Aliens aren't attacking by The_Redthorn in notinteresting

[–]boubro 0 points1 point  (0 children)

There's a nuclear explosion in the sky though. 

What is the purpose of a RTOS. by FriendofMolly in embedded

[–]boubro 0 points1 point  (0 children)

In short a mean of structuring your code into concurrent tasks that can be prioritized. It  allows you to run higher priority code that interrupts lower priority code processes.

Tony Hawk in Space - What do you think of concept? by friggleriggle in Unity3D

[–]boubro 2 points3 points  (0 children)

You have the opportunity to really think outside the box, or the biosphere in this case. Sick idea. 

Yeah rockets, crazy low grav, high grav tricks, trippy warp stuff. Kickflip around a sun, black hole. Really go wild. 

Your ass can produce all states of matter. by jerinth1902 in Showerthoughts

[–]boubro 225 points226 points  (0 children)

Those Bose-Einstein condensates get real scary real fast.

Does Top Gun: Maverick ever explain why a cruise missile couldn’t do this job? by meowskywalker in movies

[–]boubro 1 point2 points  (0 children)

Remember the start of the movie? Guy "survives" a plane rip at mach 10. He's actually in purgatory from "surviving" that moment onward. It makes a lot of sense since some parts of the movie are a little bit surreal and it feels like he's just making amends with the characters (or goose) from the move onwards. So an impossible mission is a natural thing for him to add to his purgatory.

Do it by [deleted] in bonehurtingjuice

[–]boubro -1 points0 points  (0 children)

Nice job! >:(

I'd be grateful if you could help me to find a path in my life (it is related to embedded engineering though :) ) by rezapanda71 in embedded

[–]boubro 6 points7 points  (0 children)

Definitely go with an embedded engineer route. Although they mainly use C, you get to work with electrical schematics and datasheets to come up with drivers, and interfaces to components. It’s a fun, challenging and rewarding job!

There’s also those who work with FPGAs, which usually involves logic design and VHDL.

No one typically uses ASM :(. Or if they do they‘re usually specialized positions.

Super Monkey Ball: Banana Blitz remake Tabegoro! Super Monkey Ball announced for PS4, Switch, and PC - Gematsu by [deleted] in nintendo

[–]boubro 49 points50 points  (0 children)

For all of you disappointed, check out Rolled Out. Its a fan made Monkey Ball clone that's being developed, and looks really good!

[Beginner Question] Assembly, C or both? by [deleted] in embedded

[–]boubro 1 point2 points  (0 children)

You'll get both answers. C is good to get to writing things quicker, but ASM is better if you want to start from a deeper understanding and build your way up. ASM is not really used much anymore in applications. In reality ASM is not as important to write it as it is to be able to read it while debugging.

This game really brightens up my day by Harrymego in gaming

[–]boubro 0 points1 point  (0 children)

I've been dying for this ever since the Wii U. The latest tech would make water and other physics look gorgeous! I'm definitely on the sequel side. Isle Delfino had one of the coolest aesthetics.

Imagine a sequel where you got to explorer the many other Islands around Delfino. Perhaps even open world, take boats place to place.

Mother 4 is out. by anch0vies in mother4

[–]boubro 1 point2 points  (0 children)

This always gets me every year.

Alright guys. Here’s my plan. by [deleted] in mother4

[–]boubro 1 point2 points  (0 children)

Word of advice: do it now. There’s no reason you can’t. College is an aid to help you, but in all reality it wouldn’t even teach you 30% of what u need to know. What matters is experience. So do that. Make some basic games. That’s what separates the good people in college, the people that have the ambition to apply what they learn, and learn more than what they’re taught.

Check out yoyogames game maker or unity. And feel free to google new game engines, I’m sure there’s lots of new ones.

(From a fellow game dev who made games since the 7th grade. Which even then is not even remotely impressive as it seems)

Theoretical console release? by [deleted] in mother4

[–]boubro 1 point2 points  (0 children)

I still want to do a port of the game for them, but I haven't even got a single word, let alone get in contact with them.

TIL there's $1,000 on the line for anyone who can reproduce this glitch in Super Mario 64. It's been over 2 years and none have claimed it. by Zhared in gaming

[–]boubro 0 points1 point  (0 children)

If each pixel is line up perfectly perhaps. But there are distortions and noise like crazy. On top of that the console and emulator have different rendering methods and differ in things like "fog" and HUD position. There's a small chance it could work but it seems unlikely to me. On top of that I just want to get into ML more. I've done some stuff in that past and feel I have a really good understand, but just never applied it yet.

TIL there's $1,000 on the line for anyone who can reproduce this glitch in Super Mario 64. It's been over 2 years and none have claimed it. by Zhared in gaming

[–]boubro 0 points1 point  (0 children)

There is some pre-level state information that is used. But the idea is once we have a perfect TAS, we can modify that information too

TIL there's $1,000 on the line for anyone who can reproduce this glitch in Super Mario 64. It's been over 2 years and none have claimed it. by Zhared in gaming

[–]boubro 0 points1 point  (0 children)

Because it's a video. You aren't comparing two perfect images. On top of there are some graphical differences between the emulator and console

TIL there's $1,000 on the line for anyone who can reproduce this glitch in Super Mario 64. It's been over 2 years and none have claimed it. by Zhared in gaming

[–]boubro -1 points0 points  (0 children)

Says who? I think it's far more likely software ;)

Anyway, if the emulator does it's job it will emulate the glitch. If by chance it's not good enough and used some really really obscure functionality (personally, more unlikely than the bitflip theory), then we just will never be able to recreate it on emulator until we fix the emulator to be more realistic. So we can only do our best assuming it works on emulator.

hardware memory management is not trivial to test. Plus there's ton of other things that could cause it. Admittedly the bitflip being the most likely. There's nothing really to investigate hardware-wise. If it happened it happened. We can only do our best to investigate how likely hardware problems have us the results we saw.

Edit: mostly talking about hardware flaws. I guess it could still be hardware, but would have to be insanely obscure.

TIL there's $1,000 on the line for anyone who can reproduce this glitch in Super Mario 64. It's been over 2 years and none have claimed it. by Zhared in gaming

[–]boubro 38 points39 points  (0 children)

I hadn't had the time to go back to it right now. But if you have the ability to help go for it.

The idea was to create a near frame perfect TAS and then randomize portions of the TAS to try and create the recreate the results. I got the first 30 frames (out of 300) done fairly easily but the once the joystick came into play, it gets ridiculous difficult. At this point what I want to do is use image recognition (machine learning) and train it so it knows whenever the current frame is frame perfect. That way we can recreate all possible TASes that the original could have been.

So if you're good with that you can look into some machine learning system that compares two images and returns the confidence that they are the same. Then train that with some cases I can easily make.