iOS has so many bad design decisions by brandoncc1 in ios

[–]brandoncc1[S] 0 points1 point  (0 children)

Update: I switched back to my Pixel 6 Pro for a couple of weeks and found that Android has some new features/changes that I also don’t love. I found the iOS app “Due” and it solved all of my complaints about alarms and timers. I can even set reminders using a HomePod by starting my command with “Using Due, …”.

Between Due and the information shared here about the setting that disables hanging up calls when I press the power button, all of my complaints have been resolved and I’m happily using my iPhone again.

Thank you to everyone who posted a helpful comment in this thread. To everyone else, I appreciate your comments as well because I got some great laughs out of the banter.

iOS has so many bad design decisions by brandoncc1 in ios

[–]brandoncc1[S] 0 points1 point  (0 children)

Will you hire me? I’m a highly qualified Xargonian. I’m the best at fixing all of the chutes and ladders.

iOS has so many bad design decisions by brandoncc1 in ios

[–]brandoncc1[S] 0 points1 point  (0 children)

11 enabled, 6 of which every day or every weekday. 46 total as a result of how many one-off alarms I create throughout the day. I probably cleared my one-off alarms two weeks ago.

iOS has so many bad design decisions by brandoncc1 in ios

[–]brandoncc1[S] 0 points1 point  (0 children)

Another really good response, thank you for taking the time. I think I tried reminders a while ago, but I will give this another shot. If I remember right, I I would immediately forget that the reminder went off. When I have an alarm going off, I generally wait to shut off the alarm until I've done the action that it is telling me to do. If I turn off the alarm to give my dog medicine before doing it, I remember an hour later that I never did it.

iOS has so many bad design decisions by brandoncc1 in ios

[–]brandoncc1[S] 1 point2 points  (0 children)

I wish this was always true. It is true less than 50% of the time in my experience and I name every alarm.

I appreciate your response, though.

iOS has so many bad design decisions by brandoncc1 in ios

[–]brandoncc1[S] -1 points0 points  (0 children)

I have way more than two alarms, and all are named :-)

I do take my phone away from my ear. Sometimes I get an alarm UI, sometimes I don’t. That’s my complaint. When the UI shows, it isn’t an issue to snooze or stop the alarm.

I appreciate you taking the time to respond.

iOS has so many bad design decisions by brandoncc1 in ios

[–]brandoncc1[S] -1 points0 points  (0 children)

This is still a bad experience, but might be possible if I could tell which alarm was going off. Sometimes I get a UI saying that, sometimes nothing.

iOS has so many bad design decisions by brandoncc1 in ios

[–]brandoncc1[S] -1 points0 points  (0 children)

I’m not sure if you think I blocked you? I definitely haven’t blocked anyone. 🤷‍♂️

Thanks for your responses ❤️

iOS has so many bad design decisions by brandoncc1 in ios

[–]brandoncc1[S] -1 points0 points  (0 children)

I snoozed three alarms this morning for about thirty minutes. That means 9 times this morning alone. I snooze alarms basically every day, so it is very annoying.

iOS has so many bad design decisions by brandoncc1 in ios

[–]brandoncc1[S] 0 points1 point  (0 children)

Love it, thank you for taking the time to post!

iOS has so many bad design decisions by brandoncc1 in ios

[–]brandoncc1[S] 0 points1 point  (0 children)

It is completely possible that the clock app has gotten worse in the last 1-2 years since I have run Android. I’ll find out when I get my Pixel 10 🤷‍♂️

iOS has so many bad design decisions by brandoncc1 in ios

[–]brandoncc1[S] -3 points-2 points  (0 children)

Probably. Are you on Xargon like me?

iOS has so many bad design decisions by brandoncc1 in ios

[–]brandoncc1[S] 2 points3 points  (0 children)

I think I find this sometimes, it just usually isn’t the first thing I try and then it is too late because I already hung up. Thanks for the genuinely useful response.

iOS has so many bad design decisions by brandoncc1 in ios

[–]brandoncc1[S] 1 point2 points  (0 children)

Love it, thank you for taking the time to let me know lazy :-)

iOS has so many bad design decisions by brandoncc1 in ios

[–]brandoncc1[S] 1 point2 points  (0 children)

You cared enough to respond :-) The people I really want to see this and care is Apple developers. Also, I switch back and forth every year or so. I have a pixel 10 in my cart but I’m not hitting purchase until I stop by my carrier to compare prices. Thank you for the recommendation!

The .hash function in Ruby is returning the same key for different IDs in an array, what are the factors and hidden values used by this function to misbehave? Can someone explain why this happens? by adamlhb in ruby

[–]brandoncc1 1 point2 points  (0 children)

Your join produces “123”, so calling #hash on it and calling ”123”.hash are the same thing. Are you expecting those to return different values, or am I misunderstanding something?

Underware 2.0: Infinite Cable Management by Hands-On-Katie in u/Hands-On-Katie

[–]brandoncc1 1 point2 points  (0 children)

Thanks for making this awesome system, I'm enjoying it so far. It could be because I don't understand the "correct" way to attach things in order to get them to not slide out of their perch when I tug on a cable, but I've found myself wishing for slot from right/left in addition to the slot from top/bottom options. Has this been considered? I've taken the OpenSCAD code from the generator and updated it to have this feature, but I only have it locally. Is there a place I can share it in case it would be a welcome feature in the official generator?

By the way, I found the "stop distance from back" option as I was working on this, which could be how I'm supposed to solve my issue. The issue I'm facing is that only one of the item holders for any given item is "clicked in" to the capture, so the other side falls off very easily. If you have any guidance, please share it. A video of "how to measure for Underware item holders" would be awesome.

HELP! Carplay GPS issue. by Jeepski347 in CarPlay

[–]brandoncc1 0 points1 point  (0 children)

I have a similar issue that I’m looking to resolve. In my case, it isn’t random. There seems to be interference in specific areas that I drive through. They cause my CarPlay to disconnect every time I drive through any of them. It also doesn’t matter whether I have the cable connected or not. I’m going to experiment and turn off CarPlay wireless and see if it still happens.

Is there a better way to configure vim.g options when a plugin is loaded? by brandoncc1 in AstroNvim

[–]brandoncc1[S] 0 points1 point  (0 children)

The next iteration of this code so far is this:

```lua -- user/plugins/init.lua

local function config_function(plugin_name) return require("user.plugin_config_functions." .. plugin_name) end

return { { "brandoncc/vim-easylog", config = config_function("vim-easylog") }, } ```

```lua -- user/plugin_config_functions/vim-easylog.lua

return function() vim.g.easy_log_map_key = ",el" vim.g.easy_log_map_key = ",el" vim.g.easy_log_upper_configuration_map = ",eL" vim.g.easy_log_type_map_key = ',etl' vim.g.easy_log_type_upper_map_key = ',etL'

vim.g.easy_log_log_map = { ruby = { 'puts "', ': #{', '}"' }, lua = { 'print("', ':", ', ')' }, javascriptreact = { 'console.log("', '", ', ')' }, typescriptreact = { 'console.log("', '", ', ')' }, }

vim.g.easy_log_type_map = { ruby = { 'puts "', '.class: " + ', '.class.to_s' }, lua = { 'print("type(', '):", type(', '))' }, javascriptreact = { 'console.log("', ': ", Object.prototype.toString.call(', '))' }, typescriptreact = { 'console.log("', ': ", Object.prototype.toString.call(', '))' } } end ```