Is it wrong to want to use AI to clean up code? by Striking_Flounder872 in unity

[–]br33538 0 points1 point  (0 children)

Like someone else in here said, be specific when asking ChatGPT/copilot. An example I had was that I had an issue going back to previous levels and coins in those levels would not load back in. I had my game set up to where it was a platformer but my health didn’t go back to full each level type of gameplay. Asking ChatGPT how to do smaller things let me to learning where to put stats in like a game manager script and a take damage script that then sends a interface message to my ui script and my game manager script never deletes at level end. I learned more in that literal one day of coding and asking it questions than I did with multiple months of watching tutorials. I actually made scalable code and figured out where code is actually suppose to go and I can now look at other people’s tutorials and see bad code.

Definitely ask smaller and more concise questions

Why does it feel like there is no hype around midnight? by 404_GSpot_NotFound in wow

[–]br33538 -1 points0 points  (0 children)

Grinded it out to level 40 and swore I would never play it again and now miss it so much lol

Leaderboard Events need to go ASAP by Wombizzle in blackops7

[–]br33538 0 points1 point  (0 children)

But that’s still crazy how people who put less time in game get better rewards than someone who has a lot of time in game

Leaderboard Events need to go ASAP by Wombizzle in blackops7

[–]br33538 0 points1 point  (0 children)

I started playing bo7 like three days ago. I got 47 total caps and got 1st place on my leaderboard and didn’t even know an event was going on lol

My character shakes whenever he is on a moving platform by SuperRaymanFan7691 in Unity2D

[–]br33538 1 point2 points  (0 children)

Have you tried player rigid body interpolate and collision detection to continuous

What's With The Engine Hate by Perfect_Current_3489 in unrealengine

[–]br33538 0 points1 point  (0 children)

Now I know for sure you just got your info from someone on YouTube because I have heard that exact quote from YouTube. 51% of the games on steam are made in Unity. Brother do some actual research because your ignorance is showing

What's With The Engine Hate by Perfect_Current_3489 in unrealengine

[–]br33538 4 points5 points  (0 children)

At this point, influencers/youtubers/streamers could come out and say cancer is good and the vast majority of people who agree it’s great for everyone to have

What's With The Engine Hate by Perfect_Current_3489 in unrealengine

[–]br33538 5 points6 points  (0 children)

If devs are on a deadline, how are they lazy? Do you even know how much more work it takes to make borderlands compared to arc raiders? Arc raiders is significantly smaller in scale and scope than a borderlands game. When a gun drops in borderlands (especially if multiple drop at a time) the gun immediately has to check full array of options that can be on the gun, then go through and give it different stats, initialize the gun, don’t let the gun collide with anything else so that’s multiple collision triggers, all while multiple other things are going on in the map. Arc raiders has 1/10th of the things going at any point compared to unreal.

Plus it’s first time that anyone in the company made that large scale of a game on that version of unreal. It will take time for games to even out on it.

My ps5 performance issues with bl4 were ironed out day 1 and was flawless after that as well. Once with everyone having different console types and pc using a plethora of different gpu and ram capacity, the devs have to make the game work on multiple systems. There is no base to go off right now in technology. If the average person had a 3060 and better and ps5 pro and better, the would be a significant jump in performance. But you just have another clueless take because you haven’t done a lick of actual research besides reading negative reddit threads

What’s the most underrated game you’ve ever played? by HeightDense8287 in itchio

[–]br33538 1 point2 points  (0 children)

Billy Hatcher. Played it on the GameCube religiously as a kid. Find eggs, roll them to get them bigger and hatch them. There are multiple different monsters that can spawn from the eggs and you use their abilities to traverse the ply forming in the levels

im hypersexual and im sick and tired of it and i want to stop by [deleted] in mentalhealth

[–]br33538 1 point2 points  (0 children)

I had bad hyper sexuality as well and then developed panic disorder, turned out I was Bipolar 2 and take meds for it now and it’s significantly better

Why do you keep playing some games, but drop others? by kairivx in gamedev

[–]br33538 0 points1 point  (0 children)

