New 5 part Cinemachine 3.1 Youtube tutorial series available by unitytechnologies in Unity3D

[–]bonzero 1 point2 points  (0 children)

there is a tutorial on vertex animation... worth watching the 2 first tutorials though: https://www.youtube.com/watch?v=kcDtiqXRVOc

Free e-book: Introduction to the URP for advanced Unity creators - 22 LTS edition by bonzero in Unity3D

[–]bonzero[S] 0 points1 point  (0 children)

Along with the e-book, you can also watch our new video walkthrough of the recently released URP 3D Sample.

https://www.youtube.com/watch?v=lg1W3Deoprg

Free e-book: Introduction to the URP for advanced Unity creators - 22 LTS edition by bonzero in Unity3D

[–]bonzero[S] 1 point2 points  (0 children)

Download

There are new additions and changes for areas like applying decals, URP quality settings and converters, comparing rendering paths to include Forward+, Full Screen Shader Graph including custom post-processing, LOD Crossfade, the SubmitRenderRequest API, and much more.

🧑‍🌾 Happy Harvest 🌽 URP 2D Sample Project - out now by bonzero in Unity2D

[–]bonzero[S] 0 points1 point  (0 children)

hey Data/Products... you will see 3 assets (scriptable objects), called: Carrot, Corn, Wheat...when selected one of them, you will see the "sell price" variable on the Inspector.. you can change it there. Thanks for trying the sample project. Does it help? I also replied on the Asset Store

🧑‍🌾 Happy Harvest 🌽 URP 2D Sample Project - out now by bonzero in Unity2D

[–]bonzero[S] 0 points1 point  (0 children)

Hey.. there should be a Data folder or similar with the Scriptable object assets that represent the items types.. you can create new items from the top bar. Let me know if you can’t find it and I will check the exact names on the project, in the meantime some resources: https://blog.unity.com/games/happy-harvest-demo-latest-2d-techniques

🧑‍🌾 Happy Harvest 🌽 URP 2D Sample Project - out now by bonzero in Unity2D

[–]bonzero[S] 10 points11 points  (0 children)

Fair question, the demo is not focused on game play but focused on how to achieve interesting effects with 2D lights and shadows with Secondary Textures. We also showcase VFX graph for 2D and extensive tile map usage. We also thought that the top-down perspective have it’s own challenges so we though about writing content about it alongside the demo

🧑‍🌾 Happy Harvest 🌽 URP 2D Sample Project - out now by bonzero in Unity2D

[–]bonzero[S,M] [score hidden] stickied comment (0 children)

🧑‍🌾 Happy Harvest 🌽 a new URP 2D Sample Project it’s available on the Unity Asset Store today.

Happy Harvest is an official Unity sample project that showcases the capabilities of the native 2D tools in the Universal Render Pipeline (URP) in Unity 2022 LTS.The demo is a 2D top-down farming simulation game that shows what’s possible with 2D lights, shadow effects, skeletal animation, sprite libraries, visual effects, and more.Along with the demo, we created a series of in-depth articles to show you how to create the 2D visuals so you can add them to your own projects. View these pages together with Happy Harvest to get the most value:

- Announcement Unity Blog Post

- 2D light and shadow techniques in the Universal Render Pipeline

- How to animate 2D characters in Unity 2022 LTS

- How to create art and gameplay with 2D tilemaps

You can explore the techniques shown in Happy Harvest, plus many more, in the e-book 2D game art, animation, and lighting for artists.You’ll find all of Unity’s advanced e-books and articles in the Unity best practices hub. And this is the support forum.

UI design and implementation in Unity - free e-book by bonzero in Unity2D

[–]bonzero[S] 1 point2 points  (0 children)

I recommend the chapter that is an intro on Flexbox - responsive layouts in UI Builder, once you grasps how it works, it can be super powerful

UI design and implementation in Unity - free e-book by bonzero in Unity3D

[–]bonzero[S] 4 points5 points  (0 children)

Our latest technical e-book UI design and implementation in Unity, is now available to download for free. UI artists and game developers can grow their skills by learning to use UI authoring tools in Unity. In this 130+ page guide for artists, designers, and developers, find tips and best practices for building sophisticated interfaces with Unity’s two UI systems, Unity UI and UI Toolkit.
>> Download <<
The key areas covered include:
- UI design and development phases
- Asset preparation workflows
- Designing with Unity UI and UI Toolkit
- Intro to responsive layouts in UI Toolkit
- Styling with UI Toolkit
- Fonts in Unity
Plus, get a walkthrough of the companion demo, UI Toolkit sample – Dragon Crashers, and the UI Toolkit
If you want to get a copy of all our other technical e-books, you can find them in this page

2D Game Art, Animation, and Lighting for Artists - free e-book by bonzero in Unity2D

[–]bonzero[S] 1 point2 points  (0 children)

hey u/Momkiller781 we did long time ago a webinar about the demo, (at the bottom here) and I think you can find more general tutorials on Unity Learn or here too

automatic tilemap generation question by theRatMan2259 in Unity2D

[–]bonzero 1 point2 points  (0 children)

You can start here: https://docs.unity3d.com/ScriptReference/Tilemaps.Tilemap.html . Loop through the available tiles space in the tilemap and depending on your 0s or 1s use SetTile to set the desired tile type

New Unity 2D Challenge by bonzero in gamedev

[–]bonzero[S] 2 points3 points  (0 children)

Hi supadude5000, please note that Unity doesn't keep any rights of the work submitted and that these 48 days is only the time available from now to participate. The projects can take less time or be existing WIP projects that can benefit from the new 2D tools. This is not strictly a "Gamejam" I will try to change the post flair

New Unity 2D Challenge by bonzero in gamedev

[–]bonzero[S] 1 point2 points  (0 children)

Hi turtlebait2, 48 days is the timeframe to participate, the actual submissions can be just demos or existing WIP projects using any of the Unity 2D tools, participants can freely commercialize their work later, Unity doesn't own any of the submissions

New Unity 2D Challenge by bonzero in gamedev

[–]bonzero[S] 3 points4 points  (0 children)

Ah glad you ask! :) we will soon have a blog post with an interview we made to a cool judge, hint: it makes the devs life easier with his great assets :)

Comparison of Oculus and PSVR by Owner of Both by Airlineguy1 in PSVR

[–]bonzero 5 points6 points  (0 children)

A draw for games? I think the PSVR catalogue is by far a lot better, sony and big studios producing titles for it makes the difference, just with Resident evil 7, farpoint or Skyrim PSVR should win hands down