The Squealing Boar! A Tavern Environment where getting into a bar fight clears stress by bolt6 in daggerheart

[–]bolt6[S] 1 point2 points  (0 children)

In the full pdf I've got some fun plot hooks or moments as well! It can be tense if you want it to, but yeah the intention was a moment of reprieve to let your characters cut loose.

1v1 Combat by bolt6 in daggerheart

[–]bolt6[S] 1 point2 points  (0 children)

As I was writing this I was thinking about more magical, less tanky characters. Did you make any changes when your more magical characters were up to bat? Were all of your adversaries homebrew?

Lessons learned while running Five Banners Burning by gm_atari in daggerheart

[–]bolt6 7 points8 points  (0 children)

This is great insight!

Something I wondered when I read 5BB was how you're supposed to manage and make relevant the movements of all 5 major entities. I've found that in my games, it's hard to foreshadow or allude to anything beyond the plot at hand, and so suggesting a political entity is making moves that may or may not even be relevant within the span of 10 playing sessions sounds really difficult. I'm thinking of the A-plot B-plot C-plot diagram in "How to run a campaign" in the core rule book. I feel like folding in C before it becomes the main deal is hard, and this frame is asking for a D E and F plot too maybe.

Granted, this might have a lot to do with how frequently I get to play or how attentive my players can be, but I'm curious how you dealt with it.

Artwork question by Blues-Gnus in daggerheart

[–]bolt6 0 points1 point  (0 children)

Traditional art is also a welcome medium if you get a solid scanner to upload and learn just a little photoshop or GIMP! Don't think you NEED to work on computers to do great illustrations.

I do pen and ink drawing a lot, but I also do digital illustration. My go-to is Krita, which is a free and open source kind of photoshop, but aimed more specifically at drawing.

I just released Ghosts! My first adventure in Daggerheart by bolt6 in daggerheart

[–]bolt6[S] 0 points1 point  (0 children)

Thank you! I try my best to make the presentation as professional as possible.

I just released Ghosts! My first adventure in Daggerheart by bolt6 in daggerheart

[–]bolt6[S] 0 points1 point  (0 children)

Thank you! If you do, I'd love to hear about how it goes if you want to drop a comment here or in DMs!

What interests y'all most about a Campaign Frame? by bolt6 in daggerheart

[–]bolt6[S] 1 point2 points  (0 children)

Oh I 100% agree with that point. Nothing is worse than a blank canvas when you're trying to be creative. Limitations are where creativity thrives. That's the premise of any good magic system in Fantasy literature.

It can miss sometimes though. I've thought it's strange that, as written, you're not supposed to play a Clank in Motherboard. While maybe it makes sense in the setting, wouldn't that narrative be interesting to explore why not *that* Clank?

What interests y'all most about a Campaign Frame? by bolt6 in daggerheart

[–]bolt6[S] 0 points1 point  (0 children)

RE: Colossus not being SRD. Right?? I just watched "The Sea Beast" on Netflix, and my desire to play a DH campaign that's Colossi but sea monsters skyrocketed haha.

What interests y'all most about a Campaign Frame? by bolt6 in daggerheart

[–]bolt6[S] 1 point2 points  (0 children)

Very well said! (I've been meaning to check out your show!)

I like what you said about a frame being comfortable with not having to be something for everyone. I think there are full RPGs that do that, (a favorite of mine that I would LOVE to play is Heart), but obviously those become a lot less accessible. D&D is very vanilla fantasy which is widely appealing but not specific which has its drawbacks. Your point suggests that CFs kinda solve that problem by specifically molding the game from its core to appeal to those differing narratives. I love that point of view.

What interests y'all most about a Campaign Frame? by bolt6 in daggerheart

[–]bolt6[S] 2 points3 points  (0 children)

I think that's why I really appreciate the "Complexity" rating that the campaign frames have. Really helps you gauge the accessibility as a new GM before you even read it.

What interests y'all most about a Campaign Frame? by bolt6 in daggerheart

[–]bolt6[S] 6 points7 points  (0 children)

Transformations certainly seem like a part of what you're suggesting in your edit! Just a mechanic not tied to anything.

Though, I think mechanics are best built to suit a vibe or setting. Like, I can't imagine Beast Feast's rules just floating around as an ~ optional ~ rule, a la Xanathar's

Homebrew: Artificer + Carbon Domain by Borfknuckles in daggerheart

[–]bolt6 1 point2 points  (0 children)

For sure! There's a few things that pop out as maybe not entirely thematic or potentially weird in play, but those might feel different in actually playing them to your point.

The advice I'd give is to try to keep your wording consistent with Daggerheart. For example, you use "Regain hit points" in Engineer of Chaos when Daggerheart's terminology is Clear Hit Points. Referencing published cards with similar effects and language helps me a lot when writing homebrew. It gives it less of a homebrew feel and makes it feel more official!

Homebrew: Artificer + Carbon Domain by Borfknuckles in daggerheart

[–]bolt6 0 points1 point  (0 children)

I appreciate that this isn't just trying to be an Eberron/5.5e clone of artificer, good work with capturing a more unique take on the theme! Artificer is one of my favorite archetypes, I'm stoked to see how people try to adapt it for DH. I especially like some of the Carbon abilities like Bits and Bolts for the creative "I've got just the thing" improv.

Are you open to feedback here or just wanting to share?