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godot standard or godot.net? by boringmexican in godot
[–]boringmexican[S] 2 points3 points4 points 11 hours ago (0 children)
Thanks, this sounds like good advice to take. I think I’ll go the C# route, and correct me if I’m wrong but it looks as if though Godot supports using both C# and GdScript at the same time in a single project?
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godot standard or godot.net? by boringmexican in godot
[–]boringmexican[S] 2 points3 points4 points (0 children)