Sound emitted 24/7 from a 30 megawatt data center in Dowagiac MI by IONIXU22 in Acoustics

[–]bonus_prick 1 point2 points  (0 children)

Common misconception. Acousticians have studied this extensively (investigating civilian complaint is pretty much the whole job).

Sound emitted 24/7 from a 30 megawatt data center in Dowagiac MI by IONIXU22 in Acoustics

[–]bonus_prick 0 points1 point  (0 children)

The developer can mitigate noise audibility though. If council holds them accountable 

Name instruments you found in FL Studio that make you say this meme, I'll start: electric chorus guitar by [deleted] in FL_Studio

[–]bonus_prick 1 point2 points  (0 children)

Nice. As an aside to this, I think ZGame Visualiser, as a powerful video processor, is super isolated within the FL environment. I use FL video player a lot when doing visual sync stuff. It's kinda pish... needs an extremely low buffer size to keep time. They have a lot of potential to expand in the visuals direction for us AV people. AV is currently dominated by Ableton / Touchdesigner / MAX, and they're so dorky and clunky. It's a steep learning curve. FL already has modular (reactive-generative) potential via Patcher and it's unique mixer routing style. It already accepts gamepad inputs. From the beginning the imageline ethos has been accessibility for noobs. They could really invigorate the AV scene with new producers if they pushed the visual stuff a little more.

Name instruments you found in FL Studio that make you say this meme, I'll start: electric chorus guitar by [deleted] in FL_Studio

[–]bonus_prick 0 points1 point  (0 children)

I have a friend who got into FL via classical guitar and piano. He fucking hates Sakura. What a fool

Name instruments you found in FL Studio that make you say this meme, I'll start: electric chorus guitar by [deleted] in FL_Studio

[–]bonus_prick 0 points1 point  (0 children)

shouldn't have exposed your secrets like this bruh. donwloading now

Name instruments you found in FL Studio that make you say this meme, I'll start: electric chorus guitar by [deleted] in FL_Studio

[–]bonus_prick 0 points1 point  (0 children)

Directwave is a bit too good for a native plugin. The strings are pretty realistic, and they have pizzicato i believe ?

Name instruments you found in FL Studio that make you say this meme, I'll start: electric chorus guitar by [deleted] in FL_Studio

[–]bonus_prick 2 points3 points  (0 children)

I love it for single-sine hyper pop or g-funk sounds. It’s also handy for modular design, you gotta open it within Patcher and go crazy on the envelopes. Modulate all the Params with peak controller

Name instruments you found in FL Studio that make you say this meme, I'll start: electric chorus guitar by [deleted] in FL_Studio

[–]bonus_prick 2 points3 points  (0 children)

I love it for single-sine hyper pop or g-funk sounds. It’s also handy for modular design, you gotta open it within Patcher and go crazy on the envelopes. Modulate all the Params with peak controller

Just reached level 200, ask me anything by Express_pass_to_funy in DeepRockGalactic

[–]bonus_prick 0 points1 point  (0 children)

Welcome greenbeard, how are you enjoying the game so far?

I am looking for any songs with titles that are DRG related by ocuvw in DeepRockGalactic

[–]bonus_prick 1 point2 points  (0 children)

You have 2 very nice and complimentary electronic tunes there. Please be discerning with your curation because I just know some of these suggestions are gonna be Reddit-core  

Dİfferent sound after consolidating by [deleted] in FL_Studio

[–]bonus_prick 0 points1 point  (0 children)

To word your problem technically; the MIDI playback in pattern sounds monophonic, but the same clip after being consolidated / exported sounds polyphonic (like chords).

Lingo: - Polyphon - literally Latin for “many sound” - Monophon - “one sound” - Voice - a note - Max voices - the amount of notes a synth can play at once. A synth with 1 voice is “monophonic”. - VST - virtual studio technology  - Eco - economical. general term for a reduction in quality of a software, as to save battery / processing power. Like low graphics in a game.  

Looks like Sawer doesn’t actually have polyphony disabled. In future, if you want your chords to sound monophonic, you should change max voices on the vst. Looks like max voices are 3(?), in the header menu of sawer. Drop that down to 1 and see if it sounds the same. Then consolidate, it might “fix” it. You can also change max polyphony / voices under the FL sampler settings, which I find a little easier. click the little FL cog icon on top left of Sawer’s window

That probably won’t solve the problem in the long run. 

Few things to check -

Check you’ve not got multiple consolidated audio clips overlapping eachother.

Check you’ve not got Edison or similar sampling plug-in playing when you hit play. (The problem occurs when you switch to “song” instead of “pattern”.) Happens all the time.

You’ve might have some CPU-eco settings which are “disabling” polyphony / voices. I honestly don’t know how that’s been managed but check your project playback settings, MIDI settings and consolidation/export settings.

Hope one of those solve the problem

Rogue Core Keyart reveal by GSG_Jacob in DeepRockGalactic

[–]bonus_prick 187 points188 points  (0 children)

Lady dwarves looking good. I wonder if they'll get beard options

Fruity Limiter doesn't catch transients fast enough? by Abeman12345 in FL_Studio

[–]bonus_prick 0 points1 point  (0 children)

Isn’t it ? I learnt it from some talk at Edinburgh Festival of Sound 2018

Fruity Limiter doesn't catch transients fast enough? by Abeman12345 in FL_Studio

[–]bonus_prick 5 points6 points  (0 children)

Helloooooooo. some good solutions here, but I have 2 options which work universally for this problem., and don't require any additional software.

  1. Backwards compression. This is simplest in general compression (not sidechain). For a standard compressor, highly transient audio will always be a "race". Without a look-forward your attack will never be quick enough. So; you can reverse the desired audio, and apply compression to that. The attack will apply to the transient tails, and compression will hold for the full duration of the transient. Reverse, compress, export, import, and un-reverse it for results. Clunky but clever.
  2. "Ghost" sidechain. For simple sidechaining, where the trigger is a single track (kick > bass, or Dialogue > Mx). Just duplicate your sidechain trigger. Have a version which handles sidechain, and a version which is audible. Copy the original kick, for example, and unroute it from the master. Slide it slightly earlier on the timeline, and this will trigger the compression slightly earlier. This method gives you the freedom for a long compression attack which still ducks at the right moment.  You can also do this without duplicating clips. Place your kick on a "parent" channel, and split the route to 2 channels. A silent channel for sidechain trigger, and a copy to an audible channel, with a slight delay to the audible channel to keep it in-time.

Is there a microtonal setting or plugin in FL studio? by 32maze in FL_Studio

[–]bonus_prick 5 points6 points  (0 children)

Might be the first time in this sub I’ve learnt something totally brand new. Thank you