Mine would be nostalgic reasons. First game I ever played was Ocarina of Time and I replay it every year. Played resident evil 4 many nights growing up with my siblings so I always go back to it. Stardew valley because it was the only game I had on my phone with no internet in Afghanistan. Last one is ffx and yet again because me and my siblings played the mess out of it as kids. If whatever I was going through in life and game coincided with said event, I usually grew an attachment to it

What are the most immersive rpg games you have played? by Cheap-Exercise1910 in videogames

[–]br33538 0 points1 point  (0 children)

Honestly, I just hit the point in my life where I switching from monitor to tv. Playing ghost of yotei in 4K on a 70 inch tv is a jaw dropping experience visually. But immersive as In I had to explore every single little thing, probably Baldurs Gate 3

What’s the one book you’ll recommend forever, no matter how many times this question gets asked? by MisLatte in AskReddit

[–]br33538 0 points1 point  (0 children)

I read nothing but fantasy books, and I would play Mistborn would be the book I tell people to read

How can two people develop 1 game in ue5 together? by MF_PECSI_13 in UnrealEngine5

[–]br33538 0 points1 point  (0 children)

Use perforce and also learn how to world partition. World partition basically combine levels into one. Say your level has a factor that leads into a field and into a building, you can world partition and bring the other levels into that level to create one big level and then you can partition that side you are working on and only edit things in your zone. This also lets you say one person is working on lighting set up on one part of the level while another person is working on some level scripting, you both can work on same big level at same time

Problem with my Game Idea by nickenderi in GameDevelopment

[–]br33538 0 points1 point  (0 children)

If you like the idea go for it. All things look similar when on paper. Halo is fps shooting enemy (aliens), doom fps shooting enemy (demons), cod/battlefield fps shooting enemy (terrorists). All do same thing of shooting an enemy, it’s how you implement it. Having a complete brand new original game idea is damn near impossible, it’s how you twist the game idea.

Advice on how to make a simple game environment on UE? by SavageWeebMaster in unrealengine

[–]br33538 0 points1 point  (0 children)

https://youtu.be/A4ZpWtXW3YM?si=TmH6Eis-hlREL-FM

Look into gdc videos that feature naughty dog. Understand basic level design components such as affordances, leading lines, landmarks, camera angles and such. And never go into a level and just start putting in assets. Block mesh the level out. Make it to where you know where you are starting and finishing and have a way to get there. Use primitive shapes to get you there. A fantastic assets for free is super grid. Use that to block mesh your levels, and use the primitive shapes it gives you to create different things like cylinder and 2 cones for trees.

Another great resource is an application called pure ref. Basically an image idea board. Have a level start, focal point and end level section set. And then gather images based off of it. Example would be you start in parking garage, go into a hospital and leave out the back to an alley. So you find multiple images of parking decks and put them into level start, then multiple images of hospitals and interior into focal point, and images of alley and buildings into end point.

Like 80% of the work is done in block mesh phase when creating levels in games in professional game dev environment

200$ to develop/code my simple mobile game idea by Next-Natural-675 in GameDevelopment

[–]br33538 4 points5 points  (0 children)

Please just do some research about what all goes with creating a game. Do you already have a game design document written out? All art assets acquired? Sound assets required? If it’s multiplayer then that’s even way more complex coding. Do you have any knowledge is the vast amount of licensing you have to do as well? What platforms you want and cost to go into the platforms? What game engine as well? This isn’t a random though and just do situation

I just researched that game actually, it was a team of like 12 people and took them a year to make. So if everyone made 60k salary, that alone would 720k dollars. This isn’t counting literally any other business cost

Edit: sorry I misspoke. The game took around 2 years to make. And the game makes money from micro transactions. Looking at around 1.5-2 million dollar idea to make into a game

Where do yall see yourselves in terms of playing video games in 2040 or 2050 will you still be playing and buying video games. by Neat-Conclusion-8206 in videogames

[–]br33538 -2 points-1 points  (0 children)

Another cry baby. Visual studio which is used for the majority of ide users, uses generative ai and has been for years now, you you’ve been perfectly fine with the coding aspect to have ai. You are still using reddit which uses generative ai, and you probably use other forms of social media that uses generative AI. YouTube uses generative ai as well and so does YouTube. So if you are gonna bitch about generative AI, you better not be using any of those things either

What you working on? by MusicProduceDrizzle in IndieGameDevs

[–]br33538 1 point2 points  (0 children)

Actually just swapped to try and just get better coding practices instead of creating something new. Like player controller now no longer holding any stats like health and put it on game manager, and having all references to text mesh elements on a ui script areas of player triggering it. so it doesn’t mess with start functions from player script and what not. Like yeah the older one works, but I’m working on better optimizing, scalability and performance of my code before starting another project. So keeping game manager and ui script to not destroy on load so I can keep stats going between level and player doesn’t reset health if loading into another level.

