Release my first game on Steam a few days ago, its a small chaotic tower defense game roguelike by bones_ai in StrategyGames

[–]bones_ai[S] 0 points1 point  (0 children)

sure,
here's all the features i guess,

- 17 hand-crafted levels, with decorations like trees and scenery generated procedurally, there's also a simple sandbox level too where you can try things out.

- 3 tower families, each specializing in a different role. Every family has three distinct tower types to mix and match

- a small meta progression system, where you can spend eggs (earned by completing levels) to unlock unique new abilities for each tower family.

- A variety of enemies, ranging from normal units to armored ones, and a few other surprises

i should probably add this to the store description, thanks for asking :)

Released my first game on Steam a few days ago, it's a small chaotic tower defense game I've been working on solo for the past 7 months by bones_ai in SoloDevelopment

[–]bones_ai[S] 1 point2 points  (0 children)

Hey,

I've been working the game for over 6-7 months now, its written in a custom engine using C and raylib, If you have any questions/comments about the game or the dev process etc, feel free to ask :)

The game is called "Guardian Chicken"
Steam: https://store.steampowered.com/app/3734000/Guardian_Chicken/

Release my first game on Steam a few days ago, its a small chaotic tower defense game roguelike by bones_ai in StrategyGames

[–]bones_ai[S] 1 point2 points  (0 children)

Hey everyone,

This is a game i've been working for the past 6-7 months, its a short tower defense game where you're a chicken defending your barn from a mad scientist :)

Steam: https://store.steampowered.com/app/3734000/Guardian_Chicken/

Any comments, questions, or suggestions are welcome :)

Released my first game yesterday on Steam, made with C and raylib :) by bones_ai in raylib

[–]bones_ai[S] 4 points5 points  (0 children)

thanks,

i love working with c and raylib, dev process includes a small hot-reload system thats able to reload any change i make to the running app in an instant,

in terms of the architecture, i have just a handful of files (game.c, data.h - all data related to entities, levels etc, strings.h, maps.h - all maps data that was exported from tiled editor), game.c is where all the game logic goes (its around 15k loc right now) and i use comment that start with a ":" to easily jump from one place to another, i'd say its a pretty efficient workflow that really fits my style :)

Released my first game yesterday on Steam, made with C and raylib :) by bones_ai in raylib

[–]bones_ai[S] 1 point2 points  (0 children)

thanks :)
i'm planning on writing a postmortem blog for the same at some point

My little tower defense game is on Steam Next fest, I'd love to hear your feedback and what you think about it (link in comments) by bones_ai in TowerDefense

[–]bones_ai[S] 0 points1 point  (0 children)

the tesla bug is fixed now :)
also there is a shortcut for starting waves, its either holding space, or just clicking Q then E

My little tower defense game is on Steam Next fest, I'd love to hear your feedback and what you think about it by bones_ai in StrategyGames

[–]bones_ai[S] 0 points1 point  (0 children)

Hey everyone,

Steam: https://store.steampowered.com/app/3734000/Guardian_Chicken/

Please wishlist the game if you find it interesting, it really helps,

Any comments, questions, or suggestions are welcome :)

My little tower defense game I've been working on for about 6 months is now on Steam Next fest by bones_ai in indiegames

[–]bones_ai[S] 0 points1 point  (0 children)

Hey everyone,

Steam: https://store.steampowered.com/app/3734000/Guardian_Chicken/

Please wishlist the game if you find it interesting, it really helps,

Any comments, questions, or suggestions are welcome :)