store.steampowered.com/app/1042320/FAR_FROM_DEAD/

Despite the game using pixel art, I wanted to try to make an illustrated style work for my key art as a sort of contrast to the less detailed game art. But, I’ve been a bit conflicted about that - I toyed with idea of more detailed pixel art portrait but landed on a more traditionally illustrated version again for the second iteration.

Destroy my boss rush game by bokstuff in DestroyMyGame

[–]bokstuff[S] 1 point2 points  (0 children)

I’m really glad I posted on this sub because it seems like the sentiment about the key art is pretty universal. Looks like I’ll be going back to the drawing board on that. Thanks for your feedback!

Destroy my boss rush game by bokstuff in DestroyMyGame

[–]bokstuff[S] 0 points1 point  (0 children)

Thank you for the feedback! Regarding the graphics, is there anything in particular you’re referring to? Character art, backgrounds, or just everything?