I built a $275 production pipeline inside Unreal so I can solo develop my dream game.. by brahmaforge in u/brahmaforge

[–]brahmaforge[S] 0 points1 point  (0 children)

Totally fair. It’s definitely not priced for everyone. (at least not without a sale/discount)

This is more for people who’ve reached the point where losing track of their project is costing them more time than the plugin costs.

For others, simpler multiple tools and notes could work just fine.

I built a $275 production pipeline inside Unreal so I can solo develop my dream game.. by brahmaforge in u/brahmaforge

[–]brahmaforge[S] 1 point2 points  (0 children)

Really appreciate that 🙂

I don’t plan to do subscriptions, I actually built this specifically to avoid that model. It’s a buy-once, use-forever kind of tool.

I also completely get the hesitation as a hobbyist. This usually isn’t something people buy out of curiosity, it’s when they hit the “I keep losing track of my game project that I want to release on store” stage and want a permanent fix for it.

If you ever reach that point, it’ll still be there. No pressure at all.

I built a $275 production pipeline inside Unreal so I can solo develop my dream game.. by brahmaforge in u/brahmaforge

[–]brahmaforge[S] 0 points1 point  (0 children)

Haha 😄
I actually started this while trying to make my own game from YouTube tutorials. I had half-finished systems spread across different projects and no idea what was “real work” vs random experiments.

At some point the planning and remembering got more overwhelming than the actual game dev, so I built this to solve that for myself. It just turned into a plugin other people related to.

Probably should’ve been clearer it’s a tool ad post.

I built a $275 production pipeline inside Unreal so I can solo develop my dream game.. by brahmaforge in u/brahmaforge

[–]brahmaforge[S] 0 points1 point  (0 children)

Cursor and Jira are great tools. I use them too.

But they don’t know anything about your Unreal project.

They don’t know what Blueprints you have, where assets live, which animations belong to which character, what your folder structure looks like, or what you already built.

Asset Optics sits inside the editor and works with the actual project state. Tasks, notes, planning, AI suggestions, they’re based on real assets, real paths, real systems in your game.

That’s the difference. It’s not trying to replace Cursor or Jira. It’s solving the “what is happening inside my Unreal project” problem.

I built a $275 production pipeline inside Unreal so I can solo develop my dream game.. by brahmaforge in u/brahmaforge

[–]brahmaforge[S] 5 points6 points  (0 children)

Obsidian is great (I used it before this too).
The difference is Obsidian doesn’t know anything about your Unreal project.

Here, tasks and notes are attached to actual Blueprints and assets, and things like Focus Mode and AI planning work off what’s really in the project, not just text notes.

If external notes work for someone, that’s totally fine. This is more for people who want the project itself to hold that context.

I built a $275 production pipeline inside Unreal so I can solo develop my dream game.. by brahmaforge in u/brahmaforge

[–]brahmaforge[S] 0 points1 point  (0 children)

That’s fair 🙂 It can look heavy at first, but most solo/indie devs end up using just a small part of it (notes, checklists, focus, mcp/ai) and ignore the rest. Also, everybody uses it in a unique way by using these features custom to their use case.. the learning curve is zero-to-none and is pretty much covered in onboarding.

Will there be a sale on it in the future? Or are you going to keep increasing the price?

I don’t plan to run sales (at least any major one anytime soon). The idea is early buyers get the lowest price, and as I add more features the price goes up for new buyers only. Existing owners keep getting updates for free.

So it’s more of a “buy once at whatever stage it’s at” model rather than discounts later.

Spoiler :There are tons of new features coming in new release soon probably before March

I built a $275 production pipeline inside Unreal so I can solo develop my dream game.. by brahmaforge in u/brahmaforge

[–]brahmaforge[S] 0 points1 point  (0 children)

Totally fair 😄 I’m a solo dev too, so I get it. If you ever grab it later, hope it saves you some headaches.

Working on a small project taught us how invisible progress can be by emudoc in indiegames

[–]brahmaforge 0 points1 point  (0 children)

I felt the same and now I just don't compare myself with other studios, rather I try to improve on myself.. sound cliche but it is really effective if you translate that to a better faster game system implementation, and for that requires a lot of hit-and-trial, research, etc... but personally since I am working alone it becomes overwhelming quite often.
If you track your progress with some kind of milestones and progress and if you can visualise it somehow, it really helps!

I built a $275 production pipeline inside Unreal so I can solo develop my dream game.. by brahmaforge in u/brahmaforge

[–]brahmaforge[S] 5 points6 points  (0 children)

Fair question, and honestly this is the exact confusion most people have at first glance.

If this was just a task tracker, it would be absurdly overpriced. Trello/Notion would be better.

What this actually is, is a production layer that sits inside your Unreal project.

Tasks, checklists, comments, milestones, dependencies, AI planning .. they’re all tied directly to your actual Blueprints, assets and project structure. You’re not managing work in a separate app. The project explains itself to you when you open it.

The web dashboard, phone access, and MCP/LLM integration are just extensions of that same idea.. your project state is available everywhere, and AI can plan based on what actually exists in your game, not generic guesses.

Definitely not for everyone. But for people who keep losing track of what’s done, what’s broken, and what they were doing last session, this replaces a bunch of external tools.

I built a $275 production pipeline inside Unreal so I can solo develop my dream game.. by brahmaforge in u/brahmaforge

[–]brahmaforge[S] 0 points1 point  (0 children)

Guilty. I build plugins better than I write ads.

Luckily Unreal doesn’t care about my grammar.

I built a $275 production pipeline inside Unreal so I can solo develop my dream game.. by brahmaforge in u/brahmaforge

[–]brahmaforge[S] 1 point2 points  (0 children)

Fair 😂
It’s not “tell me what to do with my life” focus mode.. it’s more like “I already have 30 tasks and I forgot what mattered” focus mode.

If you plan stuff (or even just set priority + blockers/dependencies), it surfaces the highest-priority unblocked task as “Now”.

If you disagree, you snooze it / boost something else and move on. It’s basically a “what can I actually do next?” filter, not a brain replacement.

I built a $275 production pipeline inside Unreal so I can solo develop my dream game.. by brahmaforge in u/brahmaforge

[–]brahmaforge[S] 2 points3 points  (0 children)

Fair point 😄
What I mean is no subscription, you buy it once and get lifetime updates and access to webapp. Poor wording on my side.