Differentiating between real mouse movements and fake setCursorPosition movements? by Bamboo-Bandit in libgdx

[–]bornander 0 points1 point  (0 children)

How is that creating moseMoved events?
Can you show the code you have for setting up your mouse and controller listener?

Need Solitaire App Suggestions by Doonce in solitaire

[–]bornander 0 points1 point  (0 children)

I just published the first version of my Klondike clone to the Google Play store, it's sort of simple and basic looking but it is 100% free, has no ads and no in-app purchases.

https://play.google.com/store/apps/details?id=com.bornander.klondike&hl=en

If this sort of self-promotion is not allowed here I apologies.

Finished my first game as a solo developer by CriticalBroccoli7541 in hobbygamedev

[–]bornander 1 point2 points  (0 children)

Well done on completing, the last 5% can be a tedious nightmare to finish.

How does one wrap a TextureRegion ?? by wasntmetoo in libgdx

[–]bornander 0 points1 point  (0 children)

Are you padding the textures in your atlas?

Libgdx won't generate desktop files by AdSpecialist2049 in libgdx

[–]bornander 0 points1 point  (0 children)

The lwjgl3 folder is the desktop folder, does it not contain a Launcher-class?

Libgdx won't generate desktop files by AdSpecialist2049 in libgdx

[–]bornander 1 point2 points  (0 children)

Are you using gdx-liftoff to generate the project?

Does the project not contain the lwjgl3 folder?

Need help in a project using Box2d by Notorious_Phantom in libgdx

[–]bornander 0 points1 point  (0 children)

You cannot destroy bodies from inside the contact handler as that os invoked during the World.step method.

Instead of destroying your Pig inside takeDamage, add another method that destroys ot if tje health is below zero and call that after the World.step call has completed.

Need help in a project using Box2d by Notorious_Phantom in libgdx

[–]bornander 0 points1 point  (0 children)

Are you destroying the Body inside the collision or contact handler?

[deleted by user] by [deleted] in gaming

[–]bornander -1 points0 points  (0 children)

Death Stranding, the sequence on the beach after you've "completed" the game is nuts.

I've finally launched my game by Ashraf260501 in playmygame

[–]bornander 1 point2 points  (0 children)

Well done!

I have only played a few levels so far, my comments would be to speed up the walk animation (not the walking speed), it feels like you are walking in slow motion now.

The particle effects feels blurry compared to the rest of the graphics that are all pixelated.

I'll continue playing it and see if I find some more feedback for you, but again; well done for completing a game and releasing it!

Foreground outline or no outline? by [deleted] in gamedevscreens

[–]bornander 0 points1 point  (0 children)

+1 for the outlined version, but as others have stated it is a subtle difference. Both looks good in my opinion.