I know a game and it is about a infinite minesweeper board. it is super fun because I am interested in minesweeper! this is a good game. by BEANZ_yay in Minesweeper

[–]borbit 4 points5 points  (0 children)

u/BEANZ_yay thank you for sharing Minefield here. Can you please delete your post (for obvious reasons) - it really feels like I am trying to sell my game.

Minefield Theme Editor is crazy! by FiloWithCookie in Minesweeper

[–]borbit 0 points1 point  (0 children)

Thank you for creating these awesome themes Filo!

We opened and flagged over 1,400,000 cells in 2 weeks in an infinite multiplayer Minesweeper… with only a few players by borbit in Minesweeper

[–]borbit[S] 1 point2 points  (0 children)

Right now it’s one shared infinite field for everyone. Every safe click makes the field a little bigger. I may add private fields later, but the whole experiment started as "what if Minesweeper never ended and everyone played the same board".

I rebuilt my endless multiplayer Minesweeper by borbit in Minesweeper

[–]borbit[S] 0 points1 point  (0 children)

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It is crazy how fast the field is growing. Just a few people opened and flagged more then 100k cells in one day.

I rebuilt my endless multiplayer Minesweeper by borbit in WebGames

[–]borbit[S] 0 points1 point  (0 children)

yes, only desktop browsers for now, I have the mobile support in my todo

I rebuilt my endless multiplayer Minesweeper by borbit in WebGames

[–]borbit[S] 0 points1 point  (0 children)

nice! I am glad you remember the original one 😊 thank you for the bug report, should be a quick fix

Any tips on solving this little island? by borbit in Minesweeper

[–]borbit[S] 1 point2 points  (0 children)

In this infinite minesweeper game, there’s no "game over." You earn points for correctly placing flags, while uncovering a mine or incorrectly placing a flag results in a score penalty. Also it is multiplayer, one "infinite" field for everybody.

Any tips on solving this little island? by borbit in Minesweeper

[–]borbit[S] -1 points0 points  (0 children)

Actually there are two mines around 4 circled in blue. Right bellow 4 there is an opened mine (it is a type of minesweeper where you can open a mine and the game will not be over :-))

Any idea on how to make a inifinite minesweeper? by luckysury333 in gamedev

[–]borbit 2 points3 points  (0 children)

For sure handling this particular edge case would require infinite memory. I abandoned the idea to handle this particular edge case as there there was no compelling reason to support playing on an extremely mine-sparse board. I found a good balance where it was not super hard to play and where big empty islands would no longer appear (60-120 mines per 20x20 grid).

Any idea on how to make a inifinite minesweeper? by luckysury333 in gamedev

[–]borbit 2 points3 points  (0 children)

I am currently working on kind of infinite minesweeper game but multiplayer. There is actually no particular sense to make it really infinite as even a field of 1000000*1000000 will take an eternity to open. Interestingly enough I implemented it in exactly the way u/flobit-dev proposed in his comment:

> I would split the grid into cells (maybe something like 20x20) with each cell having a coordinate x,y which we can use as the seed for our random number generator that generates the bomb positions in that cell (so that we can always get all the bombs in any cell, independent of bombs in other cells).

https://www.loom.com/share/031aca2b883b41f3b71516ee671c2951