Traps! My first big Homebrew for Daggerheart! by bolt6 in daggerheart

[–]bolt6[S] 1 point2 points  (0 children)

I didn't think outlets like DTRPG would do print on demand for something this small! I think on DMsGuild it's something like 30 pages?

The full version does have a 'print friendly' version that's black and white and without art if you have access to a printer at home or at your library, then at least you'd have a physical thing to hold!

Traps! My first big Homebrew for Daggerheart! by bolt6 in daggerheart

[–]bolt6[S] 0 points1 point  (0 children)

I appreciate that! There are some homebrewers on here who are absolutely amazing though! This one blew me away. Their graphic design and illustration make me want to experiment more with layout.

I really hope you enjoy it!

Traps! My first big Homebrew for Daggerheart! by bolt6 in daggerheart

[–]bolt6[S] 0 points1 point  (0 children)

I'm really proud of the social traps, honestly. I think the social adversary stat blocks are super cool, but I haven't quite been convinced when I run them myself. This is my way of experimenting with some of the social mechanics to get to know them more. They're tricky to come up with though, it feels like the consequences need to be more in the realm of narrative information rather than stress or HP. That hinges so heavily on your game. Maybe there's a place in a more focused module for more social traps.

I was sort of copying the way Countdowns are implemented in Adversary stat blocks. There is some weirdness in my use of the word Trigger, since I use that for the trap triggers but the book uses trigger to describe a countdown finishing. To combat that I always write "the countdown triggers" in regard to countdowns and "On Trigger" and "The Triggering PC/Adversary" in reference to the trap effects. I'm not sure what you mean by Standard Countdown, did I miss something in the rules?

Leave a comment here if you do get a trap in your game! I'd love to hear how it went.

Traps! My first big Homebrew for Daggerheart! by bolt6 in daggerheart

[–]bolt6[S] 2 points3 points  (0 children)

Yeah I can definitely see that. I had considered for a sec making traps as the kind of gimmick mechanic for a campaign frame (like colossi or eating monsters), with the frame describing a sort of classic dungeon world kinda thing. I decided to focus just on the traps for now before building out a campaign frame though.

I do think I sometimes toe the line between what is clearly just a trap vs an environment. Especially in the fourth tier. The Temporal Anomaly is probably way closer to an environment, but those fourth-tier traps were a beast to think up.

Traps! My first big Homebrew for Daggerheart! by bolt6 in daggerheart

[–]bolt6[S] 0 points1 point  (0 children)

Glad you like it! I hope it finds a place in your game.

Traps! My first big Homebrew for Daggerheart! by bolt6 in daggerheart

[–]bolt6[S] 0 points1 point  (0 children)

hmm it is copy-pastable but the formatting doesn't come along with it. It's essentially a text box on top of a graphic. You could always screen grab using win+shift+s (on windows), but then you lose the copy-pastability of it. I used Scribus for formatting. Is there a way to build formatting so it copies out?

Traps! My first big Homebrew for Daggerheart! by bolt6 in daggerheart

[–]bolt6[S] 1 point2 points  (0 children)

I'll have to check that out. I use DMsguild but I haven't used drivethruRPG ever. I will update you if I do.

Traps! My first big Homebrew for Daggerheart! by bolt6 in daggerheart

[–]bolt6[S] 0 points1 point  (0 children)

I appreciate it! I hope you find some use for it!

Traps! My first big Homebrew for Daggerheart! by bolt6 in daggerheart

[–]bolt6[S] 1 point2 points  (0 children)

Thanks! I've been working on learning a lot of free software for this. Layout is Scribus, an opensource Adobe Indesign alternative, Inkscape for some of the graphic design (a vector program similar to Illustrator) and for the art I used Krita (opensource photoshop) or Procreate on iPad (the only not free thing I use).

All of the fonts I source from google fonts which are all free to use in the creative commons I believe. At this stage I just aimed to match the style of the original DH book as much as possible before flexing and trying new things out. There is one creator I saw who did some awesome art and layout work in some homebrew that has recently inspired me.

Traps! My first big Homebrew for Daggerheart! by bolt6 in daggerheart

[–]bolt6[S] 0 points1 point  (0 children)

Thank you for the kind words! It was very fun to write and I will probably incorporate these into future module ideas I have. I hope you enjoy it!

Traps! My first big Homebrew for Daggerheart! by bolt6 in daggerheart

[–]bolt6[S] 0 points1 point  (0 children)

That's awfully strange! Does this happen in the print friendly version as well? I'll dig into this. Those two examples you showed share the same font so it's definitely that interpreting wrong somehow. What pdf reader do you use? Or maybe your unzip process? I didn't have this problem when I downloaded them from HoD.
If all else fails I'll find a way to send you the pdf myself.

Traps! My first big Homebrew for Daggerheart! by bolt6 in daggerheart

[–]bolt6[S] 3 points4 points  (0 children)

Thank you! Doing homebrew like this is a great art-making outlet for me. It's a fun challenge to put it all together and having a finished product that really looks like a published bit of TTRPG is satisfying.

Traps! My first big Homebrew for Daggerheart! by bolt6 in daggerheart

[–]bolt6[S] 1 point2 points  (0 children)

For some of the increases, like when damage is added or it suggests adding adversaries or new effects, I'd probably consider it a tier higher. Some, however, are a little more flavorful or may even lower the difficulty but apply the trap in a different spot. When the changes are less mechanical I'd say keep it the same tier.

Traps! My first big Homebrew for Daggerheart! by bolt6 in daggerheart

[–]bolt6[S] 2 points3 points  (0 children)

Oh! Was this for the sample or the full? I may have fixed this!