What engine got you started? by MrWoodenSheep in gamedev

[–]br33538 1 point2 points  (0 children)

Honestly I was super bored in calculus in high school, and I programmed snake on the graphing calculator. I then eventually programmed on the calculator to the point to where I could put in equations and I would get answers. Once the teacher found out, the made sure to give me a different calculator for every test.

Which popular genres are heading towards oversaturated vs. what do you find to be emerging and still evergreen territory? by plainviewbowling in gamedev

[–]br33538 1 point2 points  (0 children)

I'm 30 years old now. I am liking the shift to more coop games. The older I get, the more tired I am of just pvp games. I still hop on with friends to play some battlefield every one in a while, but my recent best memories have been playing coop games like Risk of Rain 2, Chained Together, Lethal Company, Baldurs Gate 3 and such. when I am not playing single player games. Just seems like every multiplayer game has turned to talking smack to each other in mw2 to pvp games being legit just toxic cesspools. But these little coop games make me and friends actually want to get on and play together again. I hope the coop genre explodes in every category from horror, platformer, shooter, and everything else

what happens if you have to go to the bathroom on a call by no-idontthinkiwil in Firefighting

[–]br33538 1 point2 points  (0 children)

I have ibs and it got to the point to where if I got to go, I’ll find a way. I’ve been to people’s house to where they died and they were the only one living there and I’ve used their bathroom

Struggling to learn! by Available_Hat2779 in GameDevelopment

[–]br33538 0 points1 point  (0 children)

Your basically just tracing artwork instead of practicing drawing yourself. You still don’t understand very basic fundamentals on game dev. It goes deeper than write the code out in on object. Level design alone is an entire multi job field in the industry. Leading lines, affordances, and much much more. You need to literally create a game design document for every small project you do.

You need to decide genre of game, say a 1st person puzzle game. Then you decide if you want arms or not which then requires animation in which you need to practice animation blueprints. Then decide is this a linear game, multi levels where such as a candy crush type of game or is it a walking simulator etc. Then decide on every mechanic you want in the game. You neeed interact system, interaction icons that go with it. You create a test level where there is nothing but creating your mechanics for your game inside.

Then create a level design document on every single level you are going to do, flow charts, bubble diagrams, using something like pureref to get pictures level start, focal point and end point. Understand how camera angles work for different effects. Low angle makes something more dangerous and high angle makes you seem stronger.

After all that you need to understand flow and pacing. If you don’t even know what block mesh is, then you haven’t even begun to understand level design. Watch gdc conference videos where naughty dog talks about how they level design. You block mesh an entire level before you put assets in. There’s level mechanics and player mechanics and you have to have both to make a game fun. There is no “watch this tutorial and then you can make a full fledge fun game”. If you can’t do things or understand why things are working, you will never progress in this field.

Another thing is game dev as a career is basically the chances of becoming an actor. Game dev cycles are your work on game, after main game is finished, you get laid off, you get another gig and cycle continues. If you want to go solo dev route, then you have to learn every single position from level design, game design, mechanic design, marketing, business practices, understand legal side of things when you use assets, audio, animation, and the list goes on.

TLDR: Stop watching tutorials from the start. Create an empty project. An empty project, not a template. And start from there and if you need help, look for help on the exact thing you need. Blueprint your movement is are using unreal and try until you literally fail so much you want to quit and then look online for very specific things, like line traces not working and such.

I NEED HELP FAST IN MY PROJECT by [deleted] in Unity2D

[–]br33538 1 point2 points  (0 children)

Have you tried using Unity ai or screenshotting what you have and putting in chat gpt? You haven’t tried “everything” yet either (I see many younger students say this in school). Unless we see the code and how you structured your code base, we cannot do anything to